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-   -   JJ2+ (Updated June 30, 2010) (http://www.jazz2online.com/jcf/showthread.php?t=17567)

Sonyk Nov 17, 2008 07:35 PM

I apparently missed the part where he mentioned the target cycling, in that case, there's less incentive to cheat.

...I really don't know what I was thinking when I posted that, actually.

Cpp Nov 18, 2008 07:23 AM

Quote:

Originally Posted by Sonyk (Post 439699)
It's a nice idea, but it would be nigh impossible to prevent people from abusing their ability to disconnect when they're about to die, I imagine.

Maybe the hunters should automatically score points, should their target disconnect.

plunK Nov 18, 2008 04:56 PM

That would probably be a good idea, or as an alternate(if possible) lets say youd caused 2 hearts damage to your opponent your new target takes 2 extra damage on your next attack.

CrimiClown Nov 18, 2008 11:51 PM

I think 'Wabbit Hunting' is a nice idea, though I have a suggestion. Let's say Max Score is 100. When you kill a non-target, you gain one point. Doing so 5 times will result in a penalty (let's say not moving for (x) time). Killing the target will earn you 10 points. The target should always have a recognisable character in his or her name (like the asterisk for the CTF flag carrier).

Having that penalty, people will be encouraged to find their targets instead of going on a rampage, but when you do kill someone who isn't a target, you won't be entirely let down by the lack of points gained.

DanZeal Nov 20, 2008 10:46 AM

I wish that the multiport would be included in jj2+
http://www.jazz2online.com/J2Ov2/dow...p?levelID=5253

DarkB Nov 20, 2008 10:55 AM

Quote:

I wish that the multiport would be included in jj2+
http://www.jazz2online.com/J2Ov2/dow...p?levelID=5253
That is a great idea to implement this code into JJ+.;)
And it would be very easy to change the ports is want.

Grytolle Nov 20, 2008 11:19 AM

Quote:

Originally Posted by Daniel zeal (Post 439798)
I wish that the multiport would be included in jj2+
http://www.jazz2online.com/J2Ov2/dow...p?levelID=5253

The problem is to add it to jj2's menus :P I can edit your exe to automatically use a certain port if you like, Dan

Grytolle Nov 20, 2008 02:23 PM

Quote:

Originally Posted by Hunter (Post 439810)
Why would you want to host on a different port? It's unnecessary unless you want to run more than one server at once. And also, most people can't even join such a server as I doubt they have downloaded the patch.

I meant i could set the joining port for him

DanZeal Nov 21, 2008 12:27 AM

Quote:

Originally Posted by Hunter (Post 439810)
And also, most people can't even join such a server as I doubt they have downloaded the patch.

Thats why jj2+ shoulde have it. ;-)

Grytolle Nov 21, 2008 04:03 AM

Multiport needs more work :P I wanna get -connect and -j2i working, and maybe even local TCP, at the least, entering an IP:port should work in the online-GIP

Jerrythabest Nov 21, 2008 01:42 PM

Still, it would make a nice new feature over time.

CrimiClown Nov 21, 2008 01:49 PM

Also, likewise the 'spectate the flag' options, maybe a 'spectate DOM points' (and maybe even showing the name of the DOM point while we're at it).

FawFul Nov 23, 2008 01:34 AM

should there be a code that when you shoot floating events in levels it falls down?
if this can be configured, then you may make an option like /noammofall on or something.. where carrots/ammo stays in the air when you shoot them.. in other words: they won't fall down.

RabCC Nov 23, 2008 06:16 AM

I heard you have a code for a mode like /test o-o I hope you will add that since it would me much easier to host a test this way. It's anoying to change every player's team to one color every time they join the game ;O

RabCC Nov 23, 2008 07:33 AM

There is one thing that I hope you could fix... It's about the triggers. When I'm hosting a game and put a trigger on for ONLY myself it's automatically on for every new player who joins... Can you fix this?

FawFul Nov 23, 2008 11:02 PM

can someone reply about my question , ty... argueing about tests is pretty useless ;/

FawFul Nov 24, 2008 07:16 AM

it's not useless.. if you want to make concepts. somethings fall in holes or in the pit which you don't want to let it fall in. i wish there was a JCS option for "not falling down" beside the Easy,normal,hard and multiplayer function...

Cpp Nov 24, 2008 07:47 AM

Eh, jj2+ could probably be modified to destroy game objects that fall down into the pit and have them respawned in their original location.

FawFul Nov 24, 2008 11:01 PM

exactly , cpp

Vegito Nov 25, 2008 08:50 AM

That doesn't mean 'arguing' as you call it about tests is pointless. That's actually pretty arrogant to say so ;p

FawFul Nov 27, 2008 07:27 AM

it would be polite to answer the post before , before changing the subject to anything else..

FawFul Nov 27, 2008 09:23 AM

no..but you can give an short opinion about it. that's what i mean ;o

Nonomu198 Nov 27, 2008 11:31 AM

Well you go ahead, cooba.

blurredd Nov 27, 2008 05:40 PM

I made an update. Make sure to read the warnings.

plunK Nov 27, 2008 07:13 PM

Wow Nice job.
Quick Question. How does the music support work? Do you add the music in JCS or is it a music swapper in JJ2. And do the files need to be in the JJ2 folder

EvilMike Nov 27, 2008 09:42 PM

Quote:

Originally Posted by plunK (Post 440266)
Wow Nice job.
Quick Question. How does the music support work? Do you add the music in JCS or is it a music swapper in JJ2. And do the files need to be in the JJ2 folder

It works like any other in-game music works. Put the file in your jj2 folder and then in JCS type the filename (extension included) into the music field.

Just be warned that this will cause problems for players that do not have the latest version of JJ2+.

Stijn Nov 28, 2008 01:06 AM

Woohoo, BASS!

SPAZ18 Nov 28, 2008 01:27 AM

Wow, that's a brilliant update. MP3 support is just WOW! :eek:

DarkB Nov 28, 2008 03:49 AM

wow briliant update ;o
mp3 support is the best thing happened to the comunity.

BattleSpaz Nov 28, 2008 05:37 AM

MP3 support is a nice addition, but it has its downsides.
For example, size of the downloads will be increased alot with over 2 megabyte music files lying around, and also the momery needed for the game increases (I think).

Stijn Nov 28, 2008 06:08 AM

MP3 support is nice, but not that important. There is no server-to-client music downloading in JJ2 and J2O only accepts files of 2MB at most as uploads. I'm more thrilled about BASS because it plays mods way better than the Galaxy Sound System JJ2 originally uses.

and because the name "BASS" is so awesome

DoubleGJ Nov 28, 2008 06:31 AM

oh hell yes

Eigus Nov 28, 2008 10:47 AM

speechless about the new audio formats support, so I'll just say awesome update :D

mod artists, A CHALLENGER APPEARS!!

DanZeal Nov 28, 2008 11:47 AM

Quote:

Originally Posted by Stijn (Post 440289)
I'm more thrilled about BASS because it plays mods way better than the Galaxy Sound System JJ2 originally uses.

Agree! The mod music sounds way better now.

Black Ninja Nov 28, 2008 12:07 PM

Incredible work, BlurredD. I have secretly wanted AIFF support forever!

I'd also like to take this time to remind people that ripping your favorite audio CD and uploading tracks from it to J2O is probably a bad idea.

Jimbob Nov 28, 2008 04:01 PM

Yes, agreed with BN.

FawFul Nov 29, 2008 02:49 AM

Quote:

Originally Posted by BattleSpaz (Post 440288)
MP3 support is a nice addition, but it has its downsides.
For example, size of the downloads will be increased alot with over 2 megabyte music files lying around, and also the momery needed for the game increases (I think).

non-sence.. i was able to /changemusic to a file off 33 MB yesterday.. a 14 minutes mp3 format file.

** the mp3 songs should only be used as Demo styles, which can't be mods (if you don't want to track from scratch). Not for your favourite songs.. Atleast it must be instrumental imo.
about the BASS, this is really awesome since jj2 now can handle those important effects in samples (chiptunes) it normally couldn't. TY blur

and Stijn, do you like to say Bass just as much as Bosssss @ the pictures?

o well..

cooba Nov 29, 2008 02:58 AM

The J2O staff reserves the right to delete uploads containing MP3's suspect to copyright breach.

CrimiClown Nov 29, 2008 03:25 AM

Originally posted this in the newspost:

I find it a bit impractical to use the .mp3 function… Let’s face it, the addition of .mp3 files is most useful for single players (think epic background music, voice acting). Of course this was all possible before with mod files, but now it is more accessible.

While this is all nice and awesome, most older SP packs use tricks like the flag-instadeath instead of pits, stuff like that that doesn’t work anymore in Plus. That’s why I feel a bit awkward of using Plus for single player, since 1) I’d be the first and 2) all other SP packs have to be played in JJ2 1.23 anyway.

Quote:

Originally Posted by cooba (Post 440321)
The J2O staff reserves the right to delete uploads containing MP3's suspect to copyright breach.

Do we still have the right to host the files on a server besides J2O and link to them in download descriptions?

Stijn Nov 29, 2008 04:12 AM

Not if they are not to be redisitributed free of charge (which goes for most commercially released music).

Public Domain/Creative Commons/Otherwise Freeware MP3 files are fine to upload to J2O or link to.


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