Review by blurredd

Posted:
Posted more than 21 years ago
For: Angelic Warfare
Level rating: 8.7
Rating
8.2

It’s time to whip out yet another long review (Not Trafton AKA Aiko long, but just semi-long). Angelic Warfare is a major imporvement compared to CelL and RagE’s last collaboration.

GAMEPLAY:

As far as layouts go, it’s good. It sticks to the basics and has nice flow. The bases are placed almost as far as possible, but you can find quick routes from base to base. The only thing I’m against is the way the JAIL concept was made. It looks like it works faster than in Happy Castle CTF, but it might be more glitched. After some testing it worked like 4/5 of the time. It might just be lag related (I can barely run multiple JJ2 spawns with the translucent clouds in the foreground and background). I’m not going to take too much of the rating for this since I’m not 100% sure and it only gives the Red team wrong triggers until they die.

EYE CANDY:

It’s among the best I’ve ever seen with this tileset. That doesn’t say much though since I haven’t seen too many levels that use the tileset to its full potential. I liked the eye candy for the most part except where it looks like it took almost no effort to make (like around pos 3,45). I still dislike excessive use of transparent tiles since it can create some lag (especially with lighting), but since you can use Hardware Accel or Low Detail to avoid it, I won’t take off any points.

CARROT AND AMMO PLACEMENT:

The full energy carrot is placed well in this level. It’s not the most original thing that could have been done, but you can’t go wrong with it. The two warps on each side of the give access to the carrot in the middle. I also don’t really have anything bad to say about the ammo placement except maybe the team based powerups could unbalance gameplay, but that has yet to be determined.

HOST THIS OFTEN?

If you feel like having a 3vs3, consider hosting this level. Host it often if you like. I’m giving an 8.2 for this level.

Review by Newspaz

Posted:
Posted more than 21 years ago
For: JazzForce 1.0
Level rating: 7.8
Rating
N/A

I’d like to add to Evilmike’s review. That the program does show all servers on the lists. And the checkboxes or input boxes should be no problem, since you will not have to use them if you’ll simply click a server from the list.

Review by Super Saiyan

Posted:
Posted more than 21 years ago
For: The 13th Vortex
Level rating: 7.7
Rating
8

Looks nice to me. Most of the basic stuff are all in it the Tileset. Extra stuff like mountains and textures, all there. The colours only irritated it me a bit, blue, black and similiar colours. But I can understand you have made this for Skulg so I will shutt up. ;P An eight from me and a download recommendation.

Review by Super Saiyan

Posted:
Posted more than 21 years ago
For: JazzForce 1.0
Level rating: 7.8
Rating
7.2

Pretty neat, the bestest thing about the program are the graphics I suppose. Anyway furthermore it has an easy and fast to use the interface. Some missing features though wich I would expected. But this is fine either.[This review has been edited by Super Saiyan]

Review by American

Posted:
Posted more than 21 years ago
For: JazzForce 1.0
Level rating: 7.8
Rating
7.7


Originally posted by EvilMike:

As for my review, I like the program, but it lacks some features which I think it should have. Take jazztool (another program that can be used to join servers, and my personal preference) for example. It has all the features of this program except for server hosting and IP adress display. It (usually) shows the ping of the server, and it also shows how long it has been up. Plus it will list the entire server list, TSF and 1.23 included, and joining either server requires a simple double click; no checkboxes or menus or anything.

Quite honestly, there is little to add to EvilMike’s comments. This is like a new version of XJJ2 (Xperimental JJ2, a fairly revolutionary program relatively speaking.) There are a few differences from XJJ2. First of all, the program interface and clicking system is vastly improved. The artwork is much nicer and does not look so hand-drawn as XJJ2. Plus, yes, this can host battle (strangely, no one ever seemed to notice XJJ2’s inherit inability to host battle games. Apparently no one cared either.) The general idea is that the interface is much more smooth. I am not sure if this can be billed as a completely new program, but I love it. If the XJJ2 lineage would still be being created today, this would probably be what it would look like.

+ PROS: It’s XJJ2. It can do anything XJJ2 can do, plus change character profiles. Oh, yeah, and it can host battle.

- CONS: This program offers nothing that is revolutionary to speak of. While it is quite useful, it is not a new program that will redefine JJ2 or anything.

VERDICT: This is sort of hard to rate. I will give it a seven point seven. It is not anything that you probably have not seen before, but it is the best serving program ever created, and the interface looks quite spiffy. Yes, there is nothing here that you have not seen before. But it still is a versitile, pretty much all-encompossing hosting tool, and for that it deserves a download recommendation.

Review by Blackraptor

Posted:
Posted more than 21 years ago
For: Future Evolution Beta 2 v0.95
Level rating: 9
Rating
N/A

Clausto Mania: Nice music, the gameplay was about average, eyecandy was simple, but good and detailed. Placement was to simple. Ok base placment

Blasting Tron Project: Good music, nice layout, some hidden secrets there as well, good eyecandy and tileset use, average placement. Ok base placement

Waste house: So-so music, layout was ok, not the best. Eyecandy good, sometimes a bi overused, but good. Base placement was ok i guess.

Shockwave: Nice music. The layout was fine, excpet i had no idea that one of the “missing tile” area’s were warps. I was near a bouncy powerup when i just “accidentally” jumped in one of them for curiousity. Eyecandy deserves about a 6.7

Finally, Force Draw: Eyecandy to confusing here, so is the layout. Placement was ok, not to good, not to bad. Base placement was good.

OVERALL: Some nice ok CTF levels, some irritations in them, but good eyecandy and secrets. Id rate this a 7, but I do not want to harm the rating of this, so ill leave it N/A. Mez and Dethman tilesets are WAY overused btw.

Review by EvilMike

Posted:
Posted more than 21 years ago
For: JazzForce 1.0
Level rating: 7.8
Rating
7.2

As for my review, I like the program, but it lacks some features which I think it should have. Take jazztool (another program that can be used to join servers, and my personal preference) for example. It has all the features of this program except for server hosting and IP adress display. It (usually) shows the ping of the server, and it also shows how long it has been up. Plus it will list the entire server list, TSF and 1.23 included, and joining either server requires a simple double click; no checkboxes or menus or anything.

I used this program a bit, and I didn’t seem to find any bugs, so that’s a good thing.

One complaint that I have is that the box which lists the servers is a little too small. A few columns are cut off, and they require you scroll to the right to view them. I suggest making the window wider.

Overall, this program is useful, but I just don’t think it beats the rest of the launchers we have out there. I’m giving it a 7.2. Good effort, but I think that a second, updated version should be made sometime in the future, obviously to add more features.[This review has been edited by Newspaz]

Review by KILLERRABBIT

Posted:
Posted more than 21 years ago
For: JazzForce 1.0
Level rating: 7.8
Rating
7.7

It wasnt bad, it really messed up my colours though. And that os what bugs me about these proggies. It either gives me default colours or it screwes it up. Layout: Not bad
Good idea though. It is like XJJ2, yes. But better in some ways,this is also somewhat like Jazz Commander, good job tho

Review by DoubleGJ

Posted:
Posted more than 21 years ago
For: JazzForce 1.0
Level rating: 7.8
Rating
7.7

Kinda cool! Works, and works even great! Graphics fit the chosen screens. The only problem is that program appplies only files called Jazz2.exe. I have exes for two versions in one directory and to work separate I called the 1.23 one Jazz2w.exe (wanna know why? See 1.24 properties -> original file name) and now I can’t play 1.23 from JazzForce.

Review by CraccoBoy

Posted:
Posted more than 21 years ago
For: JazzForce 1.0
Level rating: 7.8
Rating
8.5

Hmmm. I’m downloading it now. Let’s hope it’s not buggy :)

- 5 minutes later –
Nice interface. Yeah. A worthy succesor to XJJ2. Nice. I’ll probably use this myself.[This review has been edited by CraccoBoy]

Review by Merlyn

Posted:
Posted more than 21 years ago
For: Arabian Highlands
Level rating: 7.8
Rating
7.7

Good work.

The levels a lot of fun, tilesets very well used, the music fits perfectly. Some nice variation around the level along with many nice little touches in the eye-candy department. The only things i’m unsure about is that the blue base seems somewhat more open than the red, it is not always easy to drop to a lower level when up the top, and those texts that come up when you get the flags. Other then that its a well polished, professional looking attempt and cartainly gets a d/l recommendation from me.

Review by Nickadot

Posted:
Posted more than 21 years ago
For: Windows 98 tileset
Level rating: 3.1
Rating
N/A

Nice, most of us would like to read it, its a diff language

Review by Nickadot

Posted:
Posted more than 21 years ago
For: Chysilis battle1
Level rating: 5.8
Rating
5.2

pretty good i say, recommended download 4 battle games

Review by BúññyÉlmér

Posted:
Posted more than 21 years ago
For: Jazz1 Diamondus Battle2
Level rating: 2.6
Rating
2

An chanched battle 2
Used tiles: 0,4
The same : 0,5
Eyecandy : 0,5
choosen : 0,3
—————I never give chanched lvls from tileset higher than a 8,
Extra : The destruction scenery/tiles where cool but you didnt place them at the other place to + 0,4, – 0,2 = + 0,2

The same tiles whole time u could have used the Jj2 diamondus aswell. The left part is gone, and some tiles arent placed right, under the pinball (middle of lvl ) u can get back to the spring u could have think up something there like one ways. The same on chanched lvls of tileset should always be a 2 out of 2.I think that you could have put a lot and lot more eyecandy in it. Only cool music has choosen here. Better luck next time m8.

Review by BúññyÉlmér

Posted:
Posted more than 21 years ago
For: Arabian Highlands
Level rating: 7.8
Rating
8

Yer lvl ROX. :P

Gameplay : 1,8
choosen : 1,5
Event placement : 1,5
Eyecandy : 1,5
General : 1,2
Extra, Its really something else =P + 0,5

The music fits with the lvl but i dont like it ;-P, the tileset is ok.

Review by Super Saiyan

Posted:
Posted more than 21 years ago
For: Arabian Highlands
Level rating: 7.8
Rating
N/A

@ TSF Dragon:
hurray I got an idiot reviewing my level!
Listen: Extract the stuff into your jazz2 folder, then go open JJ2 go to Single player and then to homecooked levels and then select Saiyan82 and play it. Ok?

But if I was you I would go to Multiplayer and host it with flags for better performance.[This review has been edited by Super Saiyan][This review has been edited by Super Saiyan]

Review by TSF Dragon

Posted:
Posted more than 21 years ago
For: Arabian Highlands
Level rating: 7.8
Rating
N/A

hurray i downloaded a lvl with a pass..

Review by SD

Posted:
Posted more than 21 years ago
For: 4 levels from (dead) Chaos Chasers Episode
Level rating: 8.5
Rating
7.5

Nice lvls ………

Review by Blackraptor

Posted:
Posted more than 21 years ago
For: Arabian Highlands
Level rating: 7.8
Rating
7.5

Yes, well new year is tomorrow for me, today is the 30th in Canada ;P

This level told me something. To make some CTF levels for new year. I got to keep them careful though, anyways

Nice tileset use, it was great. Although i feel the baackround could of been a bit better (i dont know how though) the use was great. The ammo placement was ok, i especially liked some of the powerup placement, ingenius RF powerup placement. The bases placed well. Anyways, this has what a good CTF level is suppose to have, but it is fun to play, which boosted the 6 i was GOING to give it to a 7. I know i might be rating to low, but………….

OVERALL: A fun CTF level to play, i have half a mind to rate this a bit lower, but i didnt because
a)ITS NEW YEAR BE NICE EVERYONE
b) YOu included those parrots, i love parrots! ;P
c)its fun to play
Download reccomendation? Sure, why not, this is a good new year level

Ok, looking at other levels I think i rated to harshly. Happy 7.5 :)[This review has been edited by Blackraptor]

Review by Blackraptor

Posted:
Posted more than 21 years ago
For: Crystalism
Level rating: 8.2
Rating
8

Backround is nice, and so is the layout, except soemtimes it was hard for me to get around, and there is not enough to explore. The ambient lighting used to make the gold grounds sparkle was pure genius, and boosted my rating of this level by a lot. The CTF bases were ok placed, i couldnt have placed them any better here, so they add on to the mark. Ammo choice was annoying, to much of a variety in one place, the game kept changing the ammo for me when i got new ammo so it was annoying and by the time i got the right ammo i was killed. I guess i should use the weapon keys (1-9) more often. Other than that, the ammo placement was good. Eyecandy and gameplay good too, no comment. The only things blocking me from rating this a 9 were the small things like springs placed poorly in some places, and the fastfires were all bunched up in places etc. I have half a mind to rate this 7.7, but i rated an 8 because i play CTF levels in SP when i am rating them, and i usually get stuck t\in the ceiling when i start, and i have to use jjfly and jjnowall all the time and etc, but CelL generously placed the warp there so when i start instead of being stuck i warp to some place in the level. Thanks CelL :)

OVERALL: A good detailed level with tons of good points and only a few barely noticable bad points, and worth a reccomendation to all you out there :)

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