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-   -   Should we have a Jazz 2 resolution changer? (http://www.jazz2online.com/jcf/showthread.php?t=15160)

cooba Apr 20, 2006 06:02 AM

Quote:

Originally Posted by ThA BLiNG BLiNG RaBBiT
bigger levels should be more playable (Divide and Conquer, Dawn Of Combat, etc).

Or maybe leave the bigger levels for JDC events where they don't require 800x600 to be playable.

R3ptile Apr 20, 2006 06:07 AM

Those levels feel lonely even with 16 players.

cooba Apr 20, 2006 06:13 AM

Quote:

Originally Posted by ThA BLiNG BLiNG RaBBiT
Those levels feel lonely even with 16 players.

Not really.

LittleFreak Apr 20, 2006 06:24 AM

I'm not talking about disc space, Thunder. =b

But I realise why you're confused, it's of course MhZ not MB.

cooba Apr 20, 2006 06:35 AM

[IMG]http://img129.imageshack.us/img129/6932/640x6000ef.th.png[/IMG]

Not much of an advantage or visual improvement, is it...

CrimiClown Apr 20, 2006 07:13 AM

I think it shouldn't be released. It'll look crappy and be against all Epic's morals... Okay, publish it! Just be HAPPY with what you got.

Apr 20, 2006 09:48 AM

I would really really like the patch, who cares about the 2 tiles extra in every direction? its just nice to see further, it doesnt help your weapons, and makes your aim less acurate but it does look better on bigger screens. (or on any screen for that matter)

LittleFreak Apr 20, 2006 09:53 AM

5 tiles, actually, which is a lot when you think about it being to all directions.

cooba Apr 20, 2006 10:03 AM

Quote:

Originally Posted by LittleFreak
5 tiles, actually, which is a lot when you think about it being to all directions.

5 as in the total amount of additional horizontal tiles, which makes 2.5 extra. Check my earlier post.

LittleFreak Apr 20, 2006 10:19 AM

Ah, okay. My fault.

R3ptile Apr 20, 2006 10:21 AM

Chippie voted no, but changed his mind. So it's 18-9 now.

cooba Apr 20, 2006 10:27 AM

Consider my mind changed too. Back to 17-10 ;)

R3ptile Apr 20, 2006 10:28 AM

:(

Birdie Apr 20, 2006 10:40 AM

=D Yay Cooba has come to the light!

n00b Apr 20, 2006 10:55 AM

BTW, I've noticed we've yet to actually see how JJ2 looks in hi-res.
Basically we're voting for whether or not we want a time machine, without actually knowing if we're getting a real timemachine or an empty box reading "TIM3 MACIN3" (note-Read the 3s as backward Es.)

Marijn Apr 20, 2006 11:59 AM

Quote:

Originally Posted by n00b
BTW, I've noticed we've yet to actually see how JJ2 looks in hi-res.
Basically we're voting for whether or not we want a time machine, without actually knowing if we're getting a real timemachine or an empty box reading "TIM3 MACIN3" (note-Read the 3s as backward Es.)

With other words... you want to see it first, just like me! Prove its cool. :p
But hea.. Ther is no way back..

n00b Apr 20, 2006 12:01 PM

Quote:

Originally Posted by Marijn
With other words... you want to see it first

Sure with other words, but they wouldn't exactly be my words.

Violet CLM Apr 20, 2006 12:18 PM

Quote:

Originally Posted by n00b
BTW, I've noticed we've yet to actually see how JJ2 looks in hi-res.
Basically we're voting for whether or not we want a time machine, without actually knowing if we're getting a real timemachine or an empty box reading "TIM3 MACIN3" (note-Read the 3s as backward Es.)

Of course not.

n00b Apr 20, 2006 12:23 PM

Quote:

Originally Posted by Unknown Rabbit

Oh, those pics had a higher res? Never actually noticed when Blur had them in his sig.

ThunderPX Apr 20, 2006 12:29 PM

Quote:

Originally Posted by n00b
Oh, those pics had a higher res? Never actually noticed when Blur had them in his sig.

Except that it says "800x600" at the bottom ;p

n00b Apr 20, 2006 12:32 PM

Quote:

Originally Posted by ThunderPX
Except that it says "800x600" at the bottom ;p

Quote:

Never actually noticed


EvilMike Apr 20, 2006 04:11 PM

I want to see jj2 able to run in a higher resolution. But I also want to see it continue to be limited to a visible area of 20x15 tiles. Kind of like how if you run jj2 in window mode and hit the "maximize" button, only better.

I voted yes because of this.

For running the game in a higher res and expanding the viewable area, I would not like to see that. The reason, is not because it would give people an unfair advantage, so much as it would just give people an advantage while also making the game look ugly.

Birdie Apr 20, 2006 04:32 PM

Quote:

Originally Posted by ThA BLiNG BLiNG RaBBiT
Alright, but people with a very high Windows resolution like me can't.

I have high resolution but i always play in windowed mode normaly.

Odin Apr 20, 2006 05:08 PM

Quote:

Originally Posted by EvilMike
I want to see jj2 able to run in a higher resolution. But I also want to see it continue to be limited to a visible area of 20x15 tiles. Kind of like how if you run jj2 in window mode and hit the "maximize" button, only better.

I voted yes because of this.

For running the game in a higher res and expanding the viewable area, I would not like to see that. The reason, is not because it would give people an unfair advantage, so much as it would just give people an advantage while also making the game look ugly.

I thought about this, but I wasn't sure if it were able to be implemented easily. That would be ideal, though; you wouldn't gain an unfair advantage, while you have extra room for text and the player list.

Birdie Apr 20, 2006 05:09 PM

;D to do this you would need to expand everything but text...

Monolith Apr 20, 2006 10:19 PM

Nobody even took notice of my post. ;|

And I support EvilMike's ideas.

Stijn Apr 21, 2006 02:22 AM

Quote:

Originally Posted by EvilMike
while also making the game look ugly.

The game already looks ugly and stretched out on my screen, because it's widescreen. And widescreen screens are slowly becoming more common.

EvilMike Apr 21, 2006 03:28 AM

Quote:

Originally Posted by Stijn
The game already looks ugly and stretched out on my screen, because it's widescreen. And widescreen screens are slowly becoming more common.

Expanding things horozontally actually wouldn't be quite as bad (though a few problems might still occur). In fact, I think expanding the jj2 resolution to support widescreen would be perfectly legitimate, so long as the viewable area didn't increase TOO much.

The reason is because most backgrounds rely on being aligned vertically, rather than horozontally. Increasing the resolution would wind up displacing them, creating floating mountain ranges and whatnot. You'd also experience some other visual problems, seeing things you aren't supposed to see (I place all sorts of junk out of the playable area in my levels, such as trigger systems, cutscenes, and so on).

This wouldn't be such a problem with widescreen support. But changing the resolution to something like 1280x1024 would look horrible.

Grytolle Apr 21, 2006 03:33 AM

Full screen sucks :(

R3ptile Apr 21, 2006 05:23 AM

It looks great in screenshots, so release.

cooba Apr 21, 2006 05:35 AM

Quote:

Originally Posted by ThA BLiNG BLiNG RaBBiT
It looks great in screenshots, so release.

....obvious hoaxes....

jam Apr 21, 2006 05:40 AM

What screenshots?

R3ptile Apr 21, 2006 05:51 AM

Quote:

Originally Posted by jam
What screenshots?

Quote:

Originally Posted by Unknown Rabbit


Stijn Apr 21, 2006 07:34 AM

Quote:

Originally Posted by Cooba
....obvious hoaxes....

So what? If the res changer is actually released the game will probably look like in those screenshots.

cooba Apr 21, 2006 07:35 AM

Quote:

Originally Posted by Stijn
So what? If the res changer is actually released the game will probably look like in those screenshots.

Sprites will be likely to look like squished in MSPaint and layers will float, so not really.

Stijn Apr 21, 2006 07:39 AM

why would sprites look squished?

cooba Apr 21, 2006 07:41 AM

Quote:

Originally Posted by Stijn
why would sprites look squished?

If they look MSPaint expanded in resolutions like 400x300 DirectDraw, I'd guess they'd look MSPaint squished in 800x600 DirectDraw. LOGIC WINS AGAIN

Stijn Apr 21, 2006 07:45 AM

You mean one pixel would become, for example, four pixels? Maybe. But then again, that's the whole purpose of increasing the resolution I suppose :)

R3ptile Apr 21, 2006 08:09 AM

Cooba, if all sprites were squished, BN would've already told.

cooba Apr 21, 2006 08:15 AM

Perhaps BN's playing windowed mode then? :7

...which reminds me. Why hasn't anyone asked BN for screens?


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