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And Pageclaim. |
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[IMG]http://www.files.bz/files/5589/JSDss5.png[/IMG] The first thought that comes into your mind is "the colours are a bit wrong", which is mainly because I haven't implemented dithering. There, I've answered all your questions. ;) P.S.: Quote:
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The next version should have a crappy-j2a detector.
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omfg
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[img]http://www.maj.com/gallery/Lijik/TOPRP/tronscreen.png[/img]
Attempt at making the Jazz-sprite Tron-like. Don't mind the Blue-enemy, he was just there from my first attempt at editing sprites. |
I thought this was a hoax. Holy (-) mother of (-) it's (-) real!
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Handling anims.j2a of several megabytes isn't practical and even thinking about uploading 9mb files on J2O for every custom anims.j2a is crazy... what JazzSD needs now are basically three things, apart from those in the readme:
1. The ability to decide where your animations are exported to and what names they will have. 2. The ability to import .png files of different names and be able to select them from other folders. 2. The ability to make an auto-patcher for anims.j2a. This, I think, is more or less the kind that's described in the readme: 'Import/Export changes made to anims.j2a as a mod, which can be shared'. Let me explain. When you edit anims.j2a, you should be able to select an 'Create anims.j2a patch' option under the File menu. This would read through all the edits made, which set IDs, animations, and animation frames have been edited, and put in all the graphics data, along with where they should be in anims.j2a into a file. This file could have an extension of, say, .jsd, and only JazzSD would be able to read it. Now, the .jsd file would only include the new graphics, NOT the whole multi-mb large anims.j2a, and it would probably be no more than 100kb large. When you include it with your J2O upload, the downloader can just open JazzSD, and select the 'Patch anims.j2a' option under the file menu, then select the .jsd file from a menu, and JazzSD would edit anims.j2a for you. This is slightly slower than just copying and pasting anims.j2a, but it takes up so much less space. You could even have JazzSD create mini-versions of itself (they would be executables), which only allow the patching of anims.j2a with the added graphics. EDIT: I've seen the new improvements and updated my review. If you read it, you'll notice that I have found that the save function becomes useless when JazzSD still keeps its old save-technique. DON'T make the program save edits automatically, without permission, when it exits. DON'T make it save, without permission, when you switch set IDs. Is it possible to just keep the edits as they are and be able to work with animations in multiple sets at the same time? EDIT 2: 'Exporting PNG' is mentioned twice in the readme. The second one should be, well, 'Import PNG'. |
The Only thing we need know is the .j2e maker, and it's possible to make a whole new game.
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Not really, you can't change the physics or Jazz/Spaz's abilities.
Oh, and by the way, where's the menu background? |
The menu background seems to be rendered...it's not actually a sprite.
EDIT: Another bug, which is also in the review: Quote:
v Signature. |
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[IMG]http://img450.imageshack.us/img450/3250/spriteedit028bv.jpg[/IMG]
Pacman yay. |
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I agree. Not to sound greedy (you alreasdy have a 300% awesomeness score), but a sound editor would be cool.
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Source code.
Of JazzSD. Do I have a right to ask for this on behalf of people who would find it more useful than I? :p |
I thought it said in the readme somewhere that there was going to be a sound editor...
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[img]http://foxmage.com/RUNJAZZ.gif[/img]
IMPROVED ROCK Anyway, awesome stuff. Might I suggest an undo button and select/copy/paste tools (unless they are already there and I missed them, which is likely)? |
weapon from weapon pack
[img]http://img354.imageshack.us/img354/7057/weaponp13pb.png[/img] Oh also i found a glitch, while using a custom j2a electroblaster sprite dissapears [img]http://img409.imageshack.us/img409/5741/weaponp22fi.png[/img] |
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Anyway, I'll try to release a new update today. Thanks everyone for sharing your thoughts and comments |
Here are couple more editor ideas:
Jazz Jackrabbit Sound Editor Jazz Jackrabbit Language File Editor -ablilty to make .j2s file in an easier way -prevent JJ2 form detecting the file size of the .j2s file so it dosen't end up telling you it is corrupted. J2D Editor -Behaviour Editor can be one editor within the J2D Editor -anything that has to do with the behaviour of events (eg. enemy behaviour, weapon behaviour etc.) -[any other editors within the J2D Editor goes here] J2E Maker -more formats than just .pcx (eg. jpg, gif, bmp etc.) -graphical user interface for people who prefer a gui over a text interface There probably would be no point in having a .j2h and a .j2i. |
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Once JSD reaches a certain state of stability |
can you edit JSD so it can add size to a frame and more frames?
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Actually, a question: If I made an enemy or character larger or smaller than it was originally, would that affect its masking at all? I always thought at least hurt masking was based off sprites, but I'm not sure if that's the case.
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My Blue enemy is slightly taller than it's Original Helmut counterpart, and Jazz still gets hurt the second he touches the enemy from above.
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Uhh i found a big glitch :| if you have an empty frame it uses the whole next set of animation frames and adds them all like in a line iam not sure how you could fix this, but maybe add like 1 pixel from pallette entrie 2 if the whole thing frame is transparent
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On a serious note, I haven't attempted to reproduce it yet, but it seems likely to be a glitch with the code which treats the height and width as zero. |
that would make sense
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(Sorry for the double post)
the hotkeys for the tools don't work |
I think someone asked this earlier but it wasn't answered: will there later be a function to change the hotspot, gunspot, and dimensions?
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Having been here during the "good ol' hacking days" where programs such as MegaWarp caused a lot of cheating, I was thinking it would be safer not to enable these features (yet). On the other hand, most people here are mature and don't cheat anyway. Either way I'll probably have to wait for some reassuring comments first. |
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A .j2v converter would be nice. It should support more file types (eg. .mov, .avi etc.)than the original that just supported .flc and should work unlike the original whih did not work.
Also, editors that allow you to modify JCS would be nice too. |
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