When someone abandons a level pack and its prospective levels, it is usually because one of several things: the pack was not going the way the author invisioned, there was a lack of time, or the author just lost interest in the project. While I’m not sure why Unknown Rabbit decided to ditch this collection of levels, I can say that it could develop into a simplistic, yet fun, single player level pack. Now for the review. The first level, which is named Diagon Fly Alley (a harry potter reference, the filename is tubby.j2l, which does not have any connection to anything that I can think of right now) is based in Jungle. The first thing I noticed about this level was that it does not have an excess of eyecandy, and that eyecandy that is there is not particularly creative. Still, gameplay was solid, and there weren’t many tile bugs. Near the beginning, there is a hole which opens up leading to a secret (designated by a text sign), but I would not recommend waiting such a long time for such a small secret. Next, there is a swinging vine which goes through walls (and takes you along with it). Fortunately, there are warps in the walls in case you get stuck. A hard-to-get One Up lies above. The level becomes less easy to navigate as time goes on. One place is very hard to not get stuck in. Enemy placement is also substandard. Some enemies are in places where the player would fall right into them – ouch. Other than that, this first level was quite solid. The second level, “The Diamond Factor” (which, in case you have not guessed, uses Diamondus) plays very much like the first in some respects. However, I have to say this level gets annoying. And quick. If you have never liked the Bees event, I doubt that you will get through this level with your sanity intact. Not only does this level use the Bees event, but it has spikes. And a lot of them. When I say a lot, I mean a lot. There are about ten seperate long spike fields to avoid. Do not expect to get through this level without being damaged some. It isn’t hard, but it also is not easy. Another gripe relating to enemy placement surfaced. I entered a very slow sucker tube leading to full health carrots with two lives. Nearby bees swooped in while I was in the tube and killed me when I was less than one tile from the carrot. Argh. Unknown Rabbit also seems to have gotten his blocks mixed up. He used sidekick/buttstomp blocks where he should have used trigger blocks. Regardless, this level was still good, despite the small-to-medium sized annoyances. After that, I got through the level only to find that the next level was Diagon Fly Alley again, and then Diamond Zone, and so on. It would be nice if the next level was set correctly when uploaded. There were two other files in the pack, one an apparent duplicate of The Diamond Zone, and the other seacar.j2l aka Flood!, the third (or fourth, depending on how you are counting) level in this pack and the final, as well. Flood!, surprisingly, is a Carrotus level (not Beach), but thereis a reason it is named Flood!. This level is plainly uninspired. All of it is set underwater, which is not my favorite location for a level. Also, Carrotus looks really strange underwater and a more appropriate tileset should have been used (any tileset would work for this level, it uses little more than the basic ground.) Not much to say about this one. It was OK, but linear and uninteresting. This pack, well random collection of levels, is solid but uninteresting. Eyecandy is passable, with few errors, but still not noteworthy. It is not a joy to play, but it is still a good timewaster. Moreover, it is a seven if I ever saw one.
Sorry for the low 6.7, but at least it wasnt as low as the 6.5 i was going to rate it. The tileset basically has only one theme, the lavalamp theme, and a tileset with only one theme gets boring real fast. The tiles are colored in good and all, but its to small. Good and imaginative idea though…….
Although this is a small, small tileset,and definately not skulg’s best, its still worth a download.
Look, it takes some skill to edit official levels. This is not evident in this.
Is this a Battle level? Any level in existance can be called a battle level, as its only requirement is at least one start position.
Is this a good Battle level? Not at all. It’s extremely linear, has bad ammo placement, and it’s hard to get around.
Is this a CTF level? I think so. There’s a blue base, anyway. There might be a red base, but I got stuck trying to find it and gave up.
Is this a good CTF level? Not at all. There’s only one (basically) path, it’s hard to navigate, and it’s too hard to go from red to blue.
Is this a Treasure Hunt level? In the loosest definition of the term. One secret contains like all 100 gems, and there are a few other hidden in other secrets, or left over from the original.
Is this a good Treasure Hunt level? Not at all. I think you already can tell why.
Is this a Cooperative level? I doubt it. The author removed all the enemies, for a start, so you just wade through the awful level.
Is this a good Cooperative level? Not at all. It plays terribly, lots of blocks don’t have events for them..
Is this a level with eyecandy? Technically. But the eyecandy seriously sucks.
Is this a level with gameplay? Technically. But it, like the eyecandy, seriously sucks. Same goes with design.
Is this a level with good points? Yes. But they’re rather rare, and I won’t list them.
Ok, first the tileset use
The tileset is used well, not much is wrong, although there WERE bugs.. The lightning was very disturbing and hurt my eyes, and im not to fond of lightning.
The placement: What placement, the level was half empty, except carrots, pu’s and food. The powerups are 2 close together, u need to get one, and make a jump for the other soon after. There was 2 much carrots here in my opinion.
The base placement wasnt the best it could of been…
The eyecandy wasnt the best, id say it was around average.
Ok, I feel as if my review can be longer, but i will keep it N/A so i wont get any complaints about rating too low or something.
The eyecandy: There is eyecandy here, but it is poor or average. The dinosaurs should all have been placed on layer 5 and 3, and the trees are VERY confuisng, not knowing which ones are masked and which arent. The water looks crappy here (no offence) and the tunnel just takes you one way, it wou;ld have been more interesting if the tunnel split into more tunnels so there woul;d be more to explore.
The placement is very poor (again sorry if that sounds mean), there are food here, but no ammo. Just 3 powerups (at least i foound 3) and some fastfires, which are all bunched up. This brings down the rating by a lot.
The CTF bases arent the best they could be, but i’d settle with them, knowing how hard it is to make both teams have a fair advantage. They could of been better though, but then again, that goes for a lot of CTF levels.
The layout is basically 2 wayed, you just take one pass, either land, trees or underwater, and end up on the other side, and just take the same path back to end up where u were before. There is no detours which you take that you end up in secrets or anything, and no ammo to slow you down and to make the level interesting.
My conclusion is that this has a lot of potential, but could of been done way better. More ammo and more secrets could of been added, and the level could of been bigger so there will be more to explore. But it is a good effort and worth a download reccomedation.
[This review has been edited by Blackraptor]
An edited level…
No. Don’t do this. Don’t edit levels and then upload them to J2O.
And don’t make levels for multiple purposes. Just make a battle or a CTF level or something.
Another CTF level. My wish came true. Too bad it’s more like a battle level with two bases in it.
GAMEPLAY:
Basically better off as a battle level. For a CTF level, it has no balance and it lacks some flow. Hurt events in an MP level: a horrible idea. You should get rid of those, it doesn’t help the gameplay at all. In the level it says it’s not finished. I could only hope so since it could use a lot more work.
EYE CANDY:
Below average. The level looks dull, like with the lava at the bottom. Needs improvement. Use the background layers.
CARROT AND AMMO PLACEMENT:
In one word, horrible. A bunch of +1 carrots placed unevenly in the level. It’s like a Colonius Wars (capture2)nightmare. The ammo placement isn’t good for almost any level. And you used the same powerups more than once. Don’t do that. Try a more even distribution of ammo next time. And use one or two full energy carrots instead of all of those +1 carrots.
HOST THIS OFTEN?
Not unless you like playing in levels that are below average. This looks like a 5.2 to me.
One other thing: if you’re going to make a CTF level, avoid putting “battle” in the name. And don’t make levels that suppose to be playable in CTF and Battle. That’s never a good idea. Either it’s one or the other.
Just Plain Exellent
very cool!
(Content truncation. -Trafton)[This review has been edited by Trafton AT]
Don’t ask. Too smll, not enough amm
some things are a little strange but its fun to play
I may be rating a little high Cause I’m not used to rating, but this lvl could be a lot better if you made sure there were no deadends and It’s also not a good idea to put hurt events in because they tend to annoy people. Wepon placement could be better. There are paths to the bases, but it’s easy to get stuck on both. But seeing that it’s your first upload, it’s pretty good. My recommendation (which I’ve gotten myself, and seems to work) is look at how people with better ratings set up their levels and start using some of those factors with your imigination. If you do that, you’d probably do real well. I can say that this is a lot better then the first level I ever did ;P
~Maddie
Gameplay: 0,4
Choosen: 1,7
event placement: 0,2
Eyecandy 0,3
General 0,4
extra: hurt events suck, if you placed them on the 3rd layer they would be good eyecandy – 0,4
2,6 I’m sorry m8.
First of all 2 RF power ups in 1 lvl ? then you dont say this lvl is TSF, then the hurt events, then there are to much carrots in the lvl. also the flour isnt right wich i told you when i beta tested the lvl. Also it says its still not finished, i hope you take people’s advice, then it might will turn out into a good lvl.
Hi this lvl is ok.
-CTF: GOOD 8
-MUSIC:?
-BATTLE: MEDIUM 7
-IDEA: OK. 7
8
8
8
_____+
24:3 = 8
I’m sorry Shiverz, but this level isn’t so good. It’s a level without nice background, the tileset is by Andromeda wich you should include by the Other Authors corner. The level overall haves a very bad gameplay with one or two springs in it. It haves some jump over trees wich have a very bad layer 3 eyecandy. The eyecandy overall is ok, but there are many layer 3 thingies and some foolish too big trees. The weapon and food placement is very good. The weapons are placed very nice and you can simple get all. The food too. Shiverz make the walls NOT masked, so you can be a god at the wall of the level. Barf. This level isn’t so nice, but if you want a cough orginal cough level, download this. No download reccomedation.
But also, the rating of BunnyElmer is bad. He always if Shiverz upload something gives a 2 or so. Don’t let your rating make friends with your madness.
i’d re-name it,
it’s named after a Holiday Hare ’98 level.Any level i upload i never get a good rating from you and anyways is there nothing you could rate good apart from the tileset and music
Not bad not bad.
Mask: 1,7
Drawing: 1,5
tiles: 0,8
animation: 1
General: 0,7
there’s notihng special in the mask, but that isnt always bad, the drawed tiles are ok, the tiles itself wel its hard to think wich tile to use to build the lvl up and there’s not allot animation in it, then also there’s not much eyecandy option in it.
Sorry but this lvl is very bad.
Gameplay: 0,4
choosen: 0,5
Event placing: 0,6
Eyecandy: 0,7
General: 0,2
extra: its the time of x-mas :P + 0,1
errors: the trees – 0,3
2,2
The lvl is still to small, has a bad gameplay, the ammo comes back way to fast, not enough eyecandy, errors in the eyecandy, you’ve not choosen a very good tileset, the music is ok.
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