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-   -   What would you like to see in a brand new JJ2 level editor? (http://www.jazz2online.com/jcf/showthread.php?t=15794)

Jerrythabest Oct 27, 2007 10:16 AM

Nor interest.

JangoCF Sep 6, 2008 04:18 AM

Event copy-ing
 
An event copy-ing thing, something that can copy events with b like tiles, but without them havingto be on tiles.So, copy-ing events with b on a regular, empty, tile...

Raven aka StL Sep 6, 2008 04:25 AM

Just hold shift when placing 'empty' tiles with events that you've copied with "b".

cooba Sep 6, 2008 04:31 AM

Thanks for reading the thread!
 
Quote:

Originally Posted by Unknown Rabbit (Post 375527)
  1. Find an event you would like to copy. Move the mouse over it. Press Ctrl+E.
  2. Find the area in JCS where you would like to paste the event, and press or hold Shift+E.

Quote:

Originally Posted by jam (Post 375540)
Iam Canadian: To copy and paste events, hover over it, press b twice, go to where you want it and hold shift and click ;)

You can do that with multiple events, and tiles.

Quote:

Originally Posted by Stijn (Post 375654)
hold shift

Quote:

Originally Posted by St. Louis (Post 436266)
Just hold shift when placing 'empty' tiles with events that you've copied with "b".


JangoCF Sep 6, 2008 04:41 AM

-_-....

I feel quite stupid now...
...
...

...

Stupid mood is over!
Ok, I should have searched, but I didn`t really feel like searching 200 posts for if this was answered allready...

Violet CLM Sep 6, 2008 07:33 AM

If searching threads is too hard
 
Quote:

Originally Posted by JCS Help File Bundled With Game
Shift+E:
Put the active event to the tile under the cursor. This key also associates an event with the tile under the cursor, but it doesn't use the event selection dialog, it uses the active event instead. You can set the active event using the E or Control+E keys.

Ctrl+E:
Grab event under mouse cursor and make it the active event. First position the mouse over a tile with an event on it and press Control+E to grab that event as the active event. You can then use Shift+E to copy this event to other tiles.

or...
Quote:

Originally Posted by JCSref article "JCS Hotkeys"
SHIFT+E
This pastes the event that is currently active on the tile your mouse pointer is at. The active event is the last event you selected. For example, if you place a "fast fire" event on a tile the "fast fire" event is the active event until you select another event.
How to use?
Press SHIFT+E while your mouse pointer is at the tile you want to place an event on. You can click on the tile to make sure you selected the right one, but that's not needed.

CTRL+E
This makes the current active event the event that's currently under your cursor. It works like the "grab event" option you can choose from the drop-down menu that drops down when you right-click in the level window.
How to use?
Place your cursor on a tile with the event you want to choose on it. Then press CTRL+E. The event that was under your cursor is now set as the active event.


Dermo Sep 6, 2008 12:48 PM

shame. Neo, why did you have to leave?!

n00b Sep 6, 2008 03:34 PM

... Isn't Neobeo in the Military? I think that answers your question right there.

Neobeo Sep 6, 2008 04:10 PM

Nobody said anything about leaving. I'm just in a state of not being here for an indefinite amount of time.

Speeza Sep 6, 2008 04:33 PM

When JCS+ is finished I bet jazz2 will get another spark like jj2+.

JangoCF Sep 7, 2008 01:04 AM

Wow! I thought they were just saying what we`d like if a new JCS was made. But they are actually CREATING a new JCS?? That`s pretty awesome.

Speeza Sep 7, 2008 05:09 AM

If you look at the guy above me (neobeo) is currently makeing one , it's 10% done. But I think he's doing other things at the moment so you just have to wait.
It's not a new jcs as such , more like a mod.

JangoCF Sep 7, 2008 05:28 AM

Well, but it`s with all-new excellent features, I guess?

Speeza Sep 7, 2008 06:17 AM

Yeah , I think one of the features is making long text , instead of only 2 lines ;( , and more than 16 text strings are aloud.

JangoCF Sep 7, 2008 08:33 AM

And I guess all the features mentioned here

Nonomu198 Sep 7, 2008 09:49 AM

Quote:

Originally Posted by JangoCF (Post 436351)
they they

[IMG]http://img168.imageshack.us/my.php?image=thempk4.jpg[/IMG]


We are a small community you know.. no "they" just "these guys"...

JangoCF Sep 9, 2008 07:53 AM

But these guys is aldo a "them" thus also a "they" . Isn`t that true?

Anyway, we`re wandering off topic now. So, what I`d like in a new JCS too:
A way to put certain events in diffrent layers. As in for example the trigger event. That`d be major cool if you could make trigger events in multiple layers. I AM aware there is a technique for this, by doing something really smart in the top-left of a lvl. But that only works if it`s been there since the first time you saved. Say, you`re in the middle of making a lvl, and you suddenly want a background trigger event, that`d be impossible...
Also, I discovered that that method doesn`t always work flawlessly either.
So, I`d suggest making some events like that into diffrent layers. No actual interactive events like pickups, because you simply can`t jump to another layer, just other type`s of events like Trigger Scenery.(I know triggers are also "interactive" events, I just didn`t know any way to say it diffrently...)

n0 Sep 9, 2008 10:20 AM

Or actually make it so you can jump to other layers! Put warp targets in other layers!

Dermo Sep 9, 2008 12:47 PM

I don't know how that would be possible due to the engine jj2 runs off of.

But I was thinking something that allowed you to choose how long the text stays up when you hit a trigger text.

JangoCF Sep 10, 2008 09:04 AM

Maybe multi events would be cool! You know, like a hurt-trigger zone. It triggers something so you can(not) become hurt!
Or a pickup-warp(target). So you pick it up while warping. That one would be a mean trap by the way: "OOH! a 1-up! Let`s pick it up! WAA? I got warped..."

Violet CLM Sep 10, 2008 12:24 PM

Quote:

Originally Posted by JangoCF (Post 436551)
Maybe multi events would be cool! You know, like a hurt-trigger zone. It triggers something so you can(not) become hurt!
Or a pickup-warp(target). So you pick it up while warping. That one would be a mean trap by the way: "OOH! a 1-up! Let`s pick it up! WAA? I got warped..."

Invincibility; belts.
Quote:

Originally Posted by Dermo (Post 436522)
I don't know how that would be possible due to the engine jj2 runs off of.

But I was thinking something that allowed you to choose how long the text stays up when you hit a trigger text.

Quote:

Originally Posted by Dermo (Post 436522)
I don't know how that would be possible due to the engine jj2 runs off of.


Stijn Sep 10, 2008 01:55 PM

Quote:

Originally Posted by Dermo (Post 436522)
I don't know how that would be possible due to the engine jj2 runs off of.


Odin Sep 10, 2008 03:08 PM

Quote:

Originally Posted by Dermo (Post 436522)
I don't know engine that would be jj2 due to the how possible runs off of..


Speeza Sep 10, 2008 03:12 PM

Been mentioned proberply , but more background layers >(.

BattleSpaz Sep 11, 2008 01:54 AM

Well, as an editor JCS already works very well...

But few things I'd like to add if I could:
- How much momery used on tileset and animations, how many tiles/events will Jazz 2 still handle.
- Random background generator (Would be nice for those starry backgrounds)
- MCE and SCE list to easily make them
- Jazz 2+ only events (Activate pits, control points)
- Pacman Ghost Enemy

JangoCF Sep 11, 2008 02:33 AM

Frog morphing isn`t able in MP. Maybe that too?

cooba Sep 11, 2008 06:54 AM

Quote:

Originally Posted by Speeza (Post 436565)
Been mentioned proberply , but more background layers >(.

Quote:

Originally Posted by cooba (Post 375434)
If you have anything to say, keep in mind that this is for plausible stuff, not "adding more layers to jcs

That said, everything listed on this page so far can't be solved by a new JCS but by recoding JJ2.. but then again that happens every single time here so I'm not surprised.

JangoCF Sep 11, 2008 07:04 AM

Oh, well... sorry...

Or was you only talking about his ideas?
BTW, another REALLY cool thing, would be triggered lighting. You know, when you enter a room some parts of it suddenly get lit while they didn`t when you entered earlier in a diffrent way.

But I guess those double events aren`t possible then. Pitty.

Violet CLM Sep 11, 2008 08:25 AM

Quote:

Originally Posted by JangoCF (Post 436606)
Or was you only talking about his ideas?


Quote:

Originally Posted by cooba (Post 436605)
everything listed on this page so far


Jimbob Sep 11, 2008 02:54 PM

Quote:

Originally Posted by JangoCF (Post 436606)
BTW, another REALLY cool thing, would be triggered lighting. You know, when you enter a room some parts of it suddenly get lit while they didn't when you entered earlier in a different way.

But I guess those double events aren't possible then. Pitty.

Right Click, 'Select Event', Environment -->Lighting -->Set Light

JangoCF Sep 12, 2008 05:43 AM

Quote:

Originally Posted by Jimbob (Post 436626)
Right Click, 'Select Event', Environment -->Lighting -->Set Light

Nooo... TRIGGERED lighting. Okay, let me explain:
There`s a room right? when you walk into it the light turns to say 30 intensity. There is NO light at all, except the bubble surrounding you. But, when you activate a trigger, the set light events which were allready in the room would suddenly appear.

Jimbob Sep 13, 2008 10:26 AM

Quote:

Originally Posted by JangoCF (Post 436638)
Nooo... TRIGGERED lighting. Okay, let me explain:
There`s a room right? when you walk into it the light turns to say 30 intensity. There is NO light at all, except the bubble surrounding you. But, when you activate a trigger, the set light events which were allready in the room would suddenly appear.

what? The Set Light event IS for triggered lighting.
If you want different areas to light up when you touch it, use it with the Steady Light event.

Stijn Sep 13, 2008 10:37 AM

OK Jimbob imagine this

You are in a level with lighting 50%. So it's dark all round, but there's a circle of light around you. Now you hit an event which "triggers" a steady light event to turn on, so suddenly there's another circle of light!

aka:

Instead of a trigger for the global lighting (set light), allow the player to trigger local lighting (flicker, steady light).

Jimbob Sep 13, 2008 10:52 AM

oh lol now I get it

FawFul Sep 21, 2008 09:40 AM

i have good ones:
1. let the layer 8 (textured) background NOT USE layer 5 speeds but just layer 8
2.let the layer 8 (non-textured) background handle the speeds set (not that it only forces speed 0)
3. be able to choose when you darken the level(lightning stuff, event or properties) not making a lightly ring around jazz/spaz.
4.a one way that goes down! "if you come from above and you touch the ground you go trough it and then you are not able to jump up from beneath again"
5.more background layers
6. more foreground layers
7.maybe an extra sprite layer, which makes the layer 4 and the extra 1 both letting you walk on the masks.
8.let the springing shoes stuff work. that it actually MAKES you higher jump after picking this pickup (like in jj1)
9.maybe this also for a faster running etc.

i think most is impossible but some maybe can handled.
anyway, think about it guys.

** EDIT: 10. a spring event that doesn't fall down if set on air running the level.

Grytolle Sep 21, 2008 09:57 AM

faster running is definitely possible, but that's a jj2 edit too, not just jcs

FawFul Sep 21, 2008 10:25 AM

maybe if you edit (jj2+ for example) right that so there is an event possible for that.:+

Jimbob Sep 21, 2008 10:40 AM

Quote:

Originally Posted by FawFul (Post 436989)
** EDIT: 10. a spring event that doesn't fall down if set on air running the level.

Just use solid trigger scenery events under the springs, then make the player hit a trigger zone.

Stijn Sep 21, 2008 11:41 AM

Quote:

Originally Posted by FawFul (Post 436989)
i have good ones:
1. let the layer 8 (textured) background NOT USE layer 5 speeds but just layer 8
2.let the layer 8 (non-textured) background handle the speeds set (not that it only forces speed 0)
3. be able to choose when you darken the level(lightning stuff, event or properties) not making a lightly ring around jazz/spaz.
4.a one way that goes down! "if you come from above and you touch the ground you go trough it and then you are not able to jump up from beneath again"
5.more background layers
6. more foreground layers
7.maybe an extra sprite layer, which makes the layer 4 and the extra 1 both letting you walk on the masks.
8.let the springing shoes stuff work. that it actually MAKES you higher jump after picking this pickup (like in jj1)
9.maybe this also for a faster running etc.

i think most is impossible but some maybe can handled.
anyway, think about it guys.

** EDIT: 10. a spring event that doesn't fall down if set on air running the level.

These are all issues that cannot be changed by simply creating a new level editor. They require changing JJ2's engine.

(like 99% of the suggestions in this thread)

Violet CLM Sep 21, 2008 02:43 PM

The "more layers" idea was in particular mentioned in the First Post Of The Thread as the Idea Not To Post.


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