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-   -   One Tile, Two Events (http://www.jazz2online.com/jcf/showthread.php?t=13177)

cooba Jun 21, 2005 09:13 AM

Quote:

Originally Posted by Jazzmusic
What about a blue and red CTF base? The first one who reaches them, wins.

Quote:

Originally Posted by BlurredD
Two CTF Bases on the same tile wouldn't work, let alone these two events adjacent to one another.

 

Xobim Jun 21, 2005 09:17 AM

HOW? (caps on)

Quote:

cuz jazzmusic doest know howto use JCS
Be aware, my episode is nearly finished....

minmay Jun 21, 2005 10:28 AM

Quote:

Originally Posted by Jazzmusic
HOW? (caps on)



Be aware, my episode is nearly finished....

I'm trembling.

Torkell Jun 21, 2005 11:00 AM

To those who are saying "belts", I think the point of this thread is to explore how being able to put two events on one tile would be a good idea, not to find out how to hack it with belts.

Ðx Jun 21, 2005 11:05 AM

JazzMusic....
 
Quote:

Be aware, my episode is nearly finished....
Be aware, Jazz X is 60 % done

Fawriel Jun 21, 2005 11:07 AM

Be aware, SCE Remastered is approximately 0.2% done!

Ðx Jun 21, 2005 11:10 AM

Fawriel? What the? Wha?

Fawriel Jun 21, 2005 11:16 AM

Don't question the master levelmaker! >O

... ( that title is purely hypothetical. I replayed my episode SCE recently. It sucks badly. ;/ )

Ðx Jun 21, 2005 11:20 AM

=D fun fawriel, why does it sucks when it comes from the master levelmaker ;)

Fawriel Jun 21, 2005 11:21 AM

I was young and stupid a few years ago. >O

Ðx Jun 21, 2005 11:59 AM

so far i know, you have been never stupid

Ae Jun 21, 2005 02:12 PM

Quote:

Originally Posted by minmay
Belts.

Wouldn't the belts move rabbits too? Besides, having them on the same tile would save room for freezer ammo or something right outside, without the belts in the way.

blurredd Jun 21, 2005 06:18 PM

You could always work around the problems belts leave behind. But, what you want to do seems impractical since horizontal springs often must be next to a solid tile so that they could point in the direction you want. Also, you could make a much more efficient system with a normal spring (you only need No Fire Zones at the bottom of the jail to prevent players from freezing the spring from the inside).

And Boggy, by the way, it's a little bit of both (although the latter with MCE's, not just simple belts).

LittleFreak Jun 22, 2005 03:43 AM

Quote:

Originally Posted by Fawriel
I replayed my episode SCE recently. It sucks badly. ;/

I liked it, the only real problem were countless bugs that needed to be fixed.

snzspeed Jun 25, 2005 02:29 PM

Quote:

Originally Posted by Ragnarok
To make a nice conveyer system that loops it can be like a : Oneway with a belt on it. You could make a PU slot machine. You can stand still for a load of secs, when you want to be released you break a respwning crate next to you. That crate will open the platform below you. Which will have a slot you can shoot through to get a PU in the machine, but you cant fit through it. Once you shoot through it, and if you dont, your loss, you can get a random PU, you saw from a slot machine thing. And after you fall, you warp somewhere maybe ;)

V<<<<<
V.......^
V.......^
>>>>>^

i managed to do this. without the one way, though.. :)


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