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-   -   Ideas for bots? (http://www.jazz2online.com/jcf/showthread.php?t=14160)

FQuist Nov 14, 2005 02:09 PM

What about my private message idea and R3ptile's extension of the JJ2IRC idea?

Birdie Nov 14, 2005 03:04 PM

Quote:

Originally Posted by DDL-Klein
Whee common, give me some ideas!
JJ2 to IRC to JJ2 almost done btw

yay what IRC channel will it be btw?

also a bot for dedicated servers its an idea :P

DDL-Klein Nov 14, 2005 04:00 PM

Quote:

Originally Posted by Birdie
yay what IRC channel will it be btw?

also a bot for dedicated servers its an idea :P

User specified.
Dedicated server bot?

Nimrod Nov 14, 2005 04:39 PM

Quote:

Originally Posted by R3p
We, or at least I don't know how customizable it is.

Very Customizable.

Birdie Nov 14, 2005 04:40 PM

yes kind of like "console"

DDL-Klein Nov 14, 2005 05:10 PM

Aiyee stay on topic.

Birdie Nov 14, 2005 05:20 PM

ok do the bots have to be TCP only now?

DDL-Klein Nov 14, 2005 05:25 PM

Quote:

Originally Posted by Birdie
ok do the bots have to be TCP only now?

Yes.

DDL-Klein Nov 14, 2005 05:31 PM

JJ2>IRC>JJ2 Development:
irc.darkmyst.org
#jj2dev

JJ2 Server:
ahat Dev Server

DDL-Klein Nov 14, 2005 07:12 PM

IRC > JJ2 Comms = Working
Picture is to big for post, click link below.
http://nimmy-online.com/blah/IRC2JJ2.jpg

CrimiClown Nov 15, 2005 07:05 AM

Cool! I can't wait for it to finish! :D

UNKNOWNFILE Nov 15, 2005 09:27 AM

I might consider getting around to making a clone of it in mIRC (which I shall not distribute due to security issues).

DDL-Klein Nov 15, 2005 10:31 AM

Quote:

Originally Posted by UNKNOWNFILE
I might consider getting around to making a clone of it in mIRC (which I shall not distribute due to security issues).

Do you know how to do anti-CTO stuff for bots? ;-P

blurredd Nov 15, 2005 12:06 PM

I suppose you could try asking Spazzyman if you can find him.

DDL-Klein Nov 15, 2005 01:11 PM

I already found a way to get past CTO issues, I was just asking UF.

DDL-Klein Nov 15, 2005 07:07 PM

Crude, but working version of JJ2>IRC>JJ2:

http://nimmy-online.com/blah/jj2cb.avi
(Encoded with xviD)

Ðx Nov 15, 2005 10:01 PM

nice really nice

R3ptile Nov 16, 2005 03:44 AM

Yeah, really nice, now do us a favor and create a scorebot :)

DDL-Klein Nov 16, 2005 07:18 AM

Quote:

Originally Posted by R3p
Yeah, really nice, now do us a favor and create a scorebot :)

I'll look into it.

DoubleGJ Nov 16, 2005 07:22 AM

How about a bot that follows a macro? Doesn't have to be j2m, but it would work the same way. Such bot could be launched to show someone the way to a powerup or could wander somewhere players can't reach just for fun. Also could have a use for ghost race kind of game.

DDL-Klein Nov 16, 2005 11:16 AM

Quote:

Originally Posted by DoubleGJ
How about a bot that follows a macro? Doesn't have to be j2m, but it would work the same way. Such bot could be launched to show someone the way to a powerup or could wander somewhere players can't reach just for fun. Also could have a use for ghost race kind of game.

No play bots (yet anyways)

CrimiClown Nov 17, 2005 07:08 AM

Could someone explain how the IRC - Jazz2 bot works? I got this avi file, and I don't know what to do with it. ;)

DDL-Klein Nov 17, 2005 07:37 AM

Quote:

Originally Posted by CrimiClown®
Could someone explain how the IRC - Jazz2 bot works? I got this avi file, and I don't know what to do with it. ;)


That would be a video ;O
Encoded with xvid


Codec:
http://www.xvidmovies.com/codec/

DDL-Klein Nov 28, 2005 07:38 AM

Right now I'm working on a method to prevent bots from joining a server unless authorized (To prevent abuse). I have an idea in mind but no entirely sure if its feasible. If anybody has any suggestions, please feel free to let me know.

Monolith Nov 28, 2005 07:55 PM

Only allow the bot to join a local server. As in the only IP it'll ever connect to is 127.0.0.1. This way the bot is controlled by the host of the server.

Grytolle Nov 28, 2005 09:43 PM

What Monolith said.

DDL-Klein Nov 29, 2005 11:02 AM

Quote:

Originally Posted by Monolith
Only allow the bot to join a local server. As in the only IP it'll ever connect to is 127.0.0.1. This way the bot is controlled by the host of the server.


Joining local host is already part of my idea, the primary option actually. However I have an idea for a secondary authentication method so you can do it for remote servers, not sure if it'll work though.

CrimiClown Dec 1, 2005 06:26 AM

I got a nice idea for a bot. Try to make an IP-logger which allows you to add a name to an IP you log. This way, fakers will be spotted and stopped easily. :)

mirrow Dec 1, 2005 10:09 AM

make a bot to collect ip addresses and link with nicks, so that you get a huge database ;D and then publish it, second step, make a tool which renames players automatically to there standard nick ;D

Grytolle Dec 1, 2005 11:36 AM

I am not sure if it's alright with er... something... laws, ethics, or so to publish IP's like that

Stijn Dec 1, 2005 11:58 AM

127.0.0.1 is the IP of your computer for your own computer, not an IP someone is identified by on the internet.

mirrow Dec 1, 2005 12:36 PM

I am sure it is Gry and now go collect Ips

Grytolle Dec 2, 2005 05:47 AM

I doubt it, but I won't try to stop you or anything.

CrimiClown Dec 2, 2005 06:49 AM

Did anyone read what I said?

Quote:

Originally Posted by CrimiClown
I got a nice idea for a bot. Try to make an IP-logger which allows you to add a name to an IP you log. This way, fakers will be spotted and stopped easily. :)

This program shows the IP of the person who joined your server. It'll ask something like 'Do you want to add this name/ip to the list?'. This can be local. It will prompt you if the name and the IP don't match the one you saved. You can choose either to kick him from your server or to let him play. (example: if someone just changed a few details in his/her name, but it still shows the same person, you'll just let him play.) Maybe even to overwrite the old data and make a new one.

Just an idea.

Birdie Dec 2, 2005 02:23 PM

Quote:

Originally Posted by CrimiClown®
Did anyone read what I said?



This program shows the IP of the person who joined your server. It'll ask something like 'Do you want to add this name/ip to the list?'. This can be local. It will prompt you if the name and the IP don't match the one you saved. You can choose either to kick him from your server or to let him play. (example: if someone just changed a few details in his/her name, but it still shows the same person, you'll just let him play.) Maybe even to overwrite the old data and make a new one.

Just an idea.

Then it would kick anyone with non static IP's

CrimiClown Dec 2, 2005 02:35 PM

Hey, I don't know anything about that, but if JJ2 can show IP's, he must be able to reciognise them. If you can change the IP that it shows into a name you add to the IP, you can see if people are faking! :) Isn't that great? No more fakers! :D

Birdie Dec 2, 2005 06:13 PM

... I just said that someone who did not have a static IP would be a "faker"

DDL-Klein Dec 3, 2005 11:26 AM

You'd have to be the server to log the IPs, as a client you receive no information from other jj2 clients, only the Server.

FQuist Dec 3, 2005 01:20 PM

Crimiclown and Birdie, do you realise that only with certain connections like cable modems and ADSL you have a static IP, and a lot of people get dynamic IPs? Non-static IP doesn't mean someone is a faker. It just means someone doesn't have a cool cable/ADSL/whatever modem. And not even that, since even for these modems your IPs can change.

CrimiClown Dec 3, 2005 02:25 PM

Ah, well, I didn't know that, FQuist. Thanks for pointing that out.


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