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		<title>JazzJackrabbit Community Forums</title>
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			<title>New Plus version 6.6h no longer works on Windows XP</title>
			<link>http://www.jazz2online.com/jcf/showthread.php?t=20939&amp;goto=newpost</link>
			<pubDate>Tue, 06 Oct 2026 11:21:26 GMT</pubDate>
			<description />
			<content:encoded><![CDATA[<div>Jazz2 starts without plus with the following error:<br />
The procedure entry point RegGetValueA could not be located in the dynamic link library ADVAPI32.dll<br />
Good that all of the 6.6 versions are compatible and it does not affect online playing yet.<br />
Can rollback to 6.6g and still play normally.</div>


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			<category domain="http://www.jazz2online.com/jcf/forumdisplay.php?f=49">JJ2+ Issue Tracker</category>
			<dc:creator>AGENT CLANK</dc:creator>
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			<title><![CDATA[Bug Report Objects don't get deleted in a pit if they hit the ground first]]></title>
			<link>http://www.jazz2online.com/jcf/showthread.php?t=20938&amp;goto=newpost</link>
			<pubDate>Sun, 27 Sep 2026 20:56:44 GMT</pubDate>
			<description />
			<content:encoded><![CDATA[<div>Objects like bullet ammo or carrots should normally dissapear if they reach the bottom of a level that has a pit. Sometimes the object gets stuck in the pit and remains there. This seemingly sometimes happens when moving an object again from the ground with TNT, bouncers, toaster or RF. Tested with several ammo/carrots on ezindigo.j2l.</div>

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			<category domain="http://www.jazz2online.com/jcf/forumdisplay.php?f=49">JJ2+ Issue Tracker</category>
			<dc:creator>FawFul</dc:creator>
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			<title>Holiday Hare 26</title>
			<link>http://www.jazz2online.com/jcf/showthread.php?t=20937&amp;goto=newpost</link>
			<pubDate>Wed, 16 Sep 2026 08:11:29 GMT</pubDate>
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			<content:encoded><![CDATA[<div>Hello everyone! ForthRightMC there.<br />
<br />
I am organizing the community episode titled: "Holiday Hare 26". <br />
<br />
Unlike the winter themed previous episodes, this one is themed like that:<br />
<br />
1. Vanilla Level (only official JJ2 tilesets to use, you can use custom music if you want)<br />
2. Autumn Meadows (level must be related to Autumn)<br />
3. Sunken Ship (Beach + tileset by PurpleJazz and water generator may come in handy)<br />
4. Neon or Digital Beach (Beach + by PurpleJazz fits, but maybe you could use Tubelectric for the background)<br />
5. 11 Sprites or Lower (only 11 objects (enemies, powerups, it does not include pickups, end area or activate boss events)<br />
6. One of the recommended themes: Grassland, A cave with water, Outdoors with lava, Sky level at night, A city, Outer space, A stormy graveyard, A level based on one of the NES SMB games, A dimensional vortex/Alternate dimension, Gold mine, Choose two of the following themes and combine them into one area: desert, factory, sea, forest and beach., Castle with an cold-themed Gimmick.<br />
7. Space Station (Space by Blade or Top Secret by Overlord should fit)<br />
8. Vines in the Sky (Rainbow Runner by Blade should be fit for the sky, but you should think about the vine tiles)<br />
9. Cold Cavern (Cold Cavern by DennisKainz or Glacier by Blade should be fit)<br />
10. Fire Lake (Damn + by PurpleJazz will definitely do the job)<br />
11. Iron Castle (probably the last of the levels, and it has and endboss, maybe you can use Wasteland by Blade to make this)<br />
12. Festive Ending (like in Holiday Hare 17, Holiday Hare 18 and Holiday Hare 24, I liked the ending levels of these episodes. At the end there will be house. The text will say "Now go inside and enjoy four cups of hot, hot cocoa? I think it should be fit)<br />
<br />
Any member can make these levels! If someone already finished their own levels, I'll test it, and if everything is OK, I'll include them.<br />
<br />
So, get ready, and start making!</div>

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			<category domain="http://www.jazz2online.com/jcf/forumdisplay.php?f=5"><![CDATA[JCS & Scripting]]></category>
			<dc:creator>ForthRightMC</dc:creator>
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