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-   -   Future of JJ2 (http://www.jazz2online.com/jcf/showthread.php?t=14328)

cooba Dec 23, 2005 12:53 PM

R3p, however, meant "funner" as in the superior form of "fun", not "funny".

Whatever. stop spamming kthxz

Odin Dec 23, 2005 01:24 PM

Quote:

Originally Posted by Cooba
R3p, however, meant "funner" as in the superior form of "fun", not "funny".

Whatever. stop spamming kthxz

Except the word "funner" doesn't exist.

cooba Dec 23, 2005 01:35 PM

Which is why I pointed out it should be changed to "more fun".
Quote:

Whatever. stop spamming kthxz

Grytolle Dec 23, 2005 03:38 PM

I thought it was called comparative form(/tense?) =O!

Black Ninja Dec 23, 2005 05:01 PM

JJ2? Who cares. The community? YES.

I've met some of the coolest people in the world here, and if it died I wouldn't know what to do with myself. If it takes a stupid bunny game to keep us all together, then keep the bunny game alive forever!

UNKNOWNFILE Dec 23, 2005 05:12 PM

I've come up with something that will be able to get some attention:

Make a JJ2 1.25 patch.

And *no*, you do NOT need the source code! In fact, I've been doing a bit of modding to my JJ2 with IDA Pro, Hex Workshop and TSearch.

I've been taking a look at stuff, and have so far found out what causes the game to crash when a Spike Boll is shot at and falls down. This is because the sound effect system eats a bad alist, then the game just screws up and crashes. In theory, I'd need to set a breakpoint at the SFX processor's address and see what is causing the crashes.

So, I bet you didn't know that!

Odin Dec 23, 2005 06:49 PM

Quote:

Originally Posted by UNKNOWNFILE
I've come up with something that will be able to get some attention:

Make a JJ2 1.25 patch.

And *no*, you do NOT need the source code! In fact, I've been doing a bit of modding to my JJ2 with IDA Pro, Hex Workshop and TSearch.

I've been taking a look at stuff, and have so far found out what causes the game to crash when a Spike Boll is shot at and falls down. This is because the sound effect system eats a bad alist, then the game just screws up and crashes. In theory, I'd need to set a breakpoint at the SFX processor's address and see what is causing the crashes.

So, I bet you didn't know that!

Despite all the forking you have done before, my approval rating for you has shot up through the roof. You are actually commited to doing this crap while the people we really need are just sitting on their butts.]

I'd thought i've never see the day, but ++UNKNOWNFILE.

UNKNOWNFILE Dec 23, 2005 07:58 PM

I've actually been hacking JJ2 for quite some while, really. It's mostly some experimental tools, and with them I found out some bugs that could be fixed. I'll first need to find out the offsets and do some xreffing and stuff.

And that divide-by-zero error scares me. ;(

Here's the tool that can kill sound effects: AVKill (still in preliminary, do NOT trust this!)

The above tool has been tested on a level with spike balls, but if the code is patched onto the game, the whole thing will crash a few seconds after the level loads. Oh well.
(I'm more familiar with MIPS r3k, though)

EDIT: Carp, I just can't win. JJ2's strict in checking its gameloop, so even the slightest modification sets it off:

Jazz Jackrabbit 2 has caused an access violation at 0x00 by attempting to read from address 0x00.

niek Dec 24, 2005 03:22 AM

Jazz could still be alive after years if we keep supporting the game. I voted for yes, not for the event reasons, but just because I think we'll have to keep Jazz alive. We just need to play the game often and also make some levels or websites.

R3ptile Dec 25, 2005 06:52 AM

Quote:

Originally Posted by Black Ninja
JJ2? Who cares. The community? YES

I meant the game, not the community.


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