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New palettes! (Courtesy of N8 on mugenguild)
[IMG]http://www.newwavemugen.com/~aokmaniac13/misc/pal1.png[/IMG][IMG]http://www.newwavemugen.com/~aokmaniac13/misc/pal2.png[/IMG][IMG]http://www.newwavemugen.com/~aokmaniac13/misc/pal3.png[/IMG][IMG]http://www.newwavemugen.com/~aokmaniac13/misc/pal4.png[/IMG] Left to right: Original, Random, Abysmal, Precious Metals |
[IMG]http://www.newwavemugen.com/~aokmaniac13/misc/jazz1.png[/IMG]
I like this project, JJ2 sprites are quiet similar to Sonic Battle's sprites. With some edit on the colors of them, there should be a really cool Jazz vs. Sonic project. ;-) By the way what is it will be? JJ chars against each other? By the way, I'm using mugen too, and I'm a member and some kind of co-leader of that Project X (X-Men Project). I'm doing spriting job, just didn't worked much in the past months. ((-), I'm not that tough as other spriting guys, who can finish a fully edited capcom style character in a half year period) I was wanted to make a JJ project with gamemaker few years ago, but I gave up, Here's what remained (maybe, it will help a bit): [IMG]http://img492.imageshack.us/img492/6256/jj2turtle6fk.png[/IMG] Just the simple walk anim of the normal turtle, and a very simple sprite edit on that turtle. (gun drawed by me, this is why it's sux :lol: ) I've got some ripped sprites of Jazz too, but I'm sure you already have them. :rolleyes: Quote:
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You do know Sonic Battle is 32-bit, right? =P
BTW, which characters will be in this? |
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A white Lori! ;D I wish it was possible in JJ2...
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The GBA is capable of 32 bits, the actual character sprites just don't use as much individually. If you've ever done any programming or hacking on older consoles, you'll find that changing a single color in the main character's pallette can screw up a lot of other objects in the level, because of the limited amount of colors.
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