Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
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Falkenstein: The New Order | cooba | Capture the flag | N/A | ![]() |
const bool MLLESetupSuccessful = MLLE::Setup(array<MLLEWeaponApply@> = {null, null, se::FireworkMLLEWrapper(), null, null, null, null, null, null}); ///@MLLE-Generated
#include "MLLE-Include-1.6w.asc" ///@MLLE-Generated
#pragma require "mlfalk-MLLE-Data-3.j2l" ///@MLLE-Generated
#pragma require "mlfalk-MLLE-Data-2.j2l" ///@MLLE-Generated
#pragma require "mlfalk-MLLE-Data-1.j2l" ///@MLLE-Generated
#pragma require "IC - Sluggion1.j2t" ///@MLLE-Generated
#pragma require "BattleshipsO.j2t" ///@MLLE-Generated
#pragma require "Lowaa.j2t" ///@MLLE-Generated
#pragma require "Labrat1.j2t" ///@MLLE-Generated
#pragma require "Tube.j2t" ///@MLLE-Generated
#pragma require "mlfalk.j2l" ///@MLLE-Generated
#include "SEfirework-mlle.asc" ///@MLLE-Generated
#pragma require "SEfirework-mlle.asc" ///@MLLE-Generated
///@SaveAndRunArgs -server -capture ///@MLLE-Generated
/*******************************
A 2024 Mystic Legends Release!
http://www.mysticlegends.org
/******************************/
void onLevelLoad() {
jjObjectPresets[OBJECT::BUTTERFLY].behavior = mdis;
jjObjectPresets[OBJECT::MILK].behavior = Glug();
jjObjectPresets[OBJECT::MILK].scriptedCollisions = true;
jjObjectPresets[OBJECT::TNTAMMO3].behavior = invis;
}
void mdis(jjOBJ@ obj) {
obj.behave(BEHAVIOR::BUTTERFLY, false);
obj.deactivates = obj.triggersTNT = obj.isTarget = obj.isBlastable = obj.isFreezable = false;
obj.bulletHandling = HANDLING::IGNOREBULLET;
obj.playerHandling = HANDLING::PARTICLE;
jjDrawTile(obj.xPos - 10, obj.yPos, 1227);
jjDrawTile(obj.xPos - 10, obj.yPos + 32, 1255);
jjDrawTile(obj.xPos - 10, obj.yPos + 64, 1255);
jjDrawTile(obj.xPos - 10, obj.yPos + 96, 1255);
jjDrawTile(obj.xPos - 10, obj.yPos + 128, 1226);
}
void invis(jjOBJ@ obj) {
obj.behave(BEHAVIOR::PICKUP, false);
}
const array<SOUND::Sample> Glugs = { SOUND::COMMON_DRINKSPAZZ1, SOUND::COMMON_DRINKSPAZZ2, SOUND::COMMON_DRINKSPAZZ3, SOUND::COMMON_DRINKSPAZZ4 };
class Glug : jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ obj) {
obj.behave(BEHAVIOR::PICKUP, false);
}
void onDraw(jjOBJ@ obj) {
int frame = obj.objectID * 8 + jjGameTicks;
frame = (frame + int(obj.xPos) + int(obj.yPos) * 256)*16;
jjDrawSprite(obj.xPos, obj.yPos + jjSin(frame)*4, ANIM::PICKUPS, 78, 0, 0);
}
bool onObjectHit(jjOBJ@ obj, jjOBJ@ bullet, jjPLAYER@ player, int force) {
jjSample(player.xPos, player.yPos, Glugs[jjRandom()%4]);
jjAddObject(OBJECT::FASTFIRE, player.xPos, player.yPos);
player.food = 0; //no sugar rush
//hide the primary explosion anim
obj.xPos = jjLayerWidth[4]*32;
obj.yPos = jjLayerHeight[4]*32;
obj.frameID = 0;
obj.behavior = BEHAVIOR::EXPLOSION2;
return true;
}
}
void onLevelReload() {
MLLE::ReapplyPalette();
}
bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
return MLLE::WeaponHook.drawAmmo(player, canvas);
}
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