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-   -   JJ2+ (Updated June 30, 2010) (http://www.jazz2online.com/jcf/showthread.php?t=17567)

cooba May 23, 2009 12:00 AM

  • All the little fixes like not being able to capture a flag with only one base present
  • pits
  • spectating
  • death on flag
  • playlog
  • Jailbreak + Pestilence + Domination (funny thing that none were actually invented by blur)

CrimiClown May 23, 2009 04:26 AM

My favorite feature is that it's a patchable tool, and at that, the only tool you need. No more alt-tabbing for Project Controller and stuff, just everything, built-in.

FawFul May 23, 2009 05:06 AM

my favourites are the time-based commands. the cycle commands. levellist. autostop,autocycle. changemusic command. countdown start. nomovement and such. i can't imagine playing jj2 anymore withouth it.. it would be really irritating.

Jerrythabest May 23, 2009 08:07 AM

Spectating, custom gamemodes (although they should really appear on the GIP :'( and no, I won't shut up about it) and the built-inness of everything we used to have tons of tools for.

Jerrythabest May 23, 2009 02:03 PM

Quote:

Originally Posted by Hunter (Post 447733)
Some GIP scripts show custom modes, you just need to enter the server through them.

Yeah, I know of those. But it's still not the 'real' GIP list. It's just some fancy script (usually PHP) joining the server to 'ask for' such details. IMO the listserver should serve a list that does not show 'CTF' when team battle is on. Ultimately, it should do this even for non-plussers (for example, I know that JJ2 won't display a gamemode for a server in the GIP list in certain situations... so the listserver could make use of this by making this situation true for the server in question and appending some spaces and the gamemode to the server's name so the gamemode ends up on approximately the right place).


And IIRC you can turn off spectating in your server if people are constantly chatting.

Grytolle May 24, 2009 02:30 AM

-all pure bugfixes
-lost flag-messages
-stats
-chatlog
-remote admin
-teambattle

jjjon123 May 26, 2009 10:08 AM

Can I PLAY on a DOM/Pestilence/Team Battle server without jj2+?

Grytolle May 26, 2009 12:58 PM

Quote:

Originally Posted by jjjon123 (Post 447874)
Can I PLAY on a DOM/Pestilence/Team Battle server without jj2+?

Why would you want that?:lori:

jjjon123 May 27, 2009 09:23 AM

Quote:

Originally Posted by Grytolle (Post 447890)
Why would you want that?:lori:

Cuz my version of TSF cant be plusified...

So if i play online should i play jazz2+ (non-TSF, i have it) or Tsf without jj2+?

Sonyk May 27, 2009 02:54 PM

Jazz2+, sans TSF. You won't be missing out on anything TSF adds since Lori isn't really ever used online and the memory enhancements are improved past TSF's enhancements with the patched executable.

DoubleGJ May 28, 2009 08:39 AM

You're forgetting the tileset limits, which I find way too small in 1.23. Especially when it comes to animations.

Sonyk May 28, 2009 09:17 AM

That's true, unfortunately, but since most multiplayer levels are designed for 1.23, it's not a terrible loss as TSF is almost always the better choice for single player. That said, I hope someone releases a JCS+ to help overcome that limitation once Blur starts working on single player enhancements.

Vegito May 28, 2009 10:42 AM

Theres a TSF version around there thats a little different than the most common TSF version. That must be your problem. Its likely you cant plusify cause of that :|

Stijn May 28, 2009 11:16 AM

Quote:

Originally Posted by Sonyk (Post 447935)
That's true, unfortunately, but since most multiplayer levels are designed for 1.23, it's not a terrible loss as TSF is almost always the better choice for single player. That said, I hope someone releases a JCS+ to help overcome that limitation once Blur starts working on single player enhancements.

That would not really need a JCS+, but rather a 1.23+ that can handle TSF levels and tilesets. The J2L and J2T file formats (1.23 versions) are entirely based on 1024-tile levels, and naturally the 1.23 Jazz2.exe is designed to handle those.

Troglobite May 28, 2009 06:43 PM

Quote:

Originally Posted by Stijn (Post 447938)
That would not really need a JCS+, but rather a 1.23+ that can handle TSF levels and tilesets. The J2L and J2T file formats (1.23 versions) are entirely based on 1024-tile levels, and naturally the 1.23 Jazz2.exe is designed to handle those.

Yeah, but I still want a JCS+ anyway.

Jerrythabest May 30, 2009 07:03 AM

Quote:

Originally Posted by Sonyk (Post 447935)
That's true, unfortunately, but since most multiplayer levels are designed for 1.23, it's not a terrible loss as TSF is almost always the better choice for single player. That said, I hope someone releases a JCS+ to help overcome that limitation once Blur starts working on single player enhancements.

I'm totally waiting for single player enhancements. And for offline multiplayer games. JJ2+ does too little (read: pretty much nothing) for those. :rolleyes:

DoubleGJ May 30, 2009 12:55 PM

Me too, but AFAIK it's down in the bottom of priorities.

Sonyk May 30, 2009 08:14 PM

Quote:

Originally Posted by Jerrythabest (Post 447984)
I'm totally waiting for single player enhancements. And for offline multiplayer games. JJ2+ does too little (read: pretty much nothing) for those. :rolleyes:

You're a very difficult person to read. And I mean that in the most literal way possible.

blurredd May 31, 2009 07:39 AM

Quote:

Originally Posted by Jerrythabest (Post 447984)
I'm totally waiting for single player enhancements. And for offline multiplayer games. JJ2+ does too little (read: pretty much nothing) for those.

More single player enhancements will come eventually. As for offline multiplayer games, use LAN instead of local play splitscreen.

Jerrythabest Jun 1, 2009 06:30 AM

Quote:

Originally Posted by Sonyk (Post 448003)
You're a very difficult person to read. And I mean that in the most literal way possible.

Whoops, I see what you mean.
Quote:

Originally Posted by BlurredD (Post 448013)
More single player enhancements will come eventually. As for offline multiplayer games, use LAN instead of local play splitscreen.

But then destructable blocks don't respawn :(

djazz Jun 3, 2009 09:57 PM

... and you can't push crates or boxes/rocks either in LAN/Internet play!

Jerrythabest Jun 4, 2009 03:36 PM

And my downloads go slower :(

Black Ninja Jun 5, 2009 09:17 AM

Unless your home network is truly horrible, downloads should be lightning fast over a LAN game. At my house anyway, I barely even see the download screen before I'm ingame.

djazz Jun 5, 2009 09:21 AM

Dunno if this is a plus-related bug but, when you are being teleported and fall into a pit (event 255 at right bottom), you die, but not respawn. You just lie there can't do anything! The kill-command don't work either, you just flying in the bottom and get hurt.

Stijn Jun 5, 2009 09:49 AM

Quote:

Originally Posted by JJ2+ Readme
Start positions, warp targets, and platforms should not be placed too close to the bottom of a level since this may cause clients to get stuck at the bottom. Warp targets where players can fall into a pit without landing on a platform must especially be avoided.


djazz Jun 7, 2009 02:31 AM

Isn't it any way to fix this issue?

Jerrythabest Jun 7, 2009 03:29 AM

Quote:

Originally Posted by Black Ninja (Post 448167)
Unless your home network is truly horrible, downloads should be lightning fast over a LAN game. At my house anyway, I barely even see the download screen before I'm ingame.

I meant other downloads, not JJ2-related :p

CrimiClown Jun 7, 2009 04:23 AM

Quote:

Originally Posted by DJazz (Post 448244)
Isn't it any way to fix this issue?

My best guess is to remove the 'falling face-first' command/animation... but I doubt that's easy to pull off. The whole face-first fall is what causes the problem, since people don't die in that fashion. For example, in B1, when warped to the Seekers, you can get hit infinitely and you'll only get hurt once, when you actually hit ground (removing the face-first falling command).

blurredd Jun 7, 2009 07:15 AM

The warp issue is fixed when Plus Only is enabled. This has been the case since April 3, 2008. Of course if a level requires Plus Only to solve this issue, it won't be playable by those who aren't running JJ2+. So your best option is to avoid placing warp targets that have an unobstructed path to a pit.

Troglobite Jun 7, 2009 06:52 PM

Quote:

Originally Posted by EvilMike
I’ve got a detailed outline (I always make outlines) for a new story but I don’t intend to do anything with it for quite a while. Basically I have ideas for plot, but not for gameplay. I think it will be a year or two before I start working on anything new – there’s just no motivation right now. If jj2+ ever adds new single player features, I’ll definitely take advantage of them though. That’s one thing that will make me interested again.

If this isn't a reason to add single player features to jj2+, I can't think of one.

Violet CLM Jun 7, 2009 07:05 PM

Or just general changes that would make everyone's lives easier, like getting layer 8 to move when not textured.

EvilMike Jun 7, 2009 07:10 PM

That would probably mess up the layer 8 in a ton of levels though. There would need to be some sort of flag to enable that.

Violet CLM Jun 7, 2009 07:21 PM

Layer 8 has default x and y speeds of 0, so if someone has changed them, it's because they wanted the layer to move. I'm pretty sure battle1's background was meant to look like battle3's. If a flag is necessary, though, the stars checkbox would work well, because it doesn't do anything if there's no textured background.

Stijn Jun 8, 2009 12:29 AM

There's plenty of room in the J2T file to add another checkbox, instead of overloading existing options.

blurredd Jun 8, 2009 08:07 AM

I would probably want a single checkbox that fixes all common level problems including the textured background x and y speeds being controlled by layer 5. Though a JCS+ would help...

TechnoPauluz Jun 10, 2009 10:53 AM

Just an Idea that can be done?:

If a player got sugar rush a Flickering "S" or a Flickering "R" is added periodly to his name. That would be great for my superfrogging gamemode!!!O+ :rolleyes: and sure for other thingies ;)

Even coowler is a fast color changing skin or name or AURA!! when having sugar rush. :D

Black Ninja Jun 11, 2009 12:42 AM

Quote:

Originally Posted by TechnoPauluz (Post 448366)
Just an Idea that can be done?:

If a player got sugar rush a Flickering "S" or a Flickering "R" is added periodly to his name. That would be great for my superfrogging gamemode!!!O+ :rolleyes: and sure for other thingies ;)

Even coowler is a fast color changing skin or name or AURA!! when having sugar rush. :D

Even though this post made Noah Webster turn over in his grave, I have to admit that having some form of indicator as to who has a sugar rush would be pretty cool. Not necessarily very useful, but cool.

Cpp Jun 11, 2009 03:19 AM

A visual effect would be much preferred over a cheap name/text effect. I would personally attach some existing lightning effects to the player sprite.

Jerrythabest Jun 11, 2009 05:45 AM

Attach an alarm sound to the player ;)

MEEP! MEEP! MEEP! DEATH APPROACHING! :P

Troglobite Jun 11, 2009 12:47 PM

Quote:

Originally Posted by Jerrythabest (Post 448387)
Attach an alarm sound to the player ;)

MEEP! MEEP! MEEP! DEATH APPROACHING! :P

I think this should happen when people fall into a pit, seeing as that's a more certain death than someone with a sugar rush.


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