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-   -   JJ2 game bug fixing (http://www.jazz2online.com/jcf/showthread.php?t=14407)

UNKNOWNFILE Jan 29, 2006 12:46 PM

CTF is one of the most annoying gameplay formats as you only have three hearts to work with.

Anyways a patch will be released shortly. I'm proud to say that I am not involved whatsoever.

n00b Jan 29, 2006 12:49 PM

Quote:

Originally Posted by r3p
Isn't CTF what JJ2 is about? For us active jazzers it is.

So you are able to speak for every single active JJ2 player, who plays online and offline. Nice to know that bit of info.

Sonyk Jan 29, 2006 02:58 PM

Quote:

Originally Posted by R3p
Isn't CTF what JJ2 is about? For us active jazzers it is.

Treasure Hunt ;<

UNKNOWNFILE Jan 29, 2006 03:29 PM

What about battle >(

blurredd Jan 29, 2006 06:12 PM

Of the three main MP gametypes, CTF seems to have the most obvious and annoying glitches. But I'll take any MP fix since there are so many glitches to go around.

Blackraptor Jan 29, 2006 06:50 PM

I'm going to side with R3p here and say that from what I've seen CTF pretty much dominates all the other gametypes.

Not to say that the other gametypes suck, as when I played jj2 I tried to host as big of a variety of things as possible (which means stuff other than CTF :o!)

Grytolle Jan 29, 2006 11:01 PM

Well, atleast battle isn't half as bugged as CTF.

R3ptile Jan 30, 2006 03:38 AM

Quote:

Originally Posted by UNKNOWNFILE
What about battle >(

Battle = public servers, public servers = idlers and chatters, idlers and chatters = bad

Superjazz Jan 30, 2006 05:02 AM

Omyg0t! Jj2 crashing when I try to load homecooked list. :(

Superjazz Feb 1, 2006 09:15 AM

So nobody else has the problem? Why is that? :(

R3ptile Feb 1, 2006 09:22 AM

Maybe nobody else tries the patch.

Bobby aka Dizzy Feb 1, 2006 09:46 AM

I had similar crashing when I tried increasing the homecooked levels size in the same way as UF.

UNKNOWNFILE Feb 1, 2006 01:02 PM

I detect memory overwrites ;O

NovaStar Feb 1, 2006 11:02 PM

It may be 1.25 isn't equipped with larger memory than 1.23, therefore you have too many levels in your homecooked list.
I'm guessing the maximum is 200 since I have 155 and the only problem I get is a bit of lag to enter the Home-Cooked List. Not that it matters tho.

UNKNOWNFILE Feb 2, 2006 05:56 AM

it Isnt 1.25 Anymore

DaPete10 May 15, 2006 05:20 PM

*** WARNING: CONTRADICTORY POST ***

I've just finished work on a new patch that goes on top of my 1.23.1 patch that was mentioned earlier this year.

Here's the changelog, as usual.

Code:


1.23.2a:

-Reduced max NetStream length to 32 bytes, fixes most player name crashes (but not ASD stuff.)

1.23 UF (1.23.1):

-Home Cooked Levels will now show ALL JJ2 levels in the JJ2 directory, regardless of version
or limits (UNKNOWNFILE)
-Memory limit increased by more than three times (UNKNOWNFILE)
-gemring bug restored. it still glitches, sorry. (UNKNOWNFILE)
-Music will keep playing until the gameloop ends. This is to get around annoying music player
 errors. (UNKNOWNFILE)
-Now able to load other j2a's though it is extremely unstable (UNKNOWNFILE)


1.25j:

-list server message error now points to jazzjackrabbit.net - English language file only.
 To update this, place English.j2s in your main JJ2 directory (UNKNOWNFILE)
-Home Cooked Levels limit increased from 256 to 16711680 (UNKNOWNFILE)

1.25i:

-warps with no targets will now warp a player to position 0,0 (UNKNOWNFILE)
-list servers have been fixed to the Digital Existance Network as problems with Monolith's list server is worked out (UNKNOWNFILE)

1.25h:

-patch has returned to IPS because CRC checks suck
-removed enemy limitations in multiplayer - WARNING: do NOT use enemies in battle or ctf games! (UNKNOWNFILE)
-removed process limitations - multiple JJ2 instances can now run at once (UNKNOWNFILE)
-removed "Video file not found" limitations as this is not required to play the game (UNKNOWNFILE)
-added German string that was missing in the German language file (Fawriel)
-added Dutch string that was missing in the Dutch language file (CrimiClown)
-added French string that was missing in the French language file (UNKNOWNFILE)
-changed "Hollands" to "Nederlands" (UNKNOWNFILE)

Thanks to everyone who contributed to this patch - even Black Ninja!

1.25g:

-removed the Gargoyle's Lair annoyance in single player
-added two new songs - atlantis.j2b and dreamland.j2b
-patched JCS to ignore version checking (patch credits to Overlord)
-laser shield no longer obtainable by typing jjshield

1.25f (not released because of web hosting issues):

-gemring bug restored for good. Have a nice day!
-slight patching done, no effects noticed.
-laser shield now appears on players, but bug is still (hopefully) fixed
-new menu music
-Tweedle and newer version events removed from JCS.ini (contained in ZIP)
-fixed Devil Devan boss in (-)2.j2l - just in case
-by far the biggest patch

1.25e:

-gemring bug was restored last version, fixed.
-can no longer join 1.23 servers (though this is editable with Project Controller 4)

1.25d:

-spiffy new logo
-glow restored to main menu items

1.25c:

-Gem ring freeze crash is no longer an issue. No known glitching is seen.
-Server lists actually added to the file. Sorry about the previous patch.

1.25b:

-Decided to name each prototype version after JJ2 players (current or past).
-Gem ring freeze crash fixed more, OK but not perfect. (The background still glitches.)
-Laser shields no longer crash servers.
-List servers updated to meet new list server addresses.

1.25a:

-Gem ring freeze crash semi-fixed; animation glitches to be fixed
-Sound disabled temporarily as the spike ball crash is figured out

It's not ready for release yet, though, as I still need to patch up some more stuff.

Grytolle May 15, 2006 11:00 PM

Wouldnt that mean that people with slow connections can't use your patch, as their packets are merged?

DaPete10 May 16, 2006 12:09 PM

Quote:

Originally Posted by Grytolle
Wouldnt that mean that people with slow connections can't use your patch, as their packets are merged?

Not exactly. The function that gets player names and such stores the packet size in a register and will load that many bytes into memory.

Currently, the patch protects against misshaped packets produced by JJ2 Server Manipulator (aka the thing that has been pestering you for the last little while that was written by me). It doesn't protect against bigger packets such as those produced by ASD.

R3ptile May 17, 2006 02:38 AM

I, personally, am still not going to use this patch.

cooba May 17, 2006 05:35 AM

Do you expect people to use any patch of yours after what have you done, UF?

R3ptile May 17, 2006 05:44 AM

not to mention that i can't see a decent reason to use it

Grytolle May 17, 2006 06:33 AM

Still, I can't be botered with single player bugs and an incomplete crash protection.

R3ptile May 17, 2006 08:07 AM

btw rename your patch to 1.23UF, 1.2.3.1 sounds too offical for this crap.

Speeza May 17, 2006 08:19 AM

No call it 1.23 jamster owns XD

DaPete10 May 17, 2006 11:44 AM

Do note that this patch was done out of boredom, and I'm not going to be releasing it to the public. This patch was merely done for a game I'm going to start making based on the Jazz 2 code. If I do release this patch as JJ2 1.23.2, then a major (-) storm would start.

By the way, the internal names are 1.23.x, and the main menu clearly states "UNKNOWNFILE's version" so I can't see a problem there.

And no, you cannot have the patched JJ2, go away.

n00b May 17, 2006 12:00 PM

Do post a topic about the game when it's ready enough for screenshots

Puffie40 May 19, 2006 07:12 PM

Quote:

Originally Posted by DaPete10
Do note that this patch was done out of boredom, and I'm not going to be releasing it to the public. This patch was merely done for a game I'm going to start making based on the Jazz 2 code. If I do release this patch as JJ2 1.23.2, then a major (-) storm would start.

By the way, the internal names are 1.23.x, and the main menu clearly states "UNKNOWNFILE's version" so I can't see a problem there.

And no, you cannot have the patched JJ2, go away.

Do we care?

NovaStar May 20, 2006 01:59 AM

I don't think many people would want it anyway, except for those annoyed out of their wits of bugs. Unfortunately mine bugs up pretty often and fixes itself next time I run JJ2 or reboot.

Grytolle May 20, 2006 03:04 AM

Quote:

Originally Posted by ShadowRabbit
I don't think many people would want it anyway, except for those annoyed out of their wits of bugs. Unfortunately mine bugs up pretty often and fixes itself next time I run JJ2 or reboot.

.... :)

NovaStar May 22, 2006 02:31 AM

Yes, that was rather helpful. No really, it was. You haven't smiled in a while and I'm glad I made you smile. ^.^

Grytolle May 22, 2006 03:37 AM

So... you solved the death on flag bug by rebooting?

R3ptile May 22, 2006 06:13 AM

I hope Blur will release all his cool developments soon.

Grytolle May 22, 2006 07:44 AM

Yeah ^^ so we don't need to post in the unreleased programs thread


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