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-   -   What would you like to see in a brand new JJ2 level editor? (http://www.jazz2online.com/jcf/showthread.php?t=15794)

Odin Sep 21, 2008 05:17 PM

Quote:

Originally Posted by Unknown Rabbit (Post 437008)
The "more layers" idea was in particular mentioned in the First Post Of The Thread as the Idea Not To Post.

Randomly Capitalized Nouns makes you More Awesome.

FawFul Sep 22, 2008 06:27 AM

"What would you like to see in a brand new JJ2 level editor?"
i am not saying it is possible, the thread doesn't tell you that it has to be possible either. just what would be great to see in a level editor.

jimbob: Just use solid trigger scenery events under the springs, then make the player hit a trigger zone.
A: that is screwed.


btw, is it possible to change the jj2 engine? or do you need that source code to do that kind off stuff?

Raven aka StL Sep 22, 2008 11:17 AM

That isn't screwed, it is utterly simple :P

FawFul Sep 23, 2008 04:15 AM

still, it has kind of bugs (in SP it falls down if u run out off the area)
and u can not make one beneath the other one

Troglobite Jan 24, 2009 09:39 PM

You know what I would really like to see in a brand new JJ2 level editor?

A brand new JJ2 level editor.

Neobeo's signature claims JCS+ is 10% done, and from seeing his firetruck, it's already awesome enough to be uploaded, as a beta at very least. Does anyone have whatever he used, or some similar program? If so, is there any chance it could be posted?

Raven aka StL Jan 25, 2009 03:33 PM

Patience pays off handsomely in the end.

Jo Li KMC Feb 22, 2009 12:09 PM

Hurts So Good
 
I'm not sure if this was mentioned yet or not, but personally, I'd like to see the ability to make Hurt events injure players on-bump. The current Hurt event only hurts players if they're standing on top of (or phased into) a masked tile on which the event overlaps. Being able to "hurt on contact" could open up a lot of possibilities.
Now, if this is already enabled or available in Jazz Creation Station somewhere, somehow, then feel free to tell me 'cause I've tried a few different ways to make it work and none really have.

DoubleGJ Feb 22, 2009 01:04 PM

This is not related to the JCS, but rather to the game code itself.

Jo Li KMC Feb 22, 2009 01:43 PM

Oh. Uh...nevermind then.

Radium Feb 22, 2009 02:12 PM

Quote:

Originally Posted by Joseph Collins (Post 444202)
I'm not sure if this was mentioned yet or not, but personally, I'd like to see the ability to make Hurt events injure players on-bump. The current Hurt event only hurts players if they're standing on top of (or phased into) a masked tile on which the event overlaps. Being able to "hurt on contact" could open up a lot of possibilities.
Now, if this is already enabled or available in Jazz Creation Station somewhere, somehow, then feel free to tell me 'cause I've tried a few different ways to make it work and none really have.

I'm not entirely certain, but aren't there some broken enemy events which are invisible but still hurt to touch?

DoubleGJ Feb 22, 2009 03:09 PM

AFAIK the Bees event works fine, but you get 100 points and an occasional item if you shoot it the first time.

Or you could just use a 0-length 3D spike ball.

djazz Feb 23, 2009 07:08 AM

I would like a new JCS for JJ2, more functions like copy/paste, and may even new events? xD

Violet CLM Feb 23, 2009 12:49 PM

Copy/paste?

plunK Feb 24, 2009 06:10 PM

Ambient lighting and lighting effects to work when water is used

Grytolle Feb 26, 2009 04:39 AM

Quote:

Originally Posted by Troglobite (Post 442944)
You know what I would really like to see in a brand new JJ2 level editor?

A brand new JJ2 level editor.

That's a really stupid idea:lori:

DoubleGJ Mar 18, 2009 01:38 PM

I don't know if this has been mentioned... Something I found myself in need for today: the ability to insert an animation between two already created. OR having the animations in the level adjust if one of them is removed and they're shifted back on the column in the animation box.

Troglobite Mar 18, 2009 06:12 PM

Quote:

Originally Posted by DoubleGJ (Post 445100)
I don't know if this has been mentioned... Something I found myself in need for today: the ability to insert an animation between two already created. OR having the animations in the level adjust if one of them is removed and they're shifted back on the column in the animation box.

Yes. I agree completely.

Puffie40 Mar 19, 2009 09:18 AM

Quote:

OR having the animations in the level adjust if one of them is removed and they're shifted back on the column in the animation box.
I found a way around that is to (Carefully) replace the animation you want to remove with another one you can use.

Being able to move animation tiles (Drag n' drop?) around so they are in sync with each other would be cool though.

DoubleGJ Mar 19, 2009 11:38 AM

Quote:

Originally Posted by Puffie40 (Post 445135)
I found a way around that is to (Carefully) replace the animation you want to remove with another one you can use.

...but if you remove one by accident, you're screwed.

blurredd Mar 19, 2009 03:00 PM

That's where cloning animations comes in handy. It's better than nothing.

Puffie40 Mar 19, 2009 04:23 PM

Quote:

...but if you remove one by accident, you're screwed.
That's where saving frequently comes in handy :+ I like to keep on testplaying my levels so I don't have to think about it...

djazz Apr 26, 2009 08:08 AM

Quote:

Originally Posted by Unknown Rabbit (Post 444256)

Yes, but it's very limited. I want CTRL+C, CTRL+V and such

Grytolle Apr 26, 2009 09:13 AM

Would be nice to be able to paste an IP into the join game screens (including LAN)

Stijn Apr 26, 2009 09:17 AM

I know the definition of what features are part of the level editor and which of the game itself has been taken rather liberally in this thread, but I still think a suggestion like that makes more sense in the jj2+ topic.

Grytolle Apr 26, 2009 11:34 AM

lol

my bad :D

Black Ninja Apr 26, 2009 08:36 PM

I only have one major request, and it has possibly been mentioned already; if so, I am repeating it because it is more important and much easier to implement than such features as "1337 layers."

There needs to be support for horizontal scroll-wheels on mice. PLEASE.

Being able to scroll up and down and not side to side is annoying. :(

Jerrythabest Apr 27, 2009 01:31 PM

Maybe not the perfect solution, but I've got one for ye. No idea if it works with mice that can scroll on an X-axis, but it works on regular scrollers.

My previous USB mouse came with this nice 'Browser MOUSE' program that allows you to set special mouse button functions. It's the only one I know of that makes it possible to set it so that when you click the scroll wheel, the program switches to 'horizontal scroll mode'. The scroll wheel will work just the same, except it's scroling horizontally. JCS compatible. It appears to break scrolling in MS Office 2007, though, and also in the normal vertical scrolling mode, so personally I'm only running it if I need the horizontal scrolling feature.

You can download it for free from Medion's website, here. This file is a self-extracting ZIP file. Just have it create a folder on your desktop or open it directly with WinZip. You'll find a folder in there named 'mouse'. The setup is in this folder.

Once you've got the program running, double-click its tray icon. At the second tab ('Buttons' or something similar), you can set button 3 (which is the scroll wheel, though you may also choose button 4 or 5 if you have those on your mouse) to the horizontal scrolling mode. Click OK and you're done!

plunK May 1, 2009 02:59 PM

I just sortve use the arrow keys to scroll the level, and why would anyone want a horizantal scrolling mouse?

SPAZ18 May 2, 2009 02:50 AM

I really hate the tileset menu, the scroll bar is horrible. :mad:
It would be better if the list of tilesets appeared in a seperate window and have some kind of search function to find the set you want.
Also, how about having a preview image show up whenever a tileset is chosen?
And, at the bottom of the window have the usual "OK" and "Cancel" buttons.

BTW, I didn't know mice had horizontal scroll wheels. :eek:
Never seen those here in the UK.

djazz May 5, 2009 02:31 AM

Quote:

Originally Posted by SPAZ18 (Post 446974)
It would be better if the list of tilesets appeared in a seperate window and have some kind of search function to find the set you want.

Indeed. A tagging system would be great too,
example: castle1.j2t tags: stone, castle etc..

abraker Aug 12, 2009 09:52 AM

No offense, but make everything EASY to understand (and make).

dermo529 Aug 12, 2009 12:08 PM

No, I already learned how to use JCS, don't change EVERYTHING around to make it "simpler"

Troglobite Aug 12, 2009 06:35 PM

I agree with both of you. It would be inconvenient to relearn levelmaking, but JCS could be made much more user friendly. For example, when I try using the help feature, JCS says I need a new browser or something, which meant I spent years making my levels without knowing any of the key shortcuts like b and e. And I could never figure out how to edit animated tiles. It would be nice to have stuff better explained, but still in basically the same place.

DarkB Aug 13, 2009 12:34 AM

Quote:

Originally Posted by Stijn (Post 446782)
I know the definition of what features are part of the level editor and which of the game itself has been taken rather liberally in this thread, but I still think a suggestion like that makes more sense in the jj2+ topic.

Or make a thread with name 'JCS+ features' and discuss there ;p

Quickz Aug 13, 2009 07:02 PM

Only read the last page of this thread, but one thing I always missed is an option to add tiles to the left and/or upper-side of the level.

mortalspaz Aug 14, 2009 03:40 AM

JCS +
 
Can it be 1 more thing please?
Can JCS+ have more than 15 available text string boxes?
It could come in handy sometimes...



~MSpaz:-)

DarkB Aug 14, 2009 04:20 AM

Quote:

Originally Posted by mortalspaz (Post 450403)
Can it be 1 more thing please?
Can JCS+ have more than 15 available text string boxes?
It could come in handy sometimes...



~MSpaz:-)

Well that change was seen in Neo's firetruck.In that level the last txt string is 100 or so...
But for now the only thing you can so is to get the reworder program and you can write in txt more than 512 characters ;)(I think this is also a major change for level's)

Violet CLM Aug 14, 2009 08:31 AM

That will definitely be coming in the next version of Reworder... right now I've got it up to twenty strings, I think, all of 512 characters, and I'm currently trying to figure out exactly what Neobeo did to get more than that. But it's coming.

DarkB Aug 14, 2009 12:55 PM

Quote:

Originally Posted by Unknown Rabbit (Post 450413)
That will definitely be coming in the next version of Reworder... right now I've got it up to twenty strings, I think, all of 512 characters, and I'm currently trying to figure out exactly what Neobeo did to get more than that. But it's coming.

great ;) also another interface of the program will be cool.to be more easy to use :)(if that is possible :D)

Violet CLM Aug 14, 2009 05:03 PM

That is an extremely vague comment that is therefore impossible to act upon.


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