![]() |
Quote:
look at that double HUD. P.S. then.. JJ2 - horizontal split. JJ1 - vertical split(?). |
Quote:
|
I can't wait to see all the new features in action! :D
|
Quote:
|
I got an idea for JJ2+, can you add to display hearts above the player's name in Multiplayer, and you can enable or disable that?
|
That would seriously impact how most multiplayer matches are played. It can be done in a .j2as pretty trivially, but I don't think it's something we'd want to put in the game proper, even as an option.
(We're considering whether we want to find some way of indicating that another player is currently chatting, though, in case people have strong feelings about honor and chat kills. No decision yet.) |
Quote:
Worf approves. |
Quote:
|
Hi! I have a simple question. How exactly do I use my mouse for aiming? I have it enabled in the Plus options, but I still cannot aim with my mouse? I also see that you can setup mouse binds, but they don't actually work? For example, I cannot fire with my mouse even though it is bound properly? It's like the game doesn't see my mouse at all.
I use version 1.23 + the latest Plus version Thanks for the help |
In Single Player mode, mouse aiming is enabled only in levels that allow it.
|
Ah, okay, thanks for the reply.
|
happy update anniversary
|
Here's an idea, pardon if it's stupid, but why not add MUCH more letters to jj2, such as arabic, chinese, or cyrilic, perhaps? If someone's able to draw them, that is.
Also, I would be happy to see letters like Đ,Č,Ć and Ž БГДЂЖЗИЉЊПЋУФЦЧџШ, and much much more :( |
That's in the plans (sort of).
|
yay(?) :)
|
Mysterious plans (we aren't supposed to know ;O )
|
Arabic would be nice, given the number of players who speak it, but for obvious reasons it's very unlikely to happen anytime in the near future (going right to left, symbols that change appearance depending on preceding and following symbols, &c.). There are currently no known active Chinese JJ2 players, or any other players from the Asian countries that use their own alphabets, so while technically we probably wouldn't mind implementing the appropriate character sets, it's not a priority, and I doubt anybody would feel dedicated enough to draw them. Cyrillic makes none of those problems and will probably be the first distinct alphabet to be implemented, although it's hard to even estimate when that would be. Out of the other letters you mention, Đ was always available in JJ2, and the other three should make it in even before the Cyrillic. A problem we'll run into in all of the aforementioned cases is the Windows-1252 encoding used by JJ2, which UTF-8 is not compatible with, and which is basically not expansible. There will be multiple incompatibilities with the existing parts of code that do anything related to text, from obtaining input to displaying it on the screen, because everything in JJ2 assumes single-byte characters. Therefore, yes, we have extending the character set in plans, but it will involve much more work than just drawing the glyphs and most people appear to be doing fine without them, so it doesn't look urgent.
|
Quote:
Pardon again if this post is stupid :P |
Did v5.0 appeared? z (A player of Jazz Jackrabbit 2 +) showed me this: http://postimg.org/image/6dr7tz351/
Note I am desperately searching for a download. |
No, that's fake.
|
Quote:
The main reason I'm waiting for it is the new method of posting ladder pics to jjnet :) |
Quote:
But yeah, it's taking long, and we don't like that either. |
![]() |
I know I shouldn't bombard people with suggestions, but here's an idea I can't forget.
The morph crates always go Jazz->Spaz->Lori. In addition to this, there could be crates that morph only to a specific character. The crates could show the character's face to show who you are morphing into. |
Quote:
Overall, it sounds like it would have a rather niche use (like tests where you have to hit a morph in the middle. It could probably help with making the jazzspaz test work in TSF, though it would require additional morphs or scripted morphs at warp targets.) I don't reject the idea, just that it sounds low priority (I do a lot of the new in-game spritework.) I think a character morph that would be more practical towards backwards compatiblity, is to have a spriteless one where you walk into it to morph (much like the frog morph, as long it isn't coop/sp only). And the number parameter effecting what character you'll change into. I suppose a bird one could be thrown in there too. But I'm no programmer, so maybe it's not possible. [IMG]http://s16.postimg.org/f1d24upqp/anim0003_EDIT.gif[/IMG] |
Quote:
|
Not to derail, but I can't seem to start my own thread. Can someone help me get online on OS X? I managed to get the game to run on Yosemite with wine. I believe I patched it correctly with wine but I'm not sure. I can't seem to get the online tools to work though. Any help is appreciated.
|
Quote:
Sadly I can't help since I'm not a OS X user. |
I have found a bug in jjDrawSprite and onDrawLayer. They won't draw anything from sets MENU and VINE or they just draw an exclamation mark from MENUFONT.
|
Quote:
|
Ah, I see. So I have to create a custom object and use determineCurAnim to draw the desired sprite?
|
No, you just have to load a sprite before drawing it. For example, the following code will, with no side effects, initially load the
MENU set so that it can later be used in jjDrawSprite and jjCANVAS::drawSprite function calls:Code:
void onLevelLoad() { |
Now I get it. Thanks for explaining it. :-)
|
Any more screenshots on jj2+ beta v5.0? As it is more than an year from the last update, it's sure a great update.
|
Idk if this is possible to pull off, but, can you make 2 way tubes for JCS? Or is it atleast possible with angelscript?
|
Jelly Jam: Yeah, that's no problem with AS. What you want to do is use
jjParameterSet to set the X (or Y, depending) speeds of the sucker tube events to face whichever direction you need. So if you're on the left side of the tube, call a function to set the X speeds to positive; if you're on the right side, set them to negative. |
Quote:
+ I have 1.23, 1.24 TSF and 1.24 Xmas - I have all editions. + I installed it July 2013, I guess. But PC has no major changes - except 2 recovery processing. + I use Windows 8.1 Single Language. + No oddity. JJ2 works very well in all versions. And so here it is, I still can't install JJ2+ :( I'm reading the post from here nowadays, and the news look like exciting. Wow! |
Quote:
Did you extract all the plus files out of the Zip, and put them inside the corresponding JJ2 folder? This is essential. For convenience and making sure you don't miss anything, use Ctrl + A to copy all files. After that, did you use plusifier? You also need this to make plus. It'll create jazz2+ exe. If you try to use plusifer when the plus contents aren't in the jj2 folder (and having the zip itself in the folder doesn't count, you have to extract it), it won't work. I also advise getting the October 2013 version. It hotfixes some annoying bugs. If you get the application error when opening JJ2+, that's a normal plus bug. There's a way to work around that. |
Quote:
And when I try to install 1.23, I got this: [IMG]http://i.hizliresim.com/z2QQLR.png[/IMG] :( |
Are you sure that jazz2.exe is in the same folder as plusifier.exe? What is its filesize? Can you share a screenshot of its main menu?
|
| All times are GMT -8. The time now is 09:54 AM. |
Powered by vBulletin® Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
JCF © 2001-Infinity Jazz2Online