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-   -   JJ2+ (Updated June 30, 2010) (http://www.jazz2online.com/jcf/showthread.php?t=17567)

CrimiClown Nov 29, 2008 04:15 AM

...thus making the use of 'commercial' mp3 files essentially for personal use only?

cooba Nov 29, 2008 04:18 AM

Just like they should be (by definition), yes.

We might be lenient and allow a bunch of exceptions though. I don't think I've heard anyone complain about Myspace allowing users to embed commercial tracks in their profiles, for example.

EvilMike Nov 29, 2008 11:13 AM

Here's a good rule of thumb: if it's a track you have to buy, don't host it on j2o. If it's a track you can freely and legally download off another website, it's probably ok to upload it to j2o as long as you give credit. Things can get a little more complicated than that but in most cases that's how it works.

For example, stuff you get off ocremix would be tolerated. Stuff you get off itunes wouldn't.

Quote:

Originally Posted by CrimiClown (Post 440322)
While this is all nice and awesome, most older SP packs use tricks like the flag-instadeath instead of pits, stuff like that that doesn’t work anymore in Plus. That’s why I feel a bit awkward of using Plus for single player, since 1) I’d be the first and 2) all other SP packs have to be played in JJ2 1.23 anyway.

Blur fixed this months ago.

plunK Nov 29, 2008 01:22 PM

Whats the maximum Music file size supported by JJ2 before a memory failure occurs? And whats the deal with 2Mb max on uploads, is it a choice by j20 or is it a restriction by the web host?


Oh, and it might be a good idea to Say at the bottom of JJ2 menu like
1.24+ (Build 11.27.2008) Cause i never remember the last time i update.

Jimbob Nov 29, 2008 01:34 PM

Quote:

Originally Posted by plunK (Post 440354)
Whats the maximum Music file size supported by JJ2 before a memory failure occurs?

I think it's probably near about 30-40Mb with the newest version of JJ2+.

Quote:

And what's the deal with 2Mb max on uploads... is it a choice by J2O or is it a restriction by the web host?
Probably the second one. Or the first, w/e.

Stijn Nov 29, 2008 02:21 PM

The 2MB limit is part technical limitation, part our own choice (even our webspace is limited).

Raikov Dec 5, 2008 12:16 PM

Well I've got a bit of problem with plus..
When I set gamemode to coop, other players (connected from other PC) don't get hurt by enemies or hurt events. But players from hosting PC gets full damage.

EvilMike Dec 5, 2008 01:14 PM

JJ2 has always had that problem. It's not an issue with plus.

Vegito Dec 5, 2008 01:49 PM

coop wasn't made for internet play either I guess.

Violet CLM Dec 5, 2008 06:11 PM

As presumably indicated by your not being able to host Coop with just JJ2, yeah.

[GpW]Urbs Dec 6, 2008 04:36 AM

uhm i have gry's patch thingy and these 2 things supposedly don't mix 2 well. any1 know the easiest way to dump the old thing and install jj2+? Any specific files that need deleting?

Vegito Dec 6, 2008 04:49 AM

Basically you should have backed up your 'right' jazz2.exe
Anyway, I can send you it at MSN too. That's by far the easiest way ;)

Nonomu198 Dec 6, 2008 07:23 AM

Quote:

Originally Posted by [GpW]Urbs (Post 440658)
uhm i have gry's patch thingy and these 2 things supposedly don't mix 2 well. any1 know the easiest way to dump the old thing and install jj2+? Any specific files that need deleting?

There is a reason it's called "DO NOT DOWNLOAD" (or something like that).

Just reinstall JJ2 if you don't have a backup exe. If you've lost the disk, don't whine because a) you should have made a copy b) finding ILLEGAL OH NO copies on the net is very easy and not very risky.

[GpW]Urbs Dec 6, 2008 07:35 AM

i have the disk m8 so its np. So reinstalling it to a diff folder would do the trick? But would that then just be the back up and i would instal jj2+ to the new folder (where all my lvls are?) or would that become the new main folder? or am i just complicating stuff way 2 much and should just install the darn thing?:)

CrimiClown Dec 6, 2008 08:08 AM

Quote:

Originally Posted by [GpW]Urbs (Post 440672)
i have the disk m8 so its np. So reinstalling it to a diff folder would do the trick? But would that then just be the back up and i would instal jj2+ to the new folder (where all my lvls are?) or would that become the new main folder? or am i just complicating stuff way 2 much and should just install the darn thing?:)

You have the disk? Simple:

-Keep original Jazz2 folder (A)
-Install in different folder (B)
-Copy Jazz2.exe from folder B to folder A.
-Remove folder B
-Always keep a backup
-Use the plusifier and stuff.

[GpW]Urbs Dec 6, 2008 09:19 AM

u rock

CrimiClown Dec 6, 2008 11:27 AM

Quote:

Originally Posted by [GpW]Urbs (Post 440676)
u rock

i know m8 i am in [si] ;D

plunK Dec 10, 2008 03:49 PM

The newest jj2+ removed the glitch caused by MCE spike bolls that causes the Character sprites to glitch and dissapear =(

cooba Dec 11, 2008 08:00 AM

FUN FACT: Levellist shuffle doesn't work anymore.

Nevermind this! I am the king of morons.

EvilMike Dec 11, 2008 03:26 PM

It works but it behaves unusually sometimes, doing stuff like leaving a bunch of levels right next to each other in the list. It's like somebody who is really bad at shuffling cards. I find the best way to get it to properly shuffle is to enter the command about 4 or 5 times in a row.

plunK Dec 11, 2008 03:36 PM

Converting levels from 1.24 to 1.23 is a pain in the rear JJ2+ should include a updated JCS+ thats allows you to just open and save it in the other version

EvilMike Dec 11, 2008 04:37 PM

I think there's a program you can use to do conversions. I believe it does everything except for animations (which you have to redo yourself). Don't know where you can get it though.

Troglobite Dec 11, 2008 08:22 PM

Are you referring to http://www.jazz2online.com/J2Ov2/dow...p?levelID=1173? This does conversions, but is pretty buggy.

FawFul Dec 12, 2008 02:52 PM

:m!

plunK Dec 12, 2008 03:16 PM

Quote:

Originally Posted by Troglobite (Post 440952)
Are you referring to http://www.jazz2online.com/J2Ov2/dow...p?levelID=1173? This does conversions, but is pretty buggy.

Ive converted many maps with that. I didn't find it buggy i just found replacing all flipped tiles and animations tediously time consuming. Thats why i suggested it

EvilMike Dec 12, 2008 04:04 PM

Quote:

Originally Posted by cooba (Post 440966)
[16:24:45] >> Number of levels shuffled: 36
[16:24:45] >> Next level set to blackyrace2mp (001)
[16:24:45] >> Number of levels shuffled: 36
[16:24:45] >> Next level set to blackyrace2mp (001)
[16:24:46] >> Number of levels shuffled: 36
[16:24:46] >> Next level set to blackyrace2mp (001)
[16:24:46] >> Number of levels shuffled: 36
[16:24:46] >> Next level set to blackyrace2mp (001)
[16:24:47] >> Number of levels shuffled: 36
[16:24:47] >> Next level set to blackyrace2mp (001)
[16:24:47] >> Number of levels shuffled: 36
[16:24:47] >> Next level set to blackyrace2mp (001)
[16:24:48] >> Number of levels shuffled: 36
[16:24:48] >> Next level set to blackyrace2mp (001)
[16:24:48] >> Number of levels shuffled: 36
[16:24:48] >> Next level set to blackyrace2mp (001)
[16:24:49] >> Number of levels shuffled: 36
[16:24:49] >> Next level set to blackyrace2mp (001)
[16:24:49] >> Number of levels shuffled: 36
[16:24:49] >> Next level set to blackyrace2mp (001)
[16:24:50] >> Number of levels shuffled: 36
[16:24:50] >> Next level set to blackyrace2mp (001)
[16:24:50] >> Number of levels shuffled: 36
[16:24:50] >> Next level set to blackyrace2mp (001)
[16:24:51] >> Number of levels shuffled: 36
[16:24:51] >> Next level set to blackyrace2mp (001)
[16:24:51] >> Number of levels shuffled: 36
[16:24:51] >> Next level set to blackyrace2mp (001)
[16:24:52] >> Number of levels shuffled: 36
[16:24:52] >> Next level set to blackyrace2mp (001)
[16:24:52] >> Number of levels shuffled: 36
[16:24:52] >> Next level set to blackyrace2mp (001)
[16:24:53] >> Number of levels shuffled: 36
[16:24:53] >> Next level set to blackyrace2mp (001)
[16:24:55] >> Number of levels shuffled: 36
[16:24:55] >> Next level set to blackyrace2mp (001)

Yeah it gets worse the more levels you add :/
Look down the list though and you'll see they are at least moved around a bit. At least, that's how it works when I do it.

Also, be careful with that race pack. I tested it and most of it works fine, but a couple of levels need a few small fixes, that I'll upload eventually.

The Menace Dec 15, 2008 04:22 PM

Is there an easier way to run commands than typing them in using chat?

Grytolle Dec 16, 2008 04:04 AM

No, and I doubt you will come up with one

Vegito Dec 16, 2008 05:35 AM

Basically any game which works on commands works this way =\

Sonyk Dec 16, 2008 05:35 AM

Assigning some of the often used ones to hotkeys?
A simple window that allows you to click on gametype, lives, health, etc?

Typing in commands is better than these options, but it might be easier with a window or something.

DanZeal Dec 16, 2008 07:49 AM

I woulde rather have mapvote then other ways to make commands.
Typing in command works fine for me.

FawFul Dec 16, 2008 08:56 AM

Quote:

Originally Posted by The Menace (Post 441081)
Is there an easier way to run commands than typing them in using chat?

oh come on.. do you type 1 character per 10 seconds.. like my mother does =(


Quote:

Originally Posted by Sonyk (Post 441102)
Assigning some of the often used ones to hotkeys?
A simple window that allows you to click on gametype, lives, health, etc?

Typing in commands is better than these options, but it might be easier with a window or something.

JJ2ers do not want extra windows and stuff, they like the fact everything is plugged in into 1 window: the jj2 screen.
and anyway, clicking would just be as frustrating when your in the mid off an game then typing (you normally type it in 1/2 full seconds.) or you also type with the speed my mother does...

Stijn Dec 16, 2008 10:03 AM

Quote:

Originally Posted by Hunter (Post 441108)
(-)(-)(-)(-) commands, I want a GUI. Command prompts are so out of fashion.

Then make one! It's not that hard, in fact something like this would already work by using some commands for the preset options.

It's not out of fashion by the way, virtually every online game uses console commands for game configuration.

Stijn Dec 16, 2008 11:40 AM

Quote:

Originally Posted by Hunter (Post 441111)
Nope, the walkie-talkie program's not what I had in mind, I'd prefer a window with shiny buttons.

Oh really!

My post obviously just meant to imply that it isn't that difficult to code and if you really hate console-style commands so much you can easily make a GUI by yourself.

Odin Dec 16, 2008 01:26 PM

I personally find it faster to hit ~ and type "bind space jump" in Source than it is to hit esc, go to options>keyboard, find "jump", and bind space to it.

EvilMike Dec 16, 2008 04:58 PM

I actually agree that it would be nice to have the plus settings window actually do something, though I will say that I'm fine with having to type commands. One thing I would like to see though is a help menu which gives you a complete list of commands, similar to the list in the readme but without the descriptions. This would help for people like me who always forget certain commands.

It would also be nice to see tab completion added. For example, typing /alw followed by tab would automatically type out /alwaysupdatepos. If you typed something like /w and then tab, it would give you the first command that starts with w. Press tab again and it will give you the next command, and so on.

Tab completion is extremely useful for command line programs, and I'm not kidding when I say it's a feature found in virtually every command line that's worth using. If you want to see an example of it, just load up cmd.exe, or if you're using a mac or linux, run bash.

I don't know how easy this would be to implement in jj2+, but it would definitely save a lot of time. I'd much rather type "/tr [TAB] 1 on" rather than "/trigger 1 on".

CrimiClown Dec 16, 2008 11:10 PM

I completely support EvilMike's idea. It sounds like awesomesauce.

Raven aka StL Dec 17, 2008 12:25 AM

Well it's good someone brought that up.

Grytolle Dec 17, 2008 08:02 AM

Well it's good someone pointed out it was good that an other someone brought it up.

Torkell Dec 17, 2008 10:26 AM

I'm in favour of a GUI. Command lines are nice and fast, but a GUI is self-documenting. It's pretty obvious what a checkbox labeled "allow spectating" will do, but to do it from the console do I need to type "/spectate on", "/allowspectate", "/enablespectate" or "/spectate 1". I tried more than just those the other day before giving up, looking through the readme, and finding that it was "/spectating on".


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