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Actually, I would reccomend to raise l33tz4n. A mythslayer would be useful here for it's simple stats (and if unfoo unsummons it, he's open for attack), and if you leave shuri's dead body there spotty can't come out to attack the party (and he's out of spells).
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We don't have to. The battle is over once we kill unfooruman. Oh, and one more alternate strategy is to use ramming speed to have fooruman run so he can use spells at his leisure and to give the summons more time to fight unfoo.
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O...k.
So now we need just to attack Unfoo using ordinary attacks. Seeing as he's trying to escape the Sphere, the best we could do is to surround him, and then slash him. Or does anyone have a better idea? |
we win. *dances*
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The game's over now? Time for part 4? :/
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Hm?
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No no no, we just beat Unfoo and Spoy, not the whole game.
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And now this thread goes dormant until the next climatic battle, I guess...
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But I thouht Unfooruman was the most evil character? :/
And I thought Spoy was against Unfooruman (from the Foo movies). |
Look, Blackraptor is the ultimate evil.
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The Foo movies are fooish. I watched all of them except the two latest ones, because they were probably going to be twice as fooish (they improve on fooishness over time).
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Just do me a favor and watch #1 and #2 right now. Spoy is Unfoo's minion.
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And watch 10 to find out how Spoy became Unfoo's minion.
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We need a better strategy, people!
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Like.. stop doing random nonsense?
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Mm. Random topic revivals are bad. Please quit.
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No, really. Does anybody know what we could do? I ran out of ideas.
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It wasn't ALL random nonsense ;l
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Thread revival.
What should we do? |
We should find out what to do.
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Good idea. How do we start?
EDIT: Let's list some clues. Frozen sea. Missing Sam. :Z |
Dev has already slipped you a fairly major hint, and so did I when I was a DM. His was more elegantly done and useful, though.
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Maybe its the low water levels at the pier, I kept not feeling like checking that
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Alright, things already look pretty shady. It would have been excellent if we had Manaflared Araches/L33tz4n so we could keep Perfect Solstice under our command, but that ship has sailed. Before we use another spell, we need to decide who gets the Manaflare. I recommend either Uberbob/Fawriel, Fooruman, or Grandma Conquista. We just have to decide if we want perpetual healing or a big gun with limitless ammo.
And we need to deal with Shuri. Being controlled doesn't appear as an ailment, so we can't save her. Furious could take her out, but he'd be left open to the Hydras. I'd hate to waste Lightning on her, but she has that Ninja Speed spell and we can't let her use it. Thoughts? EDIT: I was wrong, their hypnosis works just like ours. Shuri can't attack next turn, but then she'll be ours again. |
Ooooo, I didn't even think about Manaflare that way.
But we definitely want unlimited healing. I think. ...if nobody minds, I probably won't give any commands in our first attempt at this battle and instead just observe how things work out. If nobody minds. |
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(I doubt I'll give any commands, either, unless things really slow down.) |
I'm also unlikely to give actual commands, but I'll try to help by redoing my stats post:
Character stats Note that the details of foes is incomplete. I'll try to update it as we find out more about them Friendlies Araches/L33tz4n Attack 4 Movement 3 HP 20 Lightning: 10 points o' damage to whatever you want Haste: Charm target with "+2 movement", starting next turm Poison: Curse target with "lose 1 HP per turn" Bloodlust: Charm target with "+2 attack" Hypnotise: Control target opponent for one turn. Target opponent can't act next turn Summon Mythslayer: Summon Mythslayer to target location Summon Water Elemental: Summon Water Elemental to target location Summon Enchantresphere: Summon Enchantresphere to target location Grandma Conquista Attack 7 Movement 1 HP 24 Fireball: 6 points o' damage to whatever you want Hellfishy: 15 points o' damage to whatever you want Furious the Monkeyboy Is immune to magic. Attack 8 Movement 2 HP 22 Scholar Sam Attack 3 Movement 2 HP 15 Mana Flare: Charm target with "character's spells are no longer used up when cast" Animate Dead: Rasie someone and take control of them. They go back to being dead next turn Seppuku: Target attacks itself with strength equal to target's attack Manifest Destiny: Create a block on target location (40HP). Block can be destroyed with melee attacks Unload Mana: Charm Sam with "Sam may cast any number of spells in his turn. Sam's defense will halve each time he uses this ability" Faw/Uberbob Attack 6 Movement 2 HP 24 Fysics Phailure: Curse the target with "random attack strength; 50% chance of healing when attacking" Randomtacklemanashackle: Curse target with "lose 4 hp each time this character casts a spell" Anti Magic: Disenchant target and make target immune to magic Heal: Target restores 10 HP Raise: Revive target dead character, and character restores 1/2 of total HP Shuriken Attack 5 Movement 4 HP 17 Haste: Charm target with "+1 movement", starting next turm. Ninja speed: +2 movement to Shuriken until end of turn. If used at end of turn, allows a second attack Foshzzle: Attack based on damge Shuriken has taken Fooruman Attack 5 Movement 2 HP 20 Dispell: Negate spell effects on target character Heal: Target character restores 15 HP Raise: Revive target dead character, and character restores 1/2 of total HP Foshzzle: Attack based on damge Fooruman has taken Ramming speed: +8 attack, +2 movement until end of turn for Fooruman. Must be used before moving Friendly summons Mythslayer Attack 4 Movement 3 HP 11 Slay: target character loses 1/3 of current HP Water Elemental Attack 5 Movement 2 HP 8 Enchantresphere Attack 4 Movement 2 HP 9 Is immune to magic Foes Ice Hydra Attack 6 Movement 2 HP 20 (except for one with 21 HP) Snow Succubus Attack 4 Movement 3 HP 38 Hypnotise: Control target opponent for one turn. Target opponent can't act next turn Raise: Revive target dead character, and character restores 1/2 of total HP 2xHeal: Target character restores 10 HP Summon Frost Lawyer: Summon Frost Lawyer #1 to target location Perfect Solstice Attack 7 Movement 1 HP 39 Legacy: Remove any curse on Solstice, fully heal Solstice, double defense of Solstice. Gives Solstice the ability to teleport to any accessible location on the map (not a charm). Slay: Target character loses 1/3 of current HP Dispell: Negate spell effects on target character 2xKudzu: Give Solstice another attack this turn 2xDisbalance: Halves defense of target character and deals 3 damage to that character Unfriendly Summons Frost Lawyer #1 Attack 4 Movement 2 HP 12 Summon Frost Lawyer: Summon Frost Lawyer #2 to target location Frost Lawyer #2 Attack 4 Movement 2 HP 12 Summon Frost Lawyer: Summon Frost Lawyer #3 to target location Frost Lawyer #3 Attack 4 Movement 2 HP 12 Transfer health: deal 10 points o' damge to target character, then heal 10 points on another character Important battle notes Again, subject to change as more information is known
Right, I think that's all. Feel free to correct me if I've missed something out or made a mistake. |
Fysics Phaliure is a charm, that causes the target's attack strength to fluctuate. Sorry if that wasn't clear. And manaflare and unload mana are charms. No, you can't stack them and turn Sam into a crazy win-the-battle engine.
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Well, the first thing we should do is to Manaflare Araches and Leetzan... that way we have infinite Hypnosis!
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Will *hypno* work? :|
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Time for me to state the obvious again! \o/
The only real enemies are Solstice and the Snow Succubus. Solstice must NEVER be allowed to use Legacy. If the endless hypnotism really does work, then woozah! As for the Succubus, I guess if Solstice has been taken care of, she won't be able to live long through constant thrashing. |
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We can also try anti-magic-ing perfect solstice, so he cant get legacy. |
One spell per team per turn. Sorry, I missed that error.
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And Shuriken got *hypno*ed last battle, so we should try not to let her do anything nasty. :| She is in the perfect position to get *hypno*ed to move to 3,2, attack Araches/Leetsan and get attacked by the Solstice and two hydras! Instant death! |
Also, it might be helpful to know that legacy allows Solstice to teleport. It doesn't just give him infinate movement. He can go to any open spot on the map (except one surrounded on all 8 sides by people or corpses).
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