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-   -   tell some of the levels what u are buiding and goning on j2o (http://www.jazz2online.com/jcf/showthread.php?t=14475)

DarkSonic Jul 11, 2006 08:38 AM

The previous page had almost no screenshots. And that's what this topic is for. Not for talking about how good the level names are. I'll post some screenshots soon.

minmay Jul 11, 2006 09:22 AM




Even though screenshots can do this level no justice (the lightning effect is too awesome to capture D=), I'm posting some.

edit: me edits for R3p

DarkSonic Jul 11, 2006 09:50 AM

[IMG]http://img399.imageshack.us/img399/1209/xlmoven8gd.png[/IMG]

[IMG]http://img507.imageshack.us/img507/4473/xlmoven35pg.png[/IMG]

This level will probably be released as a single level before I upload my levelpack 'Serious Emergencies'. I still need to finish one level of that pack because I wasn't too proud of a Battle level from that pack.

CrimiClown Jul 11, 2006 10:23 AM

Quote:

Originally Posted by DarkSonic
(images)

Looks nice, although the blue in the background of the second screenshot clashes with the 'desert-yellow'. I suggest you try a little bit of a brighter blue. RGB 128, 233, 255 would work, in my opinion. At least, I can't really tell, but I guess it's the textured background fade colour.

minmay Jul 11, 2006 10:27 AM

Mine are getting ignored again D=

Birdie Jul 11, 2006 10:45 AM

Quote:

Originally Posted by minmay
Mine are getting ignored again D=

Kay. :p
What gametype is the level in your screenshots?

minmay Jul 11, 2006 10:57 AM

Battle...

R3ptile Jul 11, 2006 11:05 AM

have you heard heard of

s

p

a

c

e

s

?
Quote:

Originally Posted by minmay




Even though screenshots can do this level no justice (the lightning effect is too awesome to capture D=), I'm posting some.

that's better.

cooba Jul 11, 2006 11:34 AM

Quote:

Originally Posted by minmay


Even though screenshots can do this level no justice (the lightning effect is too awesome to capture D=), I'm posting some.

I sense foreground translucency D;

Fawriel Jul 11, 2006 11:54 AM

Quote:

Originally Posted by minmay
[screenies]
Even though screenshots can do this level no justice (the lightning effect is too awesome to capture D=), I'm posting some.

Oooo, retro. That's a cool tileset, what is it of? It looks like it was ripped from some SNES game..

cooba Jul 11, 2006 11:55 AM

Quote:

Originally Posted by Fawriel
Oooo, retro. That's a cool tileset, what is it of? It looks like it was ripped from some SNES game..

Xargon.

Sacrush Jul 11, 2006 12:01 PM

New screen from great level!
 
[IMG]http://img378.imageshack.us/img378/4402/ssf19hb.th.png[/IMG]

[IMG]http://img238.imageshack.us/img238/4605/ssf29tc.th.png[/IMG]

I was plannig to show u another image but imageshack doesnt want to, so just enjoy this one. ;)

Edit:Here is the second screen.

minmay Jul 11, 2006 12:17 PM

Quote:

Originally Posted by Cooba
I sense foreground translucency D;

Don't worry, it's done in a way that doesn't obstruct gameplay. In fact, if you really want...http://reupload.com/uploads/reallyrandom.j2l. Of course, it's extremely unfinished.

(Reupload dislikes hotlinks. Blame Reupload for the un-pretty link.)

Blackraptor Jul 11, 2006 02:40 PM

The name for P4ul's level is fine, it's this arguement about it going on that's the sad thing imo.

and yeah, my post is a page late but who cares \o/.

SPAZ18 Jul 12, 2006 04:42 AM

I'm currently making a new Level Pack for JJ2. I will call it "Super Jazz Brothers 3."
This will probably take MONTHS! Tileset I am using is "SMB3: Grass land."
It's gonna be like the classic Mario games. It will have LOADS of levels. I think about 30 or maybe even 40+ levels.
No screenshots right now.

cooba Jul 12, 2006 04:47 AM

Quote:

Originally Posted by SPAZ18
I will upload a demo to J2O.

Quote:

Originally Posted by J2O Rules
please do not upload demos, or incomplete works


CrimiClown Jul 12, 2006 07:57 AM

Quote:

Originally Posted by SPAZ18
I'm currently making a new Level Pack for JJ2. I will call it "Super Jazz Brothers 3."
This will probably take MONTHS! Tileset I am using is "SMB3: Grass land."
It's gonna be like the classic Mario games. It will have LOADS of levels. I think about 30 or maybe even 40+ levels.
No screenshots right now.

Remember, level quality has a higher priority than the amount of levels... ;)

n00b Jul 12, 2006 11:07 AM

Quote:

Originally Posted by DarkSonic
The previous page had almost no screenshots. And that's what this topic is for.

The thread isn't about screenshots, it's about sharing levels you're working on. Screenshots are just the most common way of sharing levels, not the topic's main purpose.

Speeza Jul 12, 2006 02:58 PM

Quote:

Originally Posted by Cooba
For P4ul's level? Not in a thousand years.

thousand years later :P

NovaStar Jul 14, 2006 04:19 AM

Waste of post, second time. You should be ashamed.

Anyway, I'm making an SP pack. It involves collecting treasures from deceased Pearoah's Pyramids, and is set in Carro, Eargyt.

Camou Jul 14, 2006 05:45 AM

Working on a project for online play.

cooba Jul 14, 2006 05:48 AM

Releasing a 14 levels big Street Fight pack today.

Xobim Jul 15, 2006 11:32 AM

Will probably upload something this holiday...

Sucka_Tube Jul 16, 2006 07:15 PM

I've been at the level-making game on and off for several years now, ever since the game came out in '98. As such, I still refuse to use the new tilesets. Here's the level I am working on (obviously needs some eyecandy work) which I'd say is 20% complete. I'm in no hurry to finish, see?

[IMG]http://i58.photobucket.com/albums/g260/progenito/MineLevel.jpg[/IMG]

Camou Jul 17, 2006 06:11 AM

Quote:

Originally Posted by Sucka_Tube
I've been at the level-making game on and off for several years now, ever since the game came out in '98. As such, I still refuse to use the new tilesets. Here's the level I am working on (obviously needs some eyecandy work) which I'd say is 20% complete. I'm in no hurry to finish, see?

Picture

Overused tileset :(

Is it battle?

n00b Jul 17, 2006 06:35 AM

To be honest, making the official tilesets "Forbidden" by saying that they're overused just makes them extrememly underused.

Something thats never made sense to me- So a tileset is "overused", so the (-) what?
Just because a tileset is underused doesn't make the level any better, and an 'overused' tileset doesn't make a level any worse.

minmay Jul 17, 2006 06:48 AM

They suck, that's all. The only underused one, really, is Dam Nation.

Fawriel Jul 17, 2006 07:36 AM

*shrugs* I dunno why it is, but I just don't find the old tilesets visually appealing anymore. I guess many of us kinda got numb to them or something.

DarkSonic Jul 17, 2006 08:34 AM

Quote:

Originally Posted by minmay
The only underused one, really, is Dam Nation.

It's not the only one. Inferno is also really underused because it's pretty hard to use. Myself I find the old tilesets really boring as well. Conversions still beat official tilesets. And about the screenshot: I dunno what to say about it, because it just shows some tubes.

Camou Jul 17, 2006 10:00 AM

Quote:

Originally Posted by n00b
To be honest, making the official tilesets "Forbidden" by saying that they're overused just makes them extrememly underused.

Where do I say that? I'm just poking at his 'I'm not using new tilesets' thing.

n00b Jul 17, 2006 10:28 AM

Quote:

Originally Posted by DashRed
Where do I say that?

Quote:

Originally Posted by n00b
To be honest, making the official tilesets "Forbidden" by saying that they're overused just makes them extrememly underused.
.

Quote:

Originally Posted by DashRed
Overused tileset :(


Sucka_Tube Jul 17, 2006 11:14 AM

Why, that's pure balderdash. The game creators intended them to be used, and by God, I'll use them for as long as I want. As far as I'm conserned, the only tileset makers you can really trust compeletely are the ones who made the game in the first place. Simply balderdash.

And like I said, it needs some work. And by "some" I mean "quite a bit", and by "quite a bit" I mean "quite a bit". Which means it's not done. And I just saw this thread so I decided to show what I was doing. And stuff...

Grr, you guys make me SO mad sometimes....!

minmay Jul 17, 2006 11:49 AM

Quote:

Originally Posted by DarkSonic
It's not the only one. Inferno is also really underused because it's pretty hard to use. Myself I find the old tilesets really boring as well. Conversions still beat official tilesets. And about the screenshot: I dunno what to say about it, because it just shows some tubes.

Inferno is underused because it sucks. It just doesn't have versatility.

Sucka_Tube Jul 17, 2006 11:59 AM

Quote:

Originally Posted by minmay
Inferno is underused because it sucks. It just doesn't have versatility.

That's entirely true. It was a very poor choice for the last level, especially considering it was going to be used to put an end to the JJ2 storyline. I'm still crying over it... :'(

Camou Jul 17, 2006 01:08 PM

Quote:

Originally Posted by n00b

I mean the Forbidden thing -.-

Quote:

Originally Posted by Sucka_Tube
As far as I'm conserned, the only tileset makers you can really trust compeletely are the ones who made the game in the first place.

That's bull. Why would you trust a game maker anyway? If it's masked good? Agama made great tilesets, and she wasn't one of the gamemakers, same for Blur.

Sucka_Tube Jul 17, 2006 01:26 PM

Quote:

Originally Posted by DashRed
That's bull. Why would you trust a game maker anyway? If it's masked good? Agama made great tilesets, and she wasn't one of the gamemakers, same for Blur.

It can't be bull, it was only an opinion. You're not a commie, are 'ya?

:|

Strato Jul 17, 2006 01:30 PM

Not really. The game has grown so apart from the game maker's original intentions. Just compare Diamondus Warzone to Distopia or Semiconductor. The fact is, the community's idea of what is good is different then the game makers. The same goes for tilesets. Tilesets are expected to have working water, snow, pinball events, the works. Plus all destruct scenery, et cetera. Eyecandy galore, transitions between ground and background. I could go on.

Official tilesets are nice, but claiming that there is no need to use player made tilesets just is over the top.

Camou Jul 17, 2006 01:40 PM

Quote:

Originally Posted by Sucka_Tube
You're not a commie, are 'ya?

:|

... :confused:

You mean communist? If so, I dunno.


V-- not done
[IMG]http://img211.imageshack.us/img211/2672/jazz2newfb5.jpg[/IMG]

Sucka_Tube Jul 17, 2006 01:48 PM

Quote:

Originally Posted by Strato
Not really. The game has grown so apart from the game maker's original intentions. Just compare Diamondus Warzone to Distopia or Semiconductor. The fact is, the community's idea of what is good is different then the game makers. The same goes for tilesets. Tilesets are expected to have working water, snow, pinball events, the works. Plus all destruct scenery, et cetera. Eyecandy galore, transitions between ground and background. I could go on.

Official tilesets are nice, but claiming that there is no need to use player made tilesets just is over the top.

Fine, you win. Just call me old-fashioned and get it over with.

Tik Jul 17, 2006 08:19 PM

Quote:

Originally Posted by minmay
PICTURES

I downloaded the level for this and thought the lighting effects and overall eyecandy was well done. However, there is either too much time spent in darkness or the darkness itself is.. too dark. Having to pause every couple of seconds got old rather quickly.

But nice job so far, it looks promising. Aaand I love everyone who uses my tilesets.


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