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-   -   Sneak peek: The new Blade set (http://www.jazz2online.com/jcf/showthread.php?t=14393)

Superjazz Dec 28, 2005 12:49 PM

Page.

n00b Dec 28, 2005 01:09 PM

I claim this page in the name of an awesome tileset.
Dont say Super jazz already claimed it, because he didnt.
Quote:

Originally Posted by Superjazz
Page.

See, nowhere in there did he claim the page.

DarkSonic Dec 28, 2005 01:18 PM

Yes! It's coming very soon, and I hope it won't disappoint me. The name will also be declared when it will be uploaded.

cooba Dec 29, 2005 01:57 AM

1010 tiles = 13 animations = :(

Birdie Dec 29, 2005 09:12 AM

theres still an invisible tile :|

CrimiClown Dec 29, 2005 10:53 AM

Cooba's right. It could be a problem for the puzzle levels, or just any level where you use loads of triggers.

Blackraptor Dec 29, 2005 11:01 AM

Quote:

Originally Posted by CrimiClown®
Cooba's right. It could be a problem for the puzzle levels, or just any level where you use loads of triggers.


There's lots of good sets with 1010 or more tiles, and they havent caused problems.

Violet CLM Dec 29, 2005 02:52 PM

Well... they have, sometimes. If you want to have almost any trigger scenery at all you start to rack up animations pretty quickly.

Birdie Dec 29, 2005 03:22 PM

Quote:

Originally Posted by Unknown Rabbit
Well... they have, sometimes. If you want to have almost any trigger scenery at all you start to rack up animations pretty quickly.

not with the invisible tile ;)

Blade Dec 29, 2005 09:23 PM

13 tiles for animation space reduces imagination alright. However, the tilecount of 1010 is not there for nothing. I could easily remove 10 tiles from the tileset, but that would instantly make the set harder to use. If I will survive with 13 animation tiles, so will you.

Anyway, let me look to this issue.

Blade Jan 6, 2006 04:02 AM

So people, this is it. I give you

The Twilight Park

:)

A new screenshot: http://kuvax.net/i/?5926twilight1.jpg

CrimiClown Jan 6, 2006 06:29 AM

I've seen it. Looks awesome. Good job. :)


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