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Definately.
When i do release jazz i will probably email one of the old creators just to let 'em know that their definative creation hasnt been forgoten ! |
I emailed them about your effort too!
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May I remind you that Epic doesn't care about Jazz?
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Yeah darkjazz please dont do that the last thing i need is action taken against me !...id try get message to someone from the original team.
But that is a long way off. lets just leave epic be shall we !?! |
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I haven't posted his name, it was even before I knew of this game, I emailed tham about people developing new game updates and stuff, and that there were fans all around here, I did not name you specific!
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Hmm i might have to admit defeat to my spaz model...ive just come up to animating him and so many polys are out of place due to reduction that i just dont know how to fix it :( ... (-)(-)(-)(-).
Im going to crawl the web some more for assistance ! |
Fawriel has just commented on your Spaz model in the other thread, which should probably be able to help you a little.
Also, I've read there is a demo available, which I missed it seems, could you give me a link? |
This is a quote straight from a previous page.
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Its pretty out of date now and you cant run around...only jump, shoot, pick either of two weapons, watch the effects ! Enjoy ! |
"Page was not found..."
Horray. ;D |
http://www.unseenconcept.net/JazzJac...ystemCheck.zip
There ye go ! |
Well, I finally caught up on stuff.
..okay, I didn't really READ all the posts, just looked at pictures, watched videos, added n00b to my MSN list, etc. But DANG. This project just keeps rocking more and more! I swear, I may not know any modelling or anything, but if you ever need an artist for anything here, just tell me, I was going to practice the JJ2 style anyway! *notes down to make that title screen soon, too* Oh, and it might be good if you added milestones like that demo to the first post of the thread so people wouldn't have to search the hundreds of pages here. |
Thanks !
Glad youve got windows now, did you get a new computer ? |
Downloading.
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Cool stuff. :D
Highest possible FPS: 273. |
Cool but old stuff :P
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I can't play the demo, though.. ^^;; Looks like there's trouble with my graphics card.. |
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*cough* |
Yeah, well, or that.
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just dropping the link to baggers new site:
http://www.eckhart.da.ru/baggers/ oh did you know its his birthday??? happy birthday to baggers |
The demo's framerate isn't good. I'm getting around 48 or 52 at the maximum, and it slows down to 30 when shooting. When breaking crates, the game becomes quite choppy and it slows down to 10 - 13 FPS. I'm running on GeForce FX 5600 (With motherboard only supporting 4x AGP :( ). You should add a delta-time method to your game.
But anyways, Happy Birthday! :) |
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Happy birthday.
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Happy Birthday! :D:D "Come online on MSN more ;)"
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Seeing as nothing of piet's has loaded in months, I'm not too worried.
Happy birthday. |
@ EvilMonkey: How could it be that I get a framerate of 273 and you get such a low one? =o
Anyways, I already congratulated in the other thread, but happy birthday Baggers dude. :D |
Uhm... Perhaps I'm a bit late, butt congratulations Baggers, and a happy birthday! :D And uhm... Hare's models are pretty good! BTW, you can send me the Spaz Model, I think I can animate it if you want, I can animate better then I model!:D:D:D
The System Check thingy rulzz! BTW it says Charcter!!! Place an A! |
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Edit: Could someone kindly go over to my house and shoot my nVidia card with an M-16? And replace my motherboard and video card with better ones- preferrably ATI? Thanks! |
Did someone mention an AR15 series weapon without the proper designation for the recent model?
I could go into an explanation right here. GeForce cards are awesome, what's wrong with you? |
Wow thanks people, im back now !
I have implemented strafing though that has opened yp some lovely new collision bugs for me to fight ! Also I am dealing with the request for mouse control, i have implemented it appart from looking up and down now and i have to add the cross hair...however I have made it that you can choose either freelook OR the targeting system, with way each method of play becomes more of a feature to the game, rather than an alternative style. Work continues, i just wish i could show more for it, you can really capture mouse control in a screenshot! About graphics cards, im using a radeon 9600 currently, and havnt boosted up for this exactly reason! i had a worry shortly after starting here that many of you may not have very powerful machines, its usch a change as at the programming forums i have a relativly low spec graphics card...that lot are on serious kit. I will attempt to increase performance... but im not sure how much ill be able to as im limited to what DBpro can achieve. The spec they recommend is . 733 MHz Pentium III Processor or above Windows 98 / 2000 / ME / XP (Home/Pro) 400 MB of hard disk space 128 MB of Ram DirectX Version 9.0b+ Fully DirectX compatible Graphics Card with 64 MB Memory or more and Hardware 3D Acceleration Direct X compatible Sound Card 16x Speed CD-Rom Drive Im not making use of pixel shaders though so no need to worry aboyt that! Id love to hear what kind of spec you people have so i can see how much extra oomph i have to get from this program ! |
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My XP should be able to exceed those specs by the time this game comes out, so I'm cool.
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Well not as standard !
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Ive started work on the level editor today and have got the start of the interface going, have a looky here for screenshots and such:
http://www.eckhart.da.ru/baggers/ |
Nice stuff, Baggers, but what the heck are Munchies?
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Munchies is also a collection of assorted snacks put into one sold by Frito lay, like a Chex Mix but cooler. It has Cheetos AND Sunchips!
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Nice Baggers! ;D
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