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CTF is one of the most annoying gameplay formats as you only have three hearts to work with.
Anyways a patch will be released shortly. I'm proud to say that I am not involved whatsoever. |
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What about battle >(
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Of the three main MP gametypes, CTF seems to have the most obvious and annoying glitches. But I'll take any MP fix since there are so many glitches to go around.
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I'm going to side with R3p here and say that from what I've seen CTF pretty much dominates all the other gametypes.
Not to say that the other gametypes suck, as when I played jj2 I tried to host as big of a variety of things as possible (which means stuff other than CTF :o!) |
Well, atleast battle isn't half as bugged as CTF.
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Omyg0t! Jj2 crashing when I try to load homecooked list. :(
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So nobody else has the problem? Why is that? :(
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Maybe nobody else tries the patch.
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I had similar crashing when I tried increasing the homecooked levels size in the same way as UF.
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I detect memory overwrites ;O
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It may be 1.25 isn't equipped with larger memory than 1.23, therefore you have too many levels in your homecooked list.
I'm guessing the maximum is 200 since I have 155 and the only problem I get is a bit of lag to enter the Home-Cooked List. Not that it matters tho. |
it Isnt 1.25 Anymore
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*** WARNING: CONTRADICTORY POST ***
I've just finished work on a new patch that goes on top of my 1.23.1 patch that was mentioned earlier this year. Here's the changelog, as usual. Code:
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Wouldnt that mean that people with slow connections can't use your patch, as their packets are merged?
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Currently, the patch protects against misshaped packets produced by JJ2 Server Manipulator (aka the thing that has been pestering you for the last little while that was written by me). It doesn't protect against bigger packets such as those produced by ASD. |
I, personally, am still not going to use this patch.
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Do you expect people to use any patch of yours after what have you done, UF?
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not to mention that i can't see a decent reason to use it
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Still, I can't be botered with single player bugs and an incomplete crash protection.
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btw rename your patch to 1.23UF, 1.2.3.1 sounds too offical for this crap.
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No call it 1.23 jamster owns XD
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Do note that this patch was done out of boredom, and I'm not going to be releasing it to the public. This patch was merely done for a game I'm going to start making based on the Jazz 2 code. If I do release this patch as JJ2 1.23.2, then a major (-) storm would start.
By the way, the internal names are 1.23.x, and the main menu clearly states "UNKNOWNFILE's version" so I can't see a problem there. And no, you cannot have the patched JJ2, go away. |
Do post a topic about the game when it's ready enough for screenshots
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I don't think many people would want it anyway, except for those annoyed out of their wits of bugs. Unfortunately mine bugs up pretty often and fixes itself next time I run JJ2 or reboot.
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Yes, that was rather helpful. No really, it was. You haven't smiled in a while and I'm glad I made you smile. ^.^
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So... you solved the death on flag bug by rebooting?
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I hope Blur will release all his cool developments soon.
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Yeah ^^
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