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-   -   tell some of the levels what u are buiding and goning on j2o (http://www.jazz2online.com/jcf/showthread.php?t=14475)

Speeza Sep 7, 2006 02:47 PM

Quote:

Originally Posted by Purplejazz7
My Rabbit adventure level pack will have 20 levels, so I'm uploading them in 5 packs of 4 levels. Rabbit Adventure Levels 1-4 should be on Jazz2online around Xmas. All 5 packs should be on sometime next year. "The Amazing maze" will be released about February/March. Here is a list of levels names for RA.
Levels 1-4
*Eco Forest
*Storm in the woods
*Forest Ruins
*Lizard's Domain

Levels 5-8
*Frog Palace
*Turtle Trample
*Egyptopolis
*Darkness Dwelling

Levels 9-12
*Terrible Tower
*Road Rampage
*Space Maze
*Lunar Chaos

Levels 13-16
*Angel Kingdom
*Bilsy's Attack
*Virtual Nightmare
*Sacred Stones

Levels 17-20
*Deserted Death
*Dusty Slopes
*Pits of Hell
*The Showdown

The names are all good,I can never come up with any good names =(.
To put enemys in your level,i reccomend you look at the j2o article,about useing mce's.

Make sure you make it very easy at some places and very hard at other places,that always makes sp levels better.
or coop.
So judejing by the level names you know the background story and what tilesets you are useing,if so,tell us a bit more.

LittleFreak Sep 7, 2006 11:32 PM

Quote:

Originally Posted by Birdie
(image)

Nice idea, but very easy to camp at. I don't think it would work well.

Grytolle Sep 8, 2006 12:02 AM

Quote:

Originally Posted by LittleFreak
Nice idea, but very easy to camp at. I don't think it would work well.

Just don't go the to the campers then >_<

LittleFreak Sep 8, 2006 12:34 AM

How would you enter the sucker tubes and get to the flags then?

PurpleJazz Sep 8, 2006 08:27 AM

I've decided which tilesets to use, but I haven't decided the story yet. I am using:

*Forest
*Forest Evening
*Woodlands
*Swamps
*Swamps Evening
*Egypt
*Egypt Night
*Mega Megatropolis
*Spacey Universe
*Heaven
*Sirius1
*Sirius3
*Desert
*Where Bad Rabbits Go

EDIT - @8:09PM

I have now started RA. I have spent 2 hours planning the story. Here is what I've come up with:

5,000 years ago, an evil king spread terror throughout the land. But his evil plan was stopped by a rabbit with a gun. In his last attempt to keep his evil power in the world forever, he stored his evil power in 5 sacred stones. Then he hid the sacred stones in the most remote locations on the planet. If anybody could obtain all 5 sacred stones, he/she would be able to go to the Pits of Hell, and be given the power to turn into a demon. Devan Shell, a turtle desperate to get rid of Jazz, searched the world frantically for the 5 sacred stones. If he gets all 5, he will have the power to destroy the world! Jazz needs to find all of the sacred stones before Devan does!

Birdie Sep 8, 2006 01:30 PM

Quote:

Originally Posted by LittleFreak
How would you enter the sucker tubes and get to the flags then?

The sucker tube would make you capture the flag.

Fawriel Sep 8, 2006 02:07 PM

....he figured that much.
But there's only a one-tile wide opening to the tube.
Which can easily be camped.

Birdie Sep 8, 2006 05:41 PM

Quote:

Originally Posted by Fawriel
....he figured that much.
But there's only a one-tile wide opening to the tube.
Which can easily be camped.

No, the opening to the tube is much bigger, and you can go both ways in the tube.

LittleFreak Sep 9, 2006 05:59 AM

Quote:

Originally Posted by Birdie
The sucker tube would make you capture the flag.

[img]http://img.photobucket.com/albums/v348/BPMdotEXE/Random/O_RLY.jpg[/img]

Birdie Sep 9, 2006 07:20 AM

Quote:

Originally Posted by LittleFreak
[img]http://img.photobucket.com/albums/v348/BPMdotEXE/Random/O_RLY.jpg[/img]

Yes, Really.

SPAZ18 Sep 9, 2006 07:40 AM

I have just come up with a SP level idea today. I have called it Jazz Under Fire. Sorta like Agent Jackrabbit and 00Jazz. I can't provide screenies yet since I've only just started.
The story involves Devan in a plot to take over the World. It is up to Jazz to stop his evil plan. There will be various missions to complete with some objectives to do before you can complete the mission. Each mission will consist of 4 levels. There will be a Boss every 4 levels. I have just started on the first level. Various tilesets will be used.

BTW, those Owl pics make me laugh.

LittleFreak Sep 9, 2006 01:05 PM

They're easy to find. I just saved the link to a whole page of these. \o/

Speeza Sep 9, 2006 03:12 PM

Quote:

Originally Posted by SPAZ18
I have just come up with a SP level idea today. I have called it Jazz Under Fire. Sorta like Agent Jackrabbit and 00Jazz. I can't provide screenies yet since I've only just started.
The story involves Devan in a plot to take over the World. It is up to Jazz to stop his evil plan. There will be various missions to complete with some objectives to do before you can complete the mission. Each mission will consist of 4 levels. There will be a Boss every 4 levels. I have just started on the first level. Various tilesets will be used.

BTW, those Owl pics make me laugh.

I can't help feeling this plot has been used before:roll:

Birdie Sep 9, 2006 04:07 PM

I second ryder's statement.

n00b Sep 9, 2006 04:37 PM

OMG DEVAN PLOT BEEN DUN B4, ORLY???

I personally think a Devan plot is much better than a pack with a basic plotline (Say, Devan kidnaps Eva)only with a replaced villain (Say Bolly) only because of the fact everyone complains about Devan plots.
Does replacing Devan with *insert random villain here* REALLY make the story more tolerable?

We don't even know what Devan is plotting, but I fear even if it's something ingeniously original like, say, a machine that turns Rabbits into Turtles, you'd still complain about it just because it's Devan doing it not Uterus.

LittleFreak Sep 10, 2006 01:06 AM

For some odd reason, the standard Devan plot seems to be favourited at J2O's poll.

I like stories like that of Evil Clones a lot more.

SPAZ18 Sep 10, 2006 01:29 AM

If Devan is overused as a villain then who could I use? Bilsy?

LittleFreak Sep 10, 2006 01:46 AM

Someone who doesn't have a name in JCS.

Speeza Sep 10, 2006 05:44 AM

Quote:

Originally Posted by SPAZ18
If Devan is overused as a villain then who could I use? Bilsy?

I think bilsy gets overused to,why not make it,something like,the (forgot how to spell qween :P) is trying to get revenge over jazz or something,You can use this plot if you want,i was gonna use it once but oh well,i was thinking the tutrles the lizards the random anmimals,and the weirld experiments were all like in there own group,and of course there were the rabbits,and you are all at war.

n00b Sep 10, 2006 06:59 AM

Quote:

Originally Posted by LittleFreak
Someone who doesn't have a name in JCS.

But only if they aren't acting as Devan's stunt double.

The problem isn't that Devan is doing it, the problem is theres little reason for Devan to do it other than "Lol he's evil, just stoop him, mahnz". If you take the same story and then toss in say, Eggman, in place of Devan that doesn't make the story any better. Heck, Eggman has less motivation than Devan and would ultimately make the story worse.

However, if you're going to take the time to make a good motivation for Eggman, you could have also took the time to make a good motivation for Devan and made the pack that would kick this extremely dumb stereotype to the curb.

SPAZ18 Sep 11, 2006 04:02 AM

Here are 3 screenies of the Jazz Under Fire (JUF) pack I am working on:

[IMG]http://img155.imageshack.us/img155/1539/juf1ac4.jpg[/IMG]

[IMG]http://img142.imageshack.us/img142/7466/juf2yz3.jpg[/IMG]

[IMG]http://img84.imageshack.us/img84/1791/juf3dm3.jpg[/IMG]

Mods: Feel free to re-size these pics or put them as a link if they are too big.

LittleFreak Sep 11, 2006 04:48 AM

If I may suggest something, put some reason as to why Jazz has to find and destroy those crates. That will add some atmosphere and also gives the mission some sense.

Screenies are looking good, with the exception of the ground in the third screenshot (use some different tiles, the tileset offers enough of them).

Sacrush Sep 11, 2006 07:59 AM

New Jungle Rabbit 2 screen.
 
So here is the good news, just to show you that I started working on Jungle rabbit 2 again:

[IMG]http://www.freewebs.com/satanjazz2/Junglenew.PNG[/IMG]

SPAZ18 Sep 11, 2006 08:00 AM

Thanks for the tips, LF. I have updated the tiles and have put in a reason why those crates need to be destroyed.

LittleFreak Sep 11, 2006 08:46 AM

Spaz18: You could also have switches instead of crates, but that is a matter of opinion.

Sacrush: Nice screenshot. Looking forward to it.

SPAZ18 Sep 11, 2006 08:59 AM

LF: Yeah I could do that. But there aren't any switch type tiles in the 7th Lava Fall tileset.

Sacrush: Looking good. I will download it as soon as it's on J2O. I'm looking forward to playing it. JR1 was AWESOME. Can't wait to play JR2.

Sacrush Sep 11, 2006 09:02 AM

Sacrush: Looking good. I will download it as soon as it's on J2O. I'm looking forward to playing it. JR1 was AWESOME. Can't wait to play JR2.[/QUOTE]

I hope you have some patient then.

cooba Sep 11, 2006 10:48 AM

Quote:

Originally Posted by SPAZ18
But there aren't any switch type tiles in the 7th Lava Fall tileset.

So? Use your imagination and creativity.

(Sacrush: Looks nice)

Ðx Sep 12, 2006 04:54 AM

Sacrush's JR2 :D

Fawriel Sep 12, 2006 06:36 AM

Quote:

Originally Posted by LittleFreak
Screenies are looking good, with the exception of the ground in the third screenshot (use some different tiles, the tileset offers enough of them).

Actually, I have to strongly disagree here.
I like the ground in the third one.. it's always the same tile, of course, but... the other screenshots look horribly cluttered, too many contrasts and different colors. Sometimes, it's better to have some less variety for the sake of not hurting one's eyes.

Actually, disregard that about the other screenshots being cluttered. The background does, but I think he did a pretty good job in distinguishing ground from background.

SPAZ18 Sep 12, 2006 06:45 AM

Yes the background looks a bit cluttered in the screenie. But the background will move during gameplay.

cooba Sep 12, 2006 08:59 AM

Quote:

Originally Posted by Fawriel
less variety for the sake of not hurting one's eyes

That's one nice contradicting opinion there.

LittleFreak Sep 12, 2006 09:11 AM

I actually like it. No complaints there. I guess it's a matter of taste. I can, personally, still not befriend the ground in picture #3.

SPAZ18 Sep 12, 2006 09:58 AM

I've changed the ground in pic 3 now. I may post some more screenies soon.

Sacrush Sep 12, 2006 10:21 AM

Again some really original screens of the you know what.
 
[IMG]http://www.freewebs.com/satanjazz2/JR2new2.PNG[/IMG]

[IMG]http://www.freewebs.com/satanjazz2/JR2new3.PNG[/IMG]

[IMG]http://www.freewebs.com/satanjazz2/JR2new4.PNG[/IMG]

I also like the third screen the best.

cooba Sep 12, 2006 10:23 AM

Quote:

Originally Posted by Sacrush

You rock. :D

SPAZ18 Sep 12, 2006 10:25 AM

WOW! Sacrush, your levels are looking AWESOME! I like the use of the Cheshire Cat in the 4th screenshot.

LittleFreak Sep 12, 2006 11:34 AM

It's looking good, yes, but.. a little monotonous. The eyecandy is the same in all of the released screenshots so far (except the fourth). Jungles are random.

The cat picture looks interesting.

Sacrush Sep 12, 2006 11:39 AM

Quote:

Originally Posted by LittleFreak
It's looking good, yes, but.. a little monotonous. The eyecandy is the same in all of the released screenshots so far (except the fourth). Jungles are random.

The cat picture looks interesting.


The screens are from one level only, so dont worry there will be plenty of variety in the episode overall. It wont be like Jungle rabbit 1 with too many jungle levels this time, I got some great ideas to prevent too many jungle levels, it will play a small part in the episode.(It atleast needs some jungle level(s), heck, the episode is called jungle rabbit.)}>

It's kinda funny that the only interesting picture you like isn't event in it.

Speeza Sep 12, 2006 01:10 PM

now where have i seen the who are you picture before :P.
Nice level spaz18


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