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-   -   I need comments on my levelpack (http://www.jazz2online.com/jcf/showthread.php?t=12284)

Sacrush Feb 8, 2005 11:39 AM

When making a pack be sure that every level is different like: one level is shooting and running and jumping, another level has a lot of puzzles, A level where you need to find triggers, A swimming level, a fly level.

When all levels has something different and special you won't get bored after 2 levels but keeps on playing because all levels are different and special. Hope that help's

And pageclaim!

LittleFreak Feb 8, 2005 12:17 PM

For the bug guide thing, I still didn't get the time to do it, and tomorrow I don't have time aswell, so maybe the best thing is to let Cooba help you with tilebugs.

Violet CLM Feb 8, 2005 12:32 PM

For what it's worth, you don't have to do all of this. We're just listing the stuff that we like because it's different and unused. I doubt there are very many packs which use everything good.

Bjossi Feb 8, 2005 12:36 PM

Quote:

Originally Posted by Lem_Gambino
What I'd like to see is less Monkeys near the end of the Jungle level. Hate them so much...>_<

And no witches! The one in the Diamondus level (I think there was one) is a total pain if you don't cheat.

I found them easy to beat, just run under them and punch upwards, or use good timing and kick them with Spaz. ;)

Quote:

Originally Posted by Lem_Gambino
...Now I feel really stupid. XP

There was one area in the Jungle Level that I couldn't get to, I'm guessing it's Jazz's path through that level.

I didn´t do anything like that as far as I can remember, maybe it´s a secret. But there might be certain areas were you need punching upwards to get there.

Quote:

Originally Posted by Unknown Rabbit
For what it's worth, you don't have to do all of this. We're just listing the stuff that we like because it's different and unused. I doubt there are very many packs which use everything good.

I know. But imo you guys have rather high requirements. It´s impossible to make all people happy. Some want witches, some don´t, some like linear, some don´t etc. etc.

I´m going to take alittle brake from my level to get further inspiration. Maybe 1 - 2 days.

Violet CLM Feb 8, 2005 12:39 PM

Well, we have been making levels for six years. We're bound to have gotten to the point where we like seeing stuff which is new and different, or at least not just old and normal. I personally like witches, and some linearity, but overdosing on either one can be dangerous.

Bjossi Feb 9, 2005 04:03 AM

That´s true, Doom 3 did that well. :p
But this level I´m making is a non-Epic tileset and the design will hopefully both catch the eye and interest.

Sacrush Feb 9, 2005 09:22 AM

I hope so. Good luck on it. :p

Bjossi Mar 13, 2005 10:06 AM

I wanted to note that progress is extremely slow, I have rarely turned on the computer for weeks because school is getting in the way. :(

I got alittle free time now.


Btw, the map will be alittle empty looking but hopefully fun to play. I´ll try to finish in my easter vacation which is 10 days and will start after 5 days.

It won´t be easy tho, harder than my previous ones. When it´s finished, I´ll ask for testers.

I just wanted to post for those who are interested. :)

LittleFreak Mar 13, 2005 10:59 AM

Good to hear you're still working on it. ;)

Anyways, I'm open for testing.

Bjossi Mar 13, 2005 12:54 PM

Ok, I think I´m maybe 50% done.

I used 7th Lavafall tileset, I think it´s pretty cool. :)
The level won´t be one of the longest I´ve made, but hopefully fun. It´ll be very hard, extra lives will only be available in secrets, there will be almost none checkpoints, rather few carrots so watch your back to save health.

Food types will be donuts and cup cakes, ammo types are freezer and toaster.
This is the main info, the level will be done most likely before May. It might slow down again if I lack ideas.

LittleFreak Mar 14, 2005 06:18 AM

Sounds very cool, I especially like the fact that it's going to be difficult. :)

Good luck with the remaining 50%. ^^

Bjossi Mar 14, 2005 10:34 AM

It might be close to impossible...:p

cooba Mar 14, 2005 11:17 AM

Why do I feel he put in InstaKill? :(

Bjossi Mar 14, 2005 12:28 PM

What´s that...?
No, it´ll be hard because there won´t be many carrots and the enemies will be quite many times placed in the way that makes it hard not to get hit. ;)

But freezer and toaster ammo make it a bit easier, freez´em then melt´em. :)

This map will be frustrating for some people btw. :p


Progress is going very well at the moment. It´s 90% likely I´ll finish it in the easter vacation.
I forgot to mention, there will be quite many texts, sort of a info computer notifying you about the environment and what to do.


And it´ll look pretty aswell, don´t worry. ;)

LittleFreak Mar 15, 2005 05:56 AM

You can get InstaKill by using CTF bases and (I think) 3D spikeballs in combination. Jazz gets instantly killed that way. I forgot how to exactly make them though. To see instakill "in action", check out FSP and play on hardest. Fall into the lava, and voila.

The plans about your level sound very cool, I'm really looking forward to it. ;)

And don't worry, you'll this time get a review from me as soon as I played. ;)

Bjossi Mar 15, 2005 06:55 AM

I got a question tho, it´s for those who have used the 7th Lavafall tileset. What does the tiles in line 20 of the tileset do? (counted from the top)

I´d think they´re tunnels or something.

LittleFreak Mar 15, 2005 07:52 AM

I don't exactly know, but they're masked, so you could use them as floor tiles. Maybe also as sucker tubes?

Bjossi Mar 15, 2005 07:58 AM

I use the small tunnels as sucker tubes, but there aren´t any yet, just in two places.
I think the tiles are more like sucker tubes, you can see the author included y-axis tiles of the strange tile type.

I might use them as windows too if I put a whole corridor into layer 3. :p

cooba Mar 15, 2005 08:18 AM

They indeed are sucker tubes.
Quote:

Originally Posted by Bjossi
No, it'll be hard because there won't be many carrots and the enemies will be quite many times placed in the way that makes it hard not to get hit.

Just don't make it one enemy per one tile in a 20 tile row.

Bjossi Mar 15, 2005 09:33 AM

I´m guessing you still haven´t played my levels.
I´m not a n00b you know. ;)

I place the enemies in the way that you sometimes might need to react quickly or you have to use your jazz skills.

Spamming enemies into each available tile doesn´t make a level hard.

LittleFreak Mar 15, 2005 09:39 AM

Good to hear so. ^^

It seems you read my review about the last pack carefully, which I appreciate. ^__^

Again, good luck.

Bjossi Mar 15, 2005 09:53 AM

Thanks.
7th Lavafall is quite cubic tileset so I hope I won´t make tilebugs this time...:p

When I look at the tileset I see more and more tiles that I haven´t noticed the usability of.
But to save my level from getting ruined, I decided to leave them out. As many of you know, adding new tiles to a complete level may often ruin it´s look and gameplay. It´s alot better to add the tiles as you´re building the level and sticking to that way.

90% is now to 95% likely that I´ll complete it between 18th and 28th March.

cooba Mar 15, 2005 09:55 AM

Quote:

Originally Posted by Bjossi
As many of you know, adding new tiles to a complete level may often ruin its look and gameplay. It's a lot better to add the tiles as you're building the level and sticking to that way.

I don't know where you learned that, but it's a lie.

Bjossi Mar 17, 2005 10:29 AM

I´ve finished close to all the 64 x 256 space I get.
If I´m in the mood, I can finish the level tomorrow and then ask for beta testing. :)

cooba Mar 17, 2005 10:32 AM

Fine. ;)

LittleFreak Mar 17, 2005 10:32 AM

YAY! =)

Bjossi Mar 17, 2005 12:54 PM

Level finished. The idea I had, didn´t fit anywhere so I cancelled it and went to finish the level instead.. :(
Do you want me to send you by email? If so, can you tell me it?

cooba Mar 17, 2005 12:57 PM

coobshop@gmail.com and presumably pht2@gmx.de

Bjossi Mar 17, 2005 01:06 PM

Sent to both emails. :)

LittleFreak Mar 18, 2005 04:01 AM

I received it. :)

At the moment I also have two age of empires levels to betatest, so it'll most likely take some time. As soon as I played you get my feedback though. ;)

Bjossi Mar 18, 2005 09:51 AM

If you downloaded the version where I forgot to remove the test start positions, there should be an email with the fixed version.

LittleFreak Mar 18, 2005 10:06 AM

I got both. I did not play yet though.

Bjossi Mar 19, 2005 07:20 AM

I´d like to hear what you think, I´m getting a bit impatient.
Also, JJ2 levels are usually not very long. ;)

LittleFreak Mar 19, 2005 07:23 AM

I started to play, but did not finish it yet.

The first impression was good, I like how strategically the enemies were placed, very difficult in some places.

I was also surprised there was a little story in the readme, and I also noticed some puzzle elements.

The eyecandy is not so good. It looks alright, but more could be done with the tileset.

No tilebugs, apart from some with lava tiles.

I hope that's enough to get you satisfied for now, I can't say more about it as I did not finish yet.

Bjossi Mar 19, 2005 08:39 AM

Tell me what tiles I could use to improve the eyecandy when you´ve finished. :)

LittleFreak Mar 19, 2005 10:29 AM

Quote:

Originally Posted by Bjossi
Tell me what tiles I could use to improve the eyecandy when you´ve finished. :)

I'll look at the tileset and see if I can get some ideas. It's mainly the background which is too empty imo, the sprite layer is nice. ^^

Bjossi Mar 19, 2005 11:37 AM

That´ll be hard to do because I´ve used layer 1, 3 and 5 for the sprite eyecandy...

That gives me less possibilities. If you want more background eyecandy, I´ll have to do serious tweaking to free a layer.

Or I can add more eyecandy to the already ones but they´ll have same x and y speed which won´t be very cool.

LittleFreak Mar 19, 2005 11:45 AM

You could simply add more houses to layer 6 and maybe to layer 7 also, and give it other properties. :P

cooba Mar 19, 2005 12:00 PM

Cooba to the rescue

Bjossi Mar 19, 2005 01:19 PM

@LittleFreak: Yes, I could do that. But I want to get the total list of things so I can fix everything in one go. Is there anything else that could be better? Less or more carrots to Easy difficulty? You name it. ;)

@Cooba: Where´s the rescue...? :p


Btw, what music would fit with the level? It doesn´t have to be music that comes with the game.


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