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-   -   JJ2+ (Updated June 30, 2010) (http://www.jazz2online.com/jcf/showthread.php?t=17567)

blurredd Feb 15, 2009 09:20 PM

Nope. To be honest, I didn't bother testing it thoroughly, though I planned to figure out what I was actually doing and make fixes accordingly.

Violet CLM Feb 15, 2009 11:59 PM

Huh. That's... better than an error, if still somewhat unintuitive. I'm guessing that non-sign ending the second order secret level would return you to the first order secret level, but JJ2 would have forgotten that that was a secret level at all and non-sign ending would work as in any other level.

FawFul Feb 16, 2009 03:58 AM

simple question: are you able to fix that bug. that when the host plays windowed and minimize the game that he loses a flag? not that's it really necessary but :p.


weirdness: there is some weird bug which is discovered today, that when you cycle to another level with low detail mode turned on. you see sprites and animated stuff totally screwed up floating anywhere in the level. when you turn on HD and then again LD it turns back to normal.

another question: is it able to make more teams for Teambattle? like a yellow and a green one. :P could be fun.

FawFul Feb 16, 2009 03:59 AM

lol seriously.. do you really need to post in the same minute? :D

Grytolle Feb 16, 2009 04:02 AM

Make us able to record macros online instead :)!

FawFul Feb 16, 2009 05:16 AM

Quote:

Originally Posted by Hunter (Post 443894)
Have you ever noticed your keyboard has two Shift buttons and a Caps Lock one?

what does that even have to do with that sentence. it makes no sense at all?:confused:

FawFul Feb 16, 2009 05:53 AM

i am not the guy who starts whining on someone's post on a bunny game forum which starts to complain about "capital letters" on sentences

w/e. i guess i already know who has been on my server.

Hitch Feb 16, 2009 06:03 AM

Small (extra) feature that could be added (if I haven't seen it already)

Make the server able to swap more than one player at a time. E.g: /swap players 2 4 6 7 etc...

Grytolle Feb 16, 2009 07:18 AM

pathetic discussion

cooba Feb 16, 2009 09:11 AM

Quote:

Originally Posted by FawFul (Post 443886)
is it able to make more teams (...) like a yellow and a green one

Yes.

CelL Feb 16, 2009 09:21 AM

Quote:

Originally Posted by FawFul (Post 443886)
weirdness: there is some weird bug which is discovered today, that when you cycle to another level with low detail mode turned on. you see sprites and animated stuff totally screwed up floating anywhere in the level. when you turn on HD and then again LD it turns back to normal.

Out of interest I've tried to replicate this bug but so far, no luck. Could you be more specific on what happened? Maybe it was just a freak occurrence?

cooba Feb 16, 2009 10:35 AM

Quote:

Originally Posted by BlurredD (Post 443863)
I'm also thinking of removing the text for "roasts," "blue," and "red" from the HUD and using colors where appropriate

Does that mean that the new HUD would look approximately like this:

DanZeal Feb 16, 2009 10:41 AM

Quote:

Originally Posted by CelL (Post 443923)
Out of interest I've tried to replicate this bug but so far, no luck. Could you be more specific on what happened? Maybe it was just a freak occurrence?

I get this when I spectate in low detail for a longer period. Some stranges tiles at layer 5, 6 or7.

CrimiClown Feb 16, 2009 10:44 AM

Rule 1) Never use low detail except for IC's levels

Violet CLM Feb 16, 2009 12:42 PM

Quote:

Originally Posted by FawFul (Post 443886)
simple question: are you able to fix that bug. that when the host plays windowed and minimize the game that he loses a flag? not that's it really necessary but :p.

I sincerely doubt that's a bug... if that feature weren't there, there'd be no way for the game to continue until the host deminimized.

blurredd Feb 16, 2009 07:29 PM

Quote:

Originally Posted by FawFul (Post 443886)
simple question: are you able to fix that bug. that when the host plays windowed and minimize the game that he loses a flag?

It's not a bug; it's an intended, and what Unknown Rabbit said is right.

Quote:

Originally Posted by FawFul (Post 443886)
weirdness: there is some weird bug which is discovered today, that when you cycle to another level with low detail mode turned on. you see sprites and animated stuff totally screwed up floating anywhere in the level. when you turn on HD and then again LD it turns back to normal.

Like what CelL said, give more details, such as which levels it happens on and whether or not it always happens.

Quote:

Originally Posted by FawFul (Post 443886)
another question: is it able to make more teams for Teambattle? like a yellow and a green one.

Like I said, I'm not implementing additional teams any time soon. I really just want to focus on HUD and Playlog changes.

Quote:

Originally Posted by Hunter (Post 443887)
Sounds nice, I also wonder, could there be a feature that disables the HUD at all?

Probably eventually, though I never found the HUD that distracting.

Quote:

Originally Posted by Hunter (Post 443887)
Make a feature allowing you to rename teams, just as a cosmetic change.

It might be nice, but don't count on such a feature.

Quote:

Originally Posted by Hunter (Post 443887)
Yet another suggestion, can there be an auto screen shot taking option? Like taking a picture every time you get a killing spree or score or whatever you want.

Just curious, is this a standard feature in any game? I may consider adding this but it's unlikely for the time being.

Quote:

Originally Posted by Hunter (Post 443887)
Speaking of sprees, would it be possible for players who got 5 (or 10, or 15, it should be adjustable) kills in a row without getting killed to get HFK turned on? Or some other bonus for achieving such stats.

In my opinion, good players get rewarded enough as it is, so I'm hesitant to make more features which do exactly that. Really, just having HFK on the whole time benefits good players. Something I would like to implement in the near future is logging player achievements.

Quote:

Originally Posted by Grytolle (Post 443889)
Make us able to record macros online instead

I'm not sure if you really want this feature, but it isn't practical. Macros as they are won't capture the movement of other players. And there (currently) isn't any way to quickly play macros via JJ2--it's a feature I want to add, but it's of low priority. If you want to record games, you should just use some other program to do so. I believe Xfire has video recording though I have no clue how good it is.

Quote:

Originally Posted by Hitch (Post 443905)
Make the server able to swap more than one player at a time. E.g: /swap players 2 4 6 7 etc...

This is something I should add sooner than later, but it probably won't be in the next update.

Quote:

Originally Posted by cooba (Post 443935)
Does that mean that the new HUD would look approximately like this:

This is what I had in mind, though on second thought I might want to try something different. Maybe white text with blue or red behind it. I'm open to more ideas and mockups.

EvilMike Feb 16, 2009 08:18 PM

Quote:

Originally Posted by BlurredD (Post 443953)
Just curious, is this a standard feature in any game? I may consider adding this but it's unlikely for the time being.

Some games auto-screenshot your score at the end of games, but thats all I can think of.

Quote:

This is what I had in mind, though on second thought I might want to try something different. Maybe white text with blue or red behind it. I'm open to more ideas and mockups.
I think cooba's picture looks good.

blurredd Feb 16, 2009 09:36 PM

Any thoughts on my proposed changes to the Playlog?

DanZeal Feb 17, 2009 01:53 AM

Is it possible to make so the data from the playlog is uploaded to a mysql database after each map?

CelL Feb 17, 2009 01:56 AM

Proposed changes to the playlog seem good to me as it doesn't matter much what name you give to team scores and stuff long as it's obvious to people what they're looking at. The new naming seems logical. With "removing the word roasts" do you mean the playlog won't record roasts for team games anymore tho'? In my opinion it's always good to have as much statistics as possible for things such as JDC so I wouldn't remove that.

Also, any chance the playlog can be made to record treasure games as well? (preferably both players and amount of gems but just a playerlist would be nice) This is also a change purely for JDC reasons as I had some trouble recording during the Ground Force and Treasure events last season.

CrimiClown Feb 17, 2009 03:27 AM

The proposed HUD is acceptable/good. Maybe you should do something for the colour-blind, though (Maybe something like an "R" or "B")... but even then, until more teams are added, most colour-blind people can see a clear contrast between the darker JJ2 Red and the lighter JJ2 Blue. Adding Yellow or Purple later on will make this a bit more difficult to distinguish.

Raven aka StL Feb 17, 2009 06:15 AM

I think it would be a real nice addition if the amount of scores (and possibly key kills too) could be shown after the roast:fall for each player.
When playing CTF, of course.

Perhaps BR and FR etc scores could be shown in the same manner, but CTF is most important.

DanZeal Feb 17, 2009 07:34 AM

Or as in some other games (UT) a flagscore add 5 points to the player.

plunK Feb 17, 2009 02:41 PM

Quote:

Originally Posted by St. Louis (Post 443864)
Looking forward to the day when one can play CTF with 3 or 4 teams.

I completely support this idea, but i hate how all games have the same team one is read, 2 is blue, 3 is green, 4 is gold/yellow, I would forward the idea of being able for the host to choose team colours

Quote:

Originally Posted by FawFul (Post 443886)

weirdness: there is some weird bug which is discovered today, that when you cycle to another level with low detail mode turned on. you see sprites and animated stuff totally screwed up floating anywhere in the level. when you turn on HD and then again LD it turns back to normal.

This occurs on Vista when playing in 8bit mode, i have seen several variants of the effects they range from discolouration, random colour change as a map progresses, pallette editing, random sprite changes and appearences:

Simple Solution: Use 16bit

Quote:

Originally Posted by Daniel zeal (Post 443980)
Or as in some other games (UT) a flagscore add 5 points to the player.

I would forward the idea of it having a Kills:Deaths:Score, similar to in UT where each gamemode poses different scores, such as 5pts for a CTF(as mentioned above), 3 points per dom point on a node you captured, 2 pts for each kill while at a 1 heart standing (excluding instagib and maxhealth = 1)

Grytolle Feb 17, 2009 06:13 PM

Quote:

Originally Posted by BlurredD (Post 443953)
I'm not sure if you really want this feature, but it isn't practical. Macros as they are won't capture the movement of other players. And there (currently) isn't any way to quickly play macros via JJ2--it's a feature I want to add, but it's of low priority. If you want to record games, you should just use some other program to do so. I believe Xfire has video recording though I have no clue how good it is.

It would indeed be rather useless if other players won't show. It would save a lot of space if the graphics didn't need to be saved per frame though

Raven aka StL Feb 17, 2009 06:52 PM

Roasts for scores would be absurd. I'd much rather see individual scores (and key kills) calculated for each player next to the roast:fall.

blurredd Feb 18, 2009 12:48 PM

Quote:

Originally Posted by Daniel zeal (Post 443960)
Is it possible to make so the data from the playlog is uploaded to a mysql database after each map?

It's certainly possible, though I have no experience doing this. I would want to redo how logging works so that I can allow different methods of output. In the meanwhile, you may be able to parse the stats from the Playlog as it is.

Quote:

Originally Posted by CelL (Post 443961)
With "removing the word roasts" do you mean the playlog won't record roasts for team games anymore tho'?

I meant only removing the word "roasts" from the HUD. There will still be a roasts stat, and it will still indicate the total number of kills a player has with no subtractions.

Quote:

Originally Posted by CelL (Post 443961)
Also, any chance the playlog can be made to record treasure games as well? (preferably both players and amount of gems but just a playerlist would be nice) This is also a change purely for JDC reasons as I had some trouble recording during the Ground Force and Treasure events last season.

I actually already started making changes so that Treasure games can be logged, although it probably won't help keep track of where all players place in Ground Force games all that much.

Quote:

Originally Posted by CrimiClown (Post 443964)
The proposed HUD is acceptable/good. Maybe you should do something for the colour-blind, though (Maybe something like an "R" or "B")... but even then, until more teams are added, most colour-blind people can see a clear contrast between the darker JJ2 Red and the lighter JJ2 Blue. Adding Yellow or Purple later on will make this a bit more difficult to distinguish.

I'll consider this.

Quote:

Originally Posted by Hunter (Post 443973)
Just so I know, will there be some protection against cheaters any soon? I've been told it was easy to prevent people from getting their fire too fast. Could Plus also check which types of weapons are in the current level and automatically kick anyone who uses a gun that is not available in it? The same way with power ups and shields.

I'm actually now more capable of kicking players who use illegal weapons, so expect this type of additional anti-cheat protection sooner than later. Part of the reason I haven't done this sooner is because I usually don't see a lot of cheating when I play online, though this may be because most people know better than to cheat in my server or they only target specific servers.

Quote:

Originally Posted by St. Louis (Post 443976)
I think it would be a real nice addition if the amount of scores (and possibly key kills too) could be shown after the roast:fall for each player.
When playing CTF, of course.

Quote:

Originally Posted by Daniel zeal (Post 443980)
Or as in some other games (UT) a flagscore add 5 points to the player.

I'm more likely to do what DZ said.

Quote:

Originally Posted by plunK (Post 443997)
I completely support this idea, but i hate how all games have the same team one is read, 2 is blue, 3 is green, 4 is gold/yellow, I would forward the idea of being able for the host to choose team colours

I'll consider this, though personally I think it's not worth the effort.

Quote:

Originally Posted by plunK (Post 443997)
I would forward the idea of it having a Kills:Deaths:Score, similar to in UT where each gamemode poses different scores, such as 5pts for a CTF(as mentioned above), 3 points per dom point on a node you captured, 2 pts for each kill while at a 1 heart standing (excluding instagib and maxhealth = 1)

I may end up implementing the first two suggestions but not the last one.

Quote:

Originally Posted by Grytolle (Post 444020)
It would indeed be rather useless if other players won't show. It would save a lot of space if the graphics didn't need to be saved per frame though

True, though most people have fast connections and more than enough free space on their hard drives these days so it shouldn't matter that much.

Quote:

Originally Posted by St. Louis (Post 444022)
Roasts for scores would be absurd. I'd much rather see individual scores (and key kills) calculated for each player next to the roast:fall.

I plan on eventually having additional stats displayed on the screen, but not on the F9 player list as it is. If I ever keep track of key kills, it would be split into separate stats.

Raven aka StL Feb 18, 2009 01:02 PM

Adding roasts in the roast:fall for a score is completely ridiculous.
...Unless I completely misunderstood what DZ said.
Roasts aren't 'points' or anything, they've got pretty much nothing to do with scores.

Seeing how many times any given player has scored during the game would be mighty convenient, however.

DoubleGJ Feb 18, 2009 01:35 PM

I don't know if this really matters, but I feel without the word 'roasts' on-screen the game would lose its distinctive feel, something different from 'kills' or 'frags...' This warm-hearted jumping bunny competitive fun, y'know...

Nonomu198 Feb 18, 2009 02:01 PM

Words like fragged will destroy the warm feeling you get when you innocently roast rabbits.

blurredd Feb 18, 2009 02:17 PM

Quote:

Originally Posted by DoubleGJ (Post 444082)
I don't know if this really matters, but I feel without the word 'roasts' on-screen the game would lose its distinctive feel, something different from 'kills' or 'frags...' This warm-hearted jumping bunny competitive fun, y'know...

Well, it won't say "kills" or "frags" in its place, and you'll still see "player a roasted player b" in the chat. But I understand what you mean.

DanZeal Feb 20, 2009 03:41 PM

Is it possible for you to make something like map vote?
Like special map with 30sec timelimit and crates where players vote for next map.
Dont know if its realy possible.

And are you going to add Grytolles multiport code? http://www.jazz2online.com/J2Ov2/dow...p?levelID=5253

blurredd Feb 20, 2009 04:15 PM

Quote:

Originally Posted by Daniel zeal (Post 444128)
Is it possible for you to make something like map vote?
Like special map with 30sec timelimit and crates where players vote for next map.
Dont know if its realy possible.

I've been meaning to work on map vote (or level vote?) for a while now. I haven't since how the Level List works is a mess.

Quote:

Originally Posted by Daniel zeal (Post 444128)
And are you going to add Grytolles multiport code? http://www.jazz2online.com/J2Ov2/dow...p?levelID=5253

Eventually.

blurredd Feb 21, 2009 12:48 PM

Quote:

Originally Posted by Hunter (Post 444135)
Level voting would be a nice addition. It'd be interesting if players were able to rate the level that is currently being hosted. And then the levels with the highest mark get hosted more often than the ones with lower rating.
On second thought, it's not a such a good idea as it'll probably lead to servers hosting one and the same levels over and over again.
But skipping levels by voting for it would be nice.

I don't know about rating levels, though I intended to make a skip vote feature eventually.

Quote:

Originally Posted by Hunter (Post 444135)
And I wonder, is it possible for private message support to be implemented?

I no longer have any intention to implement this. JJ2 isn't a chat room.

Quote:

Originally Posted by Hunter (Post 444135)
Also, I believe I've suggested this before but could you allow players to use /k on themselves even if they do not have administrator access in a server? Of course, servers admins/the host should be able to toggle this feature on/off. And there should be a time limit before the player could use the suicide command again.

This will be added eventually.

plunK Feb 21, 2009 06:38 PM

Quote:

Originally Posted by BlurredD (Post 444129)
I've been meaning to work on map vote (or level vote?) for a while now. I haven't since how the Level List works is a mess.

I support this fully..... This way i wont have to play rainbow hills ever again (No offense to the map/mapper but i have played that map more than any other, even battle1)


Also a nice possible addition would be a reinforcements system for certain gamemodes sim ilar to that seen in Unreal Tournament 2004. Essentially instead of you spawning whenever the host sets a reinforcements time (usually 7-14 seonds) and instead of people spawning when ready all people to die in the last 7-14(or whatever its set at) seconds respawn all at once.

cooba Feb 22, 2009 03:04 AM

Quote:

Originally Posted by plunK (Post 444160)
Also a nice possible addition would be a reinforcements system for certain gamemodes sim ilar to that seen in Unreal Tournament 2004. Essentially instead of you spawning whenever the host sets a reinforcements time (usually 7-14 seonds) and instead of people spawning when ready all people to die in the last 7-14(or whatever its set at) seconds respawn all at once.

Seconded.

Hunter, stop being 13 years old, please and thanks.

cooba Feb 22, 2009 05:07 AM

The spawn delay would be great help in making gametypes like Flag Run better (dying becomes a stronger punishment, so no more fire-and-forget at the flag area).
Quote:

Originally Posted by Hunter (Post 444177)
Oh, am I supposed to know what plunK's speaking about when he can't even explain it?

No, but comments like "Go back to playing UT" or "You are allowed to leave a server any time you want" are not welcome, especially not in a thread where people's suggestions are appreciated.

Grytolle Feb 22, 2009 10:47 AM

Add this IP to your block-list: 87.98.250.172
I'm afraid it might block the GIP at j2o too though... Btw, I'm working on an update to our GIP-script, so np


Also, if your opinion is "none of his business", then it doesn't belong in this thread. If you don't want people reacting on it, don't state it.

EvilMike Feb 22, 2009 11:51 AM

Regarding that spawn delay suggestion, I think the best way to do it is probably the way it is handled by TF2, and possibly other games. Spawns occur every 10 seconds (or some other arbitrary interval). When you die, you are put into the spawn wave AFTER the next one. In other words, you will wait a minimum of 10 seconds, but no more than 20. This prevents people from getting lucky and respawning instantly, and also guarantees that if you kill someone, they still stay dead for a while.

This is easy to make in jcs, but probably would be a good feature in jj2+. Dead people would be put into spectator mode.

Cpp Feb 22, 2009 01:13 PM

You could make the game log down join attempts (IP addresses) and block any of those that join more than let's say... 3 times per 5 seconds for 2 minutes... to minimize the join spam. I'm not sure about the actual numbers here as I'm only guessing, but take it as a suggestion.

Quote:

Originally Posted by EvilMike (Post 444200)
Dead people would be put into spectator mode.

Also, be sure to include a timer indicating when the next respawn is going to occur.
Which game types would have this change? All team-based ones I suppose.


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