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oops :P
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Idiot
Oops.
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SmallWacko
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Oh, and thanks Pyro. |
i have the program unfreeze to make animated gifs but i cant do it so nice;)
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Is there any way that someone could get the boss to work, or any of those other sprites, so we can see them in JJ2 and so that they would work?
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I imagine the anims.j2a file could be hacked and unused sprites put in place of used ones (don't quote me on that, though; I know little to nothing about our capacity to hack this game). However, we couldn't use Tweedle or any of the other scrapped sprites as they were intended to be used, because the programming that would make them work isn't in the game's code. (Again, as far as I know, which is not far) So for instance, Tweedle has no behaviour, (although his sprites seem to indicate he would have been a very interesting foe to battle) and the potions and what have you have no function.
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Nice find(s). Look for a laser shield box.
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...guess what, so would I.
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UPDATE: I am now putting the method into a program due to the high volume of interest rather than teach the whole community the hack.
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Excelent, im very interested in this, will be great to be able to get more sprites to help my modelers
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Many people would love you for doing such a thing. I'd like to see what's in the .j2a file myself.
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here is the program: http://www.geocities.com/jazz2housegeo/SpriteRpper.ZIP
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DUDE THIS IS SO AWESOME ++++++++++++++++ THANK YOU :D :D :D :D
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Very nice. I'll wait for
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Awesome.
EDIT: Because Geocities can be flaky when a whole bunch of people hit it at once, I decided to make a mirror of SpriteRpper.zip. Only use this is the main Geocities link doesn't work. http://www.citlink.net/~dennismac/SpriteRpper.zip I'm sure Viper doesn't mind. :) |
This is good indeed.
Maybe we should start a ripping project where we get groups of people to just rip everything in a set of values(0001-0100 for example) and thenstart compiling sheets so fans without the game can start using the sprites as well. Plus it'd help out the "Make Jazz Jackrabbit More Well Known Tour '05". EDIT-Chuck's(Which I am guessing is the green Hip Hop's name, since there is some confusion on the matter) sprites begin at 2645 and end at 2823, for those who wanted to know. |
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For example: JJ2 should have had bonus stages like in JJ1, all sprites are still included . |
Just wondering, since there were plans for Eva to be playable, do you know if her head graphic is still in the game? I get a big blank hole after Spaz's head sprites(Which is the last of the heads in 1.23 which in this order goes: Chuck,Flip,Frog,Jazz,Spaz)
And By head, I mean the little Animation that accompanies your current count of lives. |
Really cool stuff. I found a bunch of awesome sprites with this.
Wonder why Chuck 2 isnt playable via morph box though, so far I found his color coded box and the head sprites.. |
Whats odd is I can't find any sprites for enemies,bosses, Chuck 2, and the frog.
Does anyone know the values for those? |
2919 is really cool. REALLY cool. For those that don't want to go to the trouble of putting it in, it's one of those oddly colored gems.
I imagine that 1060 (and 1080) could be used well in screenshot edits. 2480 - An odd sprite of a vertical unused gun. Well worth looking at. 2489 - I have no idea what this is supposed to be but most people will be interested in it since it has no clear relation to anything in JJ2. 2555 - Similar to 2489, except colored differently. 2580 - Is this what I think it is? A diagonal shot from an unused gun. :eek: 2581 - 2581, only angled even MORE oddly. 2582 - Another one of these, at another odd angle. 3190 - Just so everyone knows, here's the "Chuck box," even though Chuck is the other bird. In other words, this is the "(name of the other bird) box." 3095 - Yeah, it's the TNT box. 3089 - Nothing unique, but you should definitely look at this one. 3060 - Great. This post is going to be excessively large if I keep finding weird stuff. 3314 through 3321 - Look! See! 2980 - The "Super" version of that oddly colored gem. Apparently, this item is related to the Red Gem and could probably be brought into JJ2 without any trouble. 0483 - Many people fuss over "Big "B's"" so I feel it necessary to point out their number. 0673 - WOOHOO! MYSTERY SOLVED! 0674 - Those that have poor eyesight should look at this instead of 0673. 0675 - Marks the beginning of the Jazz sprites. 1373 - Marks the beginning of the Spaz sprites. 2050 - Last of the Spaz sprites, only to begin the sprites of the small songbird that Spaz eats and the small spaceship that he shoots. For those that have never stood still for more than a few seconds, they're used in idle animations for Spaz. 2073-2082 - These go together to make a strange animation. Okay, it's getting late now and my fingers are tired. Having tried about 2000 different sprite entries (not knowing how long it took), I have found a few interesting things. I will find more tomorrow, I promise. Oh, and I think I know the reason the Laser Shield causes crashes, but I want to look into this before I reveal it. ;) |
Nevermind, apparently, SpriteRipper crashes after Spaz's head, unless I put in each value one after the other in sucession(for example: 91, than 92, I can't skip to 93(those values were just chosen for the explanation and have nothing to do with the problem). And apparently, the enemy sprites are after Spaz's head. Ugh. No more skipping by fives. My fingers are going to be sore next morning.
EDIT- This apparently does not go past the fish enemy which, sadly, is the enemy exactly after Spaz's head. EDIT2- Nevermind Again, after Spaz's head is whatever else is in the level. For example, if Devan(devil boss, not robot) is in the level, you get his sprites after he is activated.(Which includes him using a flairerang(sp?)-esque object.It's sad because it was never programmed with him and could have ammounted for a much harder boss.Other oddities include sprites of Devan warping with his gun.) |
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...technically the Electro Blaster is the replacement for it, but whatever.
Sounds like I'll have to take a look at this, even if I've probably seen a lot of it already. |
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EDIT: Wait, no, it's 1.23 style, so they were considering using it at least through OEM... Quote:
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These are just the sprites loaded for every level, right? Could some kind person give me the number for Spaz's head so I can start looking at the cool stuff? |
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3552 is the start of the dynamic section of memory, by changing the fish event you'll be able to see what every event loads.
About thos gems tho : there are only 2 gems sprites (and their frames) the normal one and the big one, "but there are red, blue, green and purple gems" you say. well the reason the gem looks messed up is because it uses a different pixelinfo, so it messes up the colors, their relative offset is correct tho, so you could shift the pallet till the start of the green,... color |
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What's 3043-3074?
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Wow, very cool program fiendmm!!!!!
And very interesting: As I tried some event numbers I found for example this odd animation: [IMG]http://home.arcor.de/big-n/JazzWithoutGun.gif[/IMG] Jazz runs without his gun... Did Tweedle steal it with his magnet? oh, and I just couldn't resist XD http://poljj2.po.funpic.de/tweedledance/ nice, huh? :p |
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That dance thing ruxors, too. |
thx for info! I found the same thing with spaz btw
[IMG]http://home.arcor.de/big-n/SpazWithoutGun.gif[/IMG] Did anyone find sprites of the enemies? numbers? |
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