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Hey, that's nice too. Could make the perfect tactical games. Especially with things like bouncers.
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Yeah. Imagine! :D
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It dont have to be any unlimited guns.
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anyway, you brought me on a idea. i saw this from another game, advance mode. it's like deathmatch but you do have weak weapons (blaster) at first. after an amount of kills (which you can configure how much) you get a new weapon. for example you respawn, make 5 kills and die. you can get 1 newer and better weapon when you have the advance amount 5. you for example pick some normal toaster ammo. actually.. the game decides which new ammo /powerups are given. (a randomizer in levels like mulch/malch). if you can break the advance mount twice (10 in this case). then 2 adds are given and you can choose between those 2. (if you guys like seeing getting both then whatever). those 2 adds keeps registered when you play with one of those. and when you die withouth making the amount of kills then instead of adding a weapon some weapon leaves. there could be some reloading place too. btw, a power up game should be fun too with new pickups. like losing health slowly. or gaining. invisibility, invulnerability (which means u can't be hit). or a boost which makes you go faster. and maybe some teleport too some random position in the map (start positions). when someone shoots you to 1 health. some kind of "safer". |
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Any amount is possible I believe as long as you don't touch any ammo of the same kind. That will make it go back to 50. Even unlimited is possible I guess. I'm not a haxer at all so don't pin me on what Im saying :(
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I believe there is an instruction present somewhere in the code that automatically sets the blaster ammo back to 99 when it reaches zero. You would need to nop this part out to allow ammo to deplete. The other modification is probably getting the HUD to display the actual ammo count instead of the unlimited sign.
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Fascinating.
Awesome work, Hunter. |
When press F9 twice showing FPS, resolution etc. there is a "1" next to the -------- above recv and baud, it wasn't there in earlier plus versions
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I miss the times when reading was a requirement
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All of a sudden I can't run JJ2+. Standard Jazz2 runs normally, but whenever I try to run the plusified one, it crashes with an access violation on startup.
"(...)an access violation at adress 004B7F4Bh by attempting to "read" from adress 03EC9BC4h." I tried redownloading JJ2+ but nothing changes... |
DoubleGJ, were you at some point able to use the plusified exe with the latest JJ2+ build? Do you still have the problem when you use the Nov 27, 2008 version or default settings?
By the way, I added previous versions of JJ2+ to the first post mainly for testing purposes, and I'm still accepting JJ2+ screenshots. |
Yes, the current version used to work not even so long ago (like, two weeks... that was the last time I ran the game plusified). No, the November version doesn't work either. Same error. I can't tell what may be the problem. I'm using it on TSF, by the way (Polish, if I remember well...).
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Not to be a nag, Blur, but is there any update with your UPnP implementation? I made a post in the other topic, but it seems rather dead at the moment.
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And you reckoned it'd be less dead if you posted here instead
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Huh.
Apparently, 1.23 works alright when I run it through Jazz2+.exe. TSF on the other hand doesn't work even after I remade the file. BUT I just tried loading plus.exe into a running 1.24 program. It works! It doesn't help me much, though. I run levels through the Run command because of the excessive amount of levels in my Jazz2 directory and moving them for the time being would be a bit too much of a hassle. Yeah, if I'll have to, I'll take the way around, but just for now I'm still hoping something can be done. Oh yeah, after cutting plus.dll out of the directory, TSF's Jazz2+.exe still doesn't work. Maybe the plusifier got screwed up or something. I'll try with an even older version later. |
Could you PM me the exe that's having problems?
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http://www.jazz2online.com/J2Ov2/dow...p?levelID=3316 |
DoubleGJ, the exe you sent me clearly got corrupted somehow, but I can't say if it was because of the Plusifier or something else. No one appears to be having the same problem with the Plusifier so it might be an issue with your system. It looks like you'll have to test older Plusifier versions like you said.
Edit: After doing some side-by-side file comparisons, it appears three sets of bytes have been changed to 0xEC 0x03, which is something the Plusifier is really unlikely to do even if corrupted. It's possible that an outside program has corrupted your JJ2 exe. |
DoubleGJ, if you require a working Jazz2+.exe (assuming you have the latest Plus DLL, which it sounds like you do), I'd be happy to send one.
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:O ingenious!
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I renamed mine jazz2-.exe. You get it? Minus instead of plus? Yeah? Good.
IMHO plusifier should be able to do that for you. |
Blur, is there any specific limit to the bitrate of audio that we can use in JJ2+?
I am not sure what quality to export my audio as. |
I wouldn't know of any limitations. If you're wondering what the BASS audio library can handle, I suggest looking here.
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BASS still used to play mixed sounds different. especialy waveforms like in chiptunes. i had that once with my own songs. i needed to convert to mp3 to make it sound perfect. anyway, i still think MODPLUG player and the tracker are the best streaming audio for mods. never heard any mistakes there.
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There's so many different implementations of the MOD format and related formats (IT, S3M, etc), each with its own extensions and quirks, that it's impossible to say which does it "right". BASS, used by XMPlay, is generally agreed on to have the best "overall" (that is, cross-format) playback. There might be dedicated libraries that play one specific format best, but that makes you lose compatibility with all other formats.
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We could always fall back on the good ol' MIDI's.
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true.. i ain't doubt that. but i am saying i just prefer Modplug player.. was just interested in other opinions. i find the Mixing quality of Modplug player better then when i run them in jj2 itself. but that could be the quality which has been set aswell.
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These small differences are really the only thing that stand between module music formats and their perfection =(
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I have a problem...
when i try to plusify my version of TSF i get following error "Version of JJ2 not supported" I also tryed to plus it while its running and it also doesn't work Any reason this could be happening (could it be that i got TSF off the internet :( ) BTW: what does plus do anyway? |
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to answer the question at least a little, although the above link answers them in much more detail than I can, no, you don't really need it for anything. Servers will largely take care of themselves and will kick you or put weird symbols by your name for not-readily-apparent reasons all on their own. It's more or less useless for single player, other than maybe the edit of the Generator event. MAJOR FEATURES are more than clearly covered in that link and if you have any questions about specific items (if they're not clear, for instance) then that would be an entirely respectful and reasonable question you should feel free to ask. |
I keep forgetting to mention that the TSF Avalon version of JJ2 can't be used with JJ2+. I'll add a note in the readme for the next update.
Also, if people want to list their favorite JJ2+ fixes and features, I would really appreciate it. I probably should mention the best parts of JJ2+ in some convenient place. |
I guess that all the different new gametypes are worth mentioning. (Team Battle, Domination etc)
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