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-   -   Tweedle Boss Sprites.... (http://www.jazz2online.com/jcf/showthread.php?t=13035)

PhAyzoN May 21, 2005 11:42 AM

Pageclaim
 
oops :P

LittleFreak May 21, 2005 11:45 AM

Idiot
 
Oops.

fiendmm++ May 21, 2005 02:20 PM

Quote:

Originally Posted by Pyromanus
[IMG]http://users.pandora.be/pyromanus/JJ2/boss-tweedle-dancing.gif[/IMG][IMG]http://users.pandora.be/pyromanus/JJ2/boss-tweedle-hurt.gif[/IMG][IMG]http://users.pandora.be/pyromanus/JJ2/boss-tweedle-magnet.gif[/IMG][IMG]http://users.pandora.be/pyromanus/JJ2/boss-tweedle-magnetstart.gif[/IMG][IMG]http://users.pandora.be/pyromanus/JJ2/boss-tweedle-magnetstop.gif[/IMG][IMG]http://users.pandora.be/pyromanus/JJ2/boss-tweedle-shootjazz.gif[/IMG][IMG]http://users.pandora.be/pyromanus/JJ2/boss-tweedle-shootspaz.gif[/IMG][IMG]http://users.pandora.be/pyromanus/JJ2/boss-tweedle-spinkick.gif[/IMG][IMG]http://users.pandora.be/pyromanus/JJ2/boss-tweedle-standing.gif[/IMG]
dancinghurtmagnetmagnetstartmagnetstopshootjazzshootspazspinkickstanding


I am interested what method you used to extract the sprites

I used memory modification and no operations(a debugger(softice)) I will post how I did everything soon I am writing a tutorial as we speak.

PhAyzoN May 21, 2005 05:43 PM

SmallWacko
 
Quote:

Originally Posted by LittleFreak
Oops.

Oops.

n00b May 21, 2005 07:13 PM

Quote:

Originally Posted by Pyromanus
[IMG]http://users.pandora.be/pyromanus/JJ2/boss-tweedle-dancing.gif[/IMG][IMG]http://users.pandora.be/pyromanus/JJ2/boss-tweedle-hurt.gif[/IMG][IMG]http://users.pandora.be/pyromanus/JJ2/boss-tweedle-magnet.gif[/IMG][IMG]http://users.pandora.be/pyromanus/JJ2/boss-tweedle-magnetstart.gif[/IMG][IMG]http://users.pandora.be/pyromanus/JJ2/boss-tweedle-magnetstop.gif[/IMG][IMG]http://users.pandora.be/pyromanus/JJ2/boss-tweedle-shootjazz.gif[/IMG][IMG]http://users.pandora.be/pyromanus/JJ2/boss-tweedle-shootspaz.gif[/IMG][IMG]http://users.pandora.be/pyromanus/JJ2/boss-tweedle-spinkick.gif[/IMG][IMG]http://users.pandora.be/pyromanus/JJ2/boss-tweedle-standing.gif[/IMG]
dancinghurtmagnetmagnetstartmagnetstopshootjazzshootspazspinkickstanding


I am interested what method you used to extract the sprites

Bwahahaha! Now I shall run off and make a subpar platformer staring Tweedle in Gamemaker! An evil older than croutons has been unleashed!

Oh, and thanks Pyro.

SpybunnyCC May 22, 2005 12:27 AM

i have the program unfreeze to make animated gifs but i cant do it so nice;)

ThunderPX May 22, 2005 01:27 AM

Quote:

Originally Posted by n00b
Bwahahaha! Now I shall run off and make a subpar platformer staring Tweedle in Gamemaker! An evil older than croutons has been unleashed!

Oh, and thanks Pyro.

Tweedle must be playable. XD

Ragnarok! May 22, 2005 01:34 PM

Is there any way that someone could get the boss to work, or any of those other sprites, so we can see them in JJ2 and so that they would work?

Iam Canadian May 22, 2005 01:45 PM

I imagine the anims.j2a file could be hacked and unused sprites put in place of used ones (don't quote me on that, though; I know little to nothing about our capacity to hack this game). However, we couldn't use Tweedle or any of the other scrapped sprites as they were intended to be used, because the programming that would make them work isn't in the game's code. (Again, as far as I know, which is not far) So for instance, Tweedle has no behaviour, (although his sprites seem to indicate he would have been a very interesting foe to battle) and the potions and what have you have no function.

Black Ninja May 22, 2005 07:34 PM

Nice find(s). Look for a laser shield box.

cooba May 23, 2005 06:22 AM

Quote:

Originally Posted by Iam Canadian
and the potions and what have you have no function.

Pyro is capable of making the potion work with MCEs.

ThunderPX May 23, 2005 06:24 AM

Quote:

Originally Posted by Cooba
Pyro is capable of making the potion work with MCEs.

What does it do?

LittleFreak May 23, 2005 06:50 AM

Quote:

Originally Posted by Cooba
Pyro is capable of making the potion work with MCEs.

I'd like to see that.

cooba May 23, 2005 06:52 AM

...guess what, so would I.

fiendmm++ May 23, 2005 04:07 PM

UPDATE: I am now putting the method into a program due to the high volume of interest rather than teach the whole community the hack.

Baggers May 24, 2005 02:37 AM

Excelent, im very interested in this, will be great to be able to get more sprites to help my modelers

Sonyk May 24, 2005 04:26 AM

Many people would love you for doing such a thing. I'd like to see what's in the .j2a file myself.

fiendmm++ May 24, 2005 03:53 PM

here is the program: http://www.geocities.com/jazz2housegeo/SpriteRpper.ZIP

Hybrid May 24, 2005 04:39 PM

DUDE THIS IS SO AWESOME ++++++++++++++++ THANK YOU :D :D :D :D

Radium May 24, 2005 04:41 PM

Very nice. I'll wait for UR someone to find out what all the numbers are, though.

Odin May 24, 2005 04:52 PM

Awesome.

EDIT: Because Geocities can be flaky when a whole bunch of people hit it at once, I decided to make a mirror of SpriteRpper.zip. Only use this is the main Geocities link doesn't work.

http://www.citlink.net/~dennismac/SpriteRpper.zip

I'm sure Viper doesn't mind. :)

n00b May 24, 2005 05:08 PM

This is good indeed.
Maybe we should start a ripping project where we get groups of people to just rip everything in a set of values(0001-0100 for example) and thenstart compiling sheets so fans without the game can start using the sprites as well. Plus it'd help out the "Make Jazz Jackrabbit More Well Known Tour '05".
EDIT-Chuck's(Which I am guessing is the green Hip Hop's name, since there is some confusion on the matter) sprites begin at 2645 and end at 2823, for those who wanted to know.

Pyromanus May 24, 2005 05:24 PM

Quote:

Originally Posted by n00b
This is good indeed.
Maybe we should start a ripping project where we get groups of people to just rip everything in a set of values(0001-0100 for example) and thenstart compiling sheets so fans without the game can start using the sprites as well. Plus it'd help out the "Make Jazz Jackrabbit More Well Known Tour '05".

For starters, I have all sprites in animated gifs, at one point I lost all lori's and jazz's sprites. All the rest i have. I still plan to release em in a proper manner. The only thing keeping me from releasing the stuff I found, are big school projects and other personal projects that are slightly more important. So, after my exams (1 month from now) I'll be able to start building a site or somthing like that with info about the sprites that are in no way possible to load with ViperMM's application.

For example: JJ2 should have had bonus stages like in JJ1, all sprites are still included .

n00b May 24, 2005 05:49 PM

Just wondering, since there were plans for Eva to be playable, do you know if her head graphic is still in the game? I get a big blank hole after Spaz's head sprites(Which is the last of the heads in 1.23 which in this order goes: Chuck,Flip,Frog,Jazz,Spaz)
And By head, I mean the little Animation that accompanies your current count of lives.

Blackraptor May 24, 2005 05:59 PM

Really cool stuff. I found a bunch of awesome sprites with this.

Wonder why Chuck 2 isnt playable via morph box though, so far I found his color coded box and the head sprites..

n00b May 24, 2005 06:41 PM

Whats odd is I can't find any sprites for enemies,bosses, Chuck 2, and the frog.
Does anyone know the values for those?

minmay May 24, 2005 06:53 PM

2919 is really cool. REALLY cool. For those that don't want to go to the trouble of putting it in, it's one of those oddly colored gems.
I imagine that 1060 (and 1080) could be used well in screenshot edits.
2480 - An odd sprite of a vertical unused gun. Well worth looking at.
2489 - I have no idea what this is supposed to be but most people will be interested in it since it has no clear relation to anything in JJ2.
2555 - Similar to 2489, except colored differently.
2580 - Is this what I think it is? A diagonal shot from an unused gun. :eek:
2581 - 2581, only angled even MORE oddly.
2582 - Another one of these, at another odd angle.
3190 - Just so everyone knows, here's the "Chuck box," even though Chuck is the other bird. In other words, this is the "(name of the other bird) box."
3095 - Yeah, it's the TNT box.
3089 - Nothing unique, but you should definitely look at this one.
3060 - Great. This post is going to be excessively large if I keep finding weird stuff.
3314 through 3321 - Look! See!
2980 - The "Super" version of that oddly colored gem. Apparently, this item is related to the Red Gem and could probably be brought into JJ2 without any trouble.
0483 - Many people fuss over "Big "B's"" so I feel it necessary to point out their number.
0673 - WOOHOO! MYSTERY SOLVED!
0674 - Those that have poor eyesight should look at this instead of 0673.
0675 - Marks the beginning of the Jazz sprites.
1373 - Marks the beginning of the Spaz sprites.
2050 - Last of the Spaz sprites, only to begin the sprites of the small songbird that Spaz eats and the small spaceship that he shoots. For those that have never stood still for more than a few seconds, they're used in idle animations for Spaz.
2073-2082 - These go together to make a strange animation.


Okay, it's getting late now and my fingers are tired. Having tried about 2000 different sprite entries (not knowing how long it took), I have found a few interesting things. I will find more tomorrow, I promise.
Oh, and I think I know the reason the Laser Shield causes crashes, but I want to look into this before I reveal it. ;)

n00b May 24, 2005 06:59 PM

Nevermind, apparently, SpriteRipper crashes after Spaz's head, unless I put in each value one after the other in sucession(for example: 91, than 92, I can't skip to 93(those values were just chosen for the explanation and have nothing to do with the problem). And apparently, the enemy sprites are after Spaz's head. Ugh. No more skipping by fives. My fingers are going to be sore next morning.
EDIT- This apparently does not go past the fish enemy which, sadly, is the enemy exactly after Spaz's head.
EDIT2- Nevermind Again, after Spaz's head is whatever else is in the level. For example, if Devan(devil boss, not robot) is in the level, you get his sprites after he is activated.(Which includes him using a flairerang(sp?)-esque object.It's sad because it was never programmed with him and could have ammounted for a much harder boss.Other oddities include sprites of Devan warping with his gun.)

Blackraptor May 24, 2005 08:22 PM

Quote:

Originally Posted by minmay
2489 - I have no idea what this is supposed to be but most people will be interested in it since it has no clear relation to anything in JJ2.


Its the replacement for the ElectroBlaster in the OEM version of jj2 (thanks lrk)

Violet CLM May 24, 2005 09:41 PM

...technically the Electro Blaster is the replacement for it, but whatever.
Sounds like I'll have to take a look at this, even if I've probably seen a lot of it already.

Violet CLM May 24, 2005 10:01 PM

Quote:

Originally Posted by minmay
2919 is really cool. REALLY cool. For those that don't want to go to the trouble of putting it in, it's one of those oddly colored gems.

At a glance, it's a combination of the red, green, blue and purple gems... probably some sort of mystery gem event which got scrapped for looking ugly. It may have been replaced by Gem Crates (I think crates came before barrels, although I don't remember why).
EDIT: Wait, no, it's 1.23 style, so they were considering using it at least through OEM...
Quote:

I imagine that 1060 (and 1080) could be used well in screenshot edits.
Yeah. Pyro, I thought you said only Spaz could do that?
Quote:

2480 - An odd sprite of a vertical unused gun. Well worth looking at.
That's the Fireball gun from OEM, and the only weapon JJ2 (in the way of destruct blocks) actually recognizes as Gun8. Fun.
Quote:

2489 - I have no idea what this is supposed to be but most people will be interested in it since it has no clear relation to anything in JJ2.
Blade Gun from OEM, Gun9, as people have said.
Quote:

2580 - Is this what I think it is? A diagonal shot from an unused gun. :eek:
You can shoot diagonally underwater, remember?
Quote:

2581 - 2581, only angled even MORE oddly.
2582 - Another one of these, at another odd angle.
I'm not sure about these. Interesting.
Quote:

3314 through 3321 - Look! See!
Crate fragments?
Quote:

2073-2082 - These go together to make a strange animation.
Hmm. It reminds me of the cloud from the coin warps, although I doubt those would have actually exploded.


These are just the sprites loaded for every level, right? Could some kind person give me the number for Spaz's head so I can start looking at the cool stuff?

Puffie40 May 24, 2005 10:38 PM

Quote:

Quote:
2581 - 2581, only angled even MORE oddly.
2582 - Another one of these, at another odd angle.


I'm not sure about these. Interesting.

Quote:
3314 through 3321 - Look! See!


Crate fragments?
I'm pretty sure those are both crate fragments. Buttstomp a regular and weapon crate and you will see those.

Pyromanus May 25, 2005 05:14 AM

3552 is the start of the dynamic section of memory, by changing the fish event you'll be able to see what every event loads.

About thos gems tho : there are only 2 gems sprites (and their frames) the normal one and the big one, "but there are red, blue, green and purple gems" you say. well the reason the gem looks messed up is because it uses a different pixelinfo, so it messes up the colors, their relative offset is correct tho, so you could shift the pallet till the start of the green,... color

cooba May 25, 2005 05:53 AM

Quote:

Originally Posted by Unknown Rabbit
Quote:

Originally Posted by Defost
2580 - Is this what I think it is? A diagonal shot from an unused gun.
2581 - 2580, only angled even MORE oddly.
2582 - Another one of these, at another odd angle.

I'm not sure about these. Interesting.

+15 crate fragments.

Stijn May 25, 2005 06:00 AM

What's 3043-3074?

cooba May 25, 2005 06:03 AM

Quote:

Originally Posted by sers^^
What's 3043-3074?

Remains of frozen enemies, I think.

Nick [PoL] May 25, 2005 06:10 AM

Wow, very cool program fiendmm!!!!!
And very interesting: As I tried some event numbers I found for example this odd animation:
[IMG]http://home.arcor.de/big-n/JazzWithoutGun.gif[/IMG]
Jazz runs without his gun... Did Tweedle steal it with his magnet?

oh, and I just couldn't resist XD
http://poljj2.po.funpic.de/tweedledance/
nice, huh? :p

cooba May 25, 2005 06:13 AM

Quote:

Originally Posted by Nick [PoL]
Jazz runs without his gun... Did Tweedle steal it with his magnet?

Yeah, it did steal it indeed.

That dance thing ruxors, too.

Nick [PoL] May 25, 2005 07:31 AM

thx for info! I found the same thing with spaz btw
[IMG]http://home.arcor.de/big-n/SpazWithoutGun.gif[/IMG]

Did anyone find sprites of the enemies? numbers?

cooba May 25, 2005 07:34 AM

Quote:

Originally Posted by Unknown Rabbit
Quote:

Originally Posted by Defost
2073-2082 - These go together to make a strange animation.

Hmm. It reminds me of the cloud from the coin warps, although I doubt those would have actually exploded.

[IMG]http://img163.echo.cx/img163/12/polefall5ew.png[/IMG]


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