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		<title>JazzJackrabbit Community Forums - JJ2+ Issue Tracker</title>
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		<description>For suggestions, bug reports and feedback on JJ2+. Read the rules. Read the rules.</description>
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			<title><![CDATA[Feature Request Remove /bulletpush and make "off" the new default]]></title>
			<link>http://www.jazz2online.com/jcf/showthread.php?t=20936&amp;goto=newpost</link>
			<pubDate>Fri, 04 Sep 2026 12:24:01 GMT</pubDate>
			<description />
			<content:encoded><![CDATA[<div>JJ2+ has a lot of commands, perhaps too many. When the three commands /bulletpush, /injuryknockback and /blastknockback got introduced, there was also hope that someday these commands wouldn't be necessary.<br />
<br />
It's been a year since and I've had a close look at these settings again. One thing i'm noticing is that basically every server prefers hosting with /bulletpush off. Here's a couple of reasons:<br />
<br />
1) Bulletpush is unpredictable. How much it pushes and in what direction might aswell be so precise that it feels completely random and unreliable to human players. So much impact and so much unpredictibility isn't fun in an competiive game.<br />
2) Bulletpush is heavily impacted by latency. It's inherently not great to tie mechanical (dis)advantages to this metric. <br />
3) Bulletpush on disables /injuryknockback completely. This is not intuitive that they don't work or how they work. Without bulletpush, the knockback from injuries is deterministic and gets far more simple to explain.<br />
4) Bulletpush causes players to get moved instead of hit, sometimes moving into bullets they shouldn't be moved in, or moving away from them. So far, I've never heard people positive about this interaction.<br />
5) So far there haven't been any counterarguments to keep /bulletpush on.<br />
<br />
Both injuryknockback and blastknockback still have their uses, mainly for race gametypes or ground force, or disabling RF knockback in tests. Having certain knockback strength options makes more sense than /bulletpush which is mostly just invisible, complex but yet impactful.</div>

]]></content:encoded>
			<category domain="http://www.jazz2online.com/jcf/forumdisplay.php?f=49">JJ2+ Issue Tracker</category>
			<dc:creator>FawFul</dc:creator>
			<guid isPermaLink="true">http://www.jazz2online.com/jcf/showthread.php?t=20936</guid>
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			<title>Bug Report Chatlogger missing in jj2 GOG mod add-on</title>
			<link>http://www.jazz2online.com/jcf/showthread.php?t=20935&amp;goto=newpost</link>
			<pubDate>Fri, 04 Sep 2026 09:46:21 GMT</pubDate>
			<description />
			<content:encoded><![CDATA[<div>As title says. Running plus either through the file folder or through the launcher does not launch the game with a chatlogger.</div>

]]></content:encoded>
			<category domain="http://www.jazz2online.com/jcf/forumdisplay.php?f=49">JJ2+ Issue Tracker</category>
			<dc:creator>FawFul</dc:creator>
			<guid isPermaLink="true">http://www.jazz2online.com/jcf/showthread.php?t=20935</guid>
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			<title>Bug Report 32-bit graphics are glitchy when used in gems for Coop/SP end of level screen</title>
			<link>http://www.jazz2online.com/jcf/showthread.php?t=20933&amp;goto=newpost</link>
			<pubDate>Sun, 23 Aug 2026 21:03:16 GMT</pubDate>
			<description />
			<content:encoded><![CDATA[<div>Mayhem happens if you use jjCOLORMAP instead of jjPIXELMAP. For smaller graphics (totem.png) it shows the wrong image with artifacts, for larger graphics (spyromalfunction.png) it crashes with an access violation (EIP always 0x0047C7CF, but the address it reads from varies each time).<br />
Minimal example:<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">void onLevelLoad() {<br />
&nbsp; &nbsp; &nbsp; &nbsp; jjCOLORMAP dummy(&quot;your_file_here.png&quot;);<br />
&nbsp; &nbsp; &nbsp; &nbsp; jjAnimSets[ANIM::PICKUPS].load();<br />
&nbsp; &nbsp; &nbsp; &nbsp; const uint animId = 35;<br />
&nbsp; &nbsp; &nbsp; &nbsp; jjANIMFRAME@ frame = jjAnimFrames[jjAnimations[jjAnimSets[ANIM::PICKUPS].firstAnim + animId].firstFrame]; // (ANIM::PICKUPS, animId, 0)<br />
&nbsp; &nbsp; &nbsp; &nbsp; dummy.save(frame);<br />
}</code><hr />
</div>Tested on JJ2+ 6.6g.</div>


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]]></content:encoded>
			<category domain="http://www.jazz2online.com/jcf/forumdisplay.php?f=49">JJ2+ Issue Tracker</category>
			<dc:creator>froducish</dc:creator>
			<guid isPermaLink="true">http://www.jazz2online.com/jcf/showthread.php?t=20933</guid>
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			<title>How do you prefer to race opponents?</title>
			<link>http://www.jazz2online.com/jcf/showthread.php?t=20932&amp;goto=newpost</link>
			<pubDate>Sun, 09 Aug 2026 22:53:22 GMT</pubDate>
			<description />
			<content:encoded><![CDATA[<div>A specific follow-up to <a href="https://www.jazz2online.com/jcf/showthread.php?t=20834" target="_blank">https://www.jazz2online.com/jcf/showthread.php?t=20834</a> that sadly didn't get any response. This is to poll for the next JDC season and race event.<br />
<br />
Since 6.2 plus made several enhancements to race, it could be a viable replacement of the race mutator. But there's one big difference in how race works between the two:<br />
<br />
-Since 6.2 in /gamemode race, injury is off and your bullets knock around racing opponents (same as vanilla behavior)<br />
-In race.mut, injury is on, you have infinite health (same as every past JDC race event behavior, except you are also able to take springs while blinking, which wasn't the case when it was hosted in treasure hunt in the first years)<br />
<br />
I made this poll to ask the community how you prefer racing.<br />
<br />
EDIT: Forgot to change the title. Woops. It should say &quot;How should racing oppponents work&quot;</div>

]]></content:encoded>
			<category domain="http://www.jazz2online.com/jcf/forumdisplay.php?f=49">JJ2+ Issue Tracker</category>
			<dc:creator>FawFul</dc:creator>
			<guid isPermaLink="true">http://www.jazz2online.com/jcf/showthread.php?t=20932</guid>
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			<title>Anyway i can play the game in its original 320x240 resolution?</title>
			<link>http://www.jazz2online.com/jcf/showthread.php?t=20930&amp;goto=newpost</link>
			<pubDate>Sat, 08 Aug 2026 17:34:07 GMT</pubDate>
			<description />
			<content:encoded><![CDATA[<div>Id really like to get to experience jack in its original resolution is there a mod that will allow me to do that?</div>

]]></content:encoded>
			<category domain="http://www.jazz2online.com/jcf/forumdisplay.php?f=49">JJ2+ Issue Tracker</category>
			<dc:creator>Mr.Fearingt00n</dc:creator>
			<guid isPermaLink="true">http://www.jazz2online.com/jcf/showthread.php?t=20930</guid>
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