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-   -   JJ2+ v6.6h (last updated 1 September, 2026) (http://www.jazz2online.com/jcf/showthread.php?t=19489)

KRSplatinum May 3, 2014 09:30 PM

Quote:

Originally Posted by vashmm (Post 482914)
So, I downloaded this again and ran it, and it's telling me it's outdated when I log into a server.

Solution?

There will be a new plus release. Wait for it.

Violet CLM May 4, 2014 12:05 AM

SGIP can tell you what version different servers are running. Most are 4.3 nowadays, but if you join anything else—4.2, 3.0, 5.0, whatever—it may get a little confused sometimes.

Treylina May 4, 2014 10:28 AM

Likely case, the hosts version is outdated...
Ignore The Server jj2+ version incompatibility, it uses an old version of plus because JJM.

Unless you accidently decided to download an old version.

Merlyn May 7, 2014 08:37 PM

Blimey this has all moved on a bit since I was last here! Nice job guys!

Waker May 13, 2014 06:07 AM

I can't seem to make it work on Windows 8 :(

had some problem generating the file + but with XP comp. mod XP SP2 works.

Everytime I open the .exe generated by plusifier I get:

Fatal Application Error

Jazz Jackrabbit 2 signaled the following internal error:

Could not set video mode 540x480x16 with Any compatible mode

Make sure that this mode is supported by your adapter and that drivers for your video board are properly installed. If you have not installed DirectX, please do so.

Please solve this problem and restart Jazz Jackrabbit 2.

Okay solved it. I didn't have DirectX installed.

I have a question though, Is there a way to increase the resolution? :/

KRSplatinum May 13, 2014 01:13 PM

There are programs such as bigjazz by Grytolle which do allow higher resolution.

Grytolle May 15, 2014 08:28 AM

by neobeo*

fuschiairis May 16, 2014 12:29 PM

Thanks !

BadaboomAri Jun 2, 2014 11:41 PM

Was thinking about how the /ready command is going to work if the new No movement will freeze everything. Any ideas?

KRSplatinum Jun 3, 2014 05:39 AM

Quote:

Originally Posted by BadaboomAri (Post 483135)
Was thinking about how the /ready command is going to work if the new No movement will freeze everything. Any ideas?

Make it work the exact same as it already does? :p

Violet CLM Jul 7, 2014 03:19 PM

I don't have any big announcement or inspiring words planned out here or anything, but for the record, today is the second anniversary of blur's opening up the source code to JJ2+ and our team taking over development. (Okay, I didn't actually manage to compile the project until the 10th, but still.) The very first change I made was to make the gem ring "length" parameter work. Since then we've established something of a tradition of changing something about gem rings in pretty much every release, and the upcoming 5.0 will be no exception to that...

Anyway, we're not at release point yet, but it's been a very exciting couple of years, and thanks for sticking with us! Have a tiny teaser shot of powered-up electroblaster:
it's blue

Lithium Jul 8, 2014 02:52 AM

I don't know if it has been suggested earlier, but would there be a possibility of making a command that force-spectates idlers instead of kicking them?

cooba Jul 8, 2014 03:35 AM

That's something to consider. I can imagine removing /kickidlers and replacing it with something like /idletreatment, with the options: none, kick, spectate.

There could even be another option, where players who idle become "ghosts" that active players can't interact with (no collision, no shooting, etc). I vaguely remember SE telling me that it's stupid, though. :drugs:

Lithium Jul 8, 2014 09:58 AM

Both of those options sound good :p

Louis K Jul 8, 2014 08:59 PM

Quote:

Originally Posted by Violet CLM (Post 483257)
it's blue

Wow. Much better than before! Looks promising.
But what about damage? still 1? or 2?

Treylina Jul 9, 2014 03:16 PM

Quote:

Originally Posted by Louis K (Post 483275)
Wow. Much better than before! Looks promising.
But what about damage? still 1? or 2?

You can give electro PU 2 damage already with /strongpowerups on. It's admin only, though the reason powered pepper and electro dont give 2 damage, was keeping the levels in mind that treat it more like an ammo box (which is only a small handful and most play them with fireball on anyway). And for backwards compatibility with non plus players, I guess. However, I think strongpowerups should be on by default so players actually notice the fix (and start utilising it more in levels). Players aren't going to read walls of text to find what features there are.

Violet CLM Jul 10, 2014 05:33 PM

Quote:

Originally Posted by Treylina (Post 483279)
I think strongpowerups should be on by default so players actually notice the fix (and start utilising it more in levels).

Perhaps. People do turn it off, though, because EB is so much more powerful with mouse aim turned on than the level designer usually intended it to be, and its having a working powerup just takes that a step further.

cooba Jul 11, 2014 01:32 AM

Powered up gun 9, with strong powerups and mouse aim enabled, essentially becomes Laser Shield Lite, so I would be wary of enabling it by default.

Treylina Jul 11, 2014 03:08 PM

Quote:

Originally Posted by Violet CLM (Post 483285)
Perhaps. People do turn it off, though, because EB is so much more powerful with mouse aim turned on than the level designer usually intended it to be, and its having a working powerup just takes that a step further.

That would count if mouse aim was enabled by default, when most of the time it's not (and shouldn't be by default since the game originally wasn't designed with it in mind, while powered pepper and electro were supposed to give 2 damage).

szmol96 Jul 24, 2014 05:50 AM

Can you add a hook named onDeath with killedBy, killedWith arguments to determine who or what and with what weapon has killed the player? If I'm asking for something impossible, then just ignore this post.

EDIT: Also, scrolling the mouse wheel in the serverlist gives an Access Violation.
EDIT 2: To be more accurate, it doesn't apply to the serverlist only, but the whole menu system and it is only scrolling down. Scrolling up in the main menu made JJ2 non-responsive.

Toni_ Jul 29, 2014 02:49 AM

Today, while spectating a game, Player had 1 ammo non-PU bouncer. He shooted the PU and still god 1 ammo. He shooted then, and had 19 ammo of PU bnc, without collecting any other ammo. I guess it's a spec bug.

cooba Jul 29, 2014 03:44 AM

Quote:

Originally Posted by szmol96 (Post 483390)
Also, scrolling the mouse wheel in the serverlist gives an Access Violation.

Yes, a fix has already been implemented in the next update.

szmol96 Jul 31, 2014 10:29 AM

Oops, I forgot about the previous page. My bad, sorry 'bout that.

Violet CLM Jul 31, 2014 11:35 PM

Jazz 1 Diamondus

resume TEASER MODE

AvalancheMaster Aug 1, 2014 01:45 AM

Woah.
Woahwoahwoahwoah. Wait a minute. JJ1+?!?! With textured backgrounds?

XxMoNsTeRXM Aug 1, 2014 06:08 AM

Are you working on JJ2+ Beta 5.0? That's cool then. Will it be a big update?

cooba Aug 1, 2014 07:17 AM

Quote:

Originally Posted by XxMoNsTeRXM (Post 483487)
Will it be a big update?

It's probably the biggest we've done yet.

Black Ninja Aug 1, 2014 09:28 AM

The teaser image boggles my mind for several reasons.

Hype mode activated!

XxMoNsTeRXM Aug 1, 2014 10:20 PM

Quote:

Originally Posted by cooba (Post 483488)
It's probably the biggest we've done yet.

When I saw the update from October 30, 2013, I said that's a cool update, if there's gonna be a bigger one than that, that's pretty cool!
;):cool::god::lori:

XxMoNsTeRXM Aug 1, 2014 10:46 PM

I have a problem in my as code, I am trying to make a variable a random number from 0 to 14 including 0 and 14 and I don't know how. I tried jjRandom() but that generates a random number, I cannot set it from where to where. And I want it to generate it from 0 to 14.

Violet CLM Aug 1, 2014 10:49 PM

jjRandom() % 15

But requests for AngelScript help go in this thread :)

XxMoNsTeRXM Aug 2, 2014 12:48 AM

Quote:

Originally Posted by Violet CLM (Post 483492)
jjRandom() % 15

But requests for AngelScript help go in this thread :)

Thanks for the help! Ok... next time I will write in that thread.

Obi1mcd Aug 2, 2014 03:33 AM

Quote:

Jazz2-plusOJ-003.png
Hmmmmmmmmmm.
(looking great as usual!)

Love & Thunder Aug 2, 2014 02:24 PM

I'm assuming this means that JJ2+ will now officially support JJ1 level/sprite/music/etc. files thanks to Alister. If this is truePHYPE

(If you don't understand this joke, look up Jazz 1 cheats)

My only feature suggestion if this is true is Jazz 1 Co-Op.

Violet CLM Aug 2, 2014 03:10 PM

Image and video hosting by TinyPic

golly it's like Newspaz's Sega Saturn hoax pics all over again

Love & Thunder Aug 2, 2014 03:23 PM

[IMG]http://i.imgur.com/frnXxyM.gif[/IMG]
[IMG]http://i.imgur.com/FoiToaZ.gif[/IMG]
(One gif could not possibly hope to convey my feelings about this)

Louis K Aug 2, 2014 08:41 PM

Nice screenshot! does that mean we can play JJ1 with high resolution like the JJ2?
Very interesting, but I hope it doesn't too distracting.

snzspeed Aug 3, 2014 03:03 AM

Quote:

Originally Posted by Violet CLM (Post 483481)
Jazz 1 Diamondus

resume TEASER MODE

mieli = puhallettu (to the second power!)

Most interesting teaser screenshot so far. :D

Love & Thunder Aug 3, 2014 05:57 AM

Taking another look at that, I don't remember that BG texture being in the original tileset(Although I haven't used J1E in a while). Another thing I just remembered is that Violet did J1LES, so maybe this update will feature JCS+? :O (Unless I'm reading too far into this)

XxMoNsTeRXM Aug 4, 2014 12:53 AM

Quote:

Originally Posted by Violet CLM (Post 483501)
Image and video hosting by TinyPic

golly it's like Newspaz's Sega Saturn hoax pics all over again

I saw a red rabbit in the picture, who else saw it? I guess that's the JJ1 Spaz?


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