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Those levels feel lonely even with 16 players.
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I'm not talking about disc space, Thunder. =b
But I realise why you're confused, it's of course MhZ not MB. |
[IMG]http://img129.imageshack.us/img129/6932/640x6000ef.th.png[/IMG]
Not much of an advantage or visual improvement, is it... |
I think it shouldn't be released. It'll look crappy and be against all Epic's morals...
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I would really really like the patch, who cares about the 2 tiles extra in every direction? its just nice to see further, it doesnt help your weapons, and makes your aim less acurate but it does look better on bigger screens. (or on any screen for that matter)
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5 tiles, actually, which is a lot when you think about it being to all directions.
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Ah, okay. My fault.
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Chippie voted no, but changed his mind. So it's 18-9 now.
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Consider my mind changed too. Back to 17-10 ;)
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:(
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=D Yay Cooba has come to the light!
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BTW, I've noticed we've yet to actually see how JJ2 looks in hi-res.
Basically we're voting for whether or not we want a time machine, without actually knowing if we're getting a real timemachine or an empty box reading "TIM3 MACIN3" (note-Read the 3s as backward Es.) |
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But hea.. Ther is no way back.. |
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I want to see jj2 able to run in a higher resolution. But I also want to see it continue to be limited to a visible area of 20x15 tiles. Kind of like how if you run jj2 in window mode and hit the "maximize" button, only better.
I voted yes because of this. For running the game in a higher res and expanding the viewable area, I would not like to see that. The reason, is not because it would give people an unfair advantage, so much as it would just give people an advantage while also making the game look ugly. |
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;D to do this you would need to expand everything but text...
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Nobody even took notice of my post. ;|
And I support EvilMike's ideas. |
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The reason is because most backgrounds rely on being aligned vertically, rather than horozontally. Increasing the resolution would wind up displacing them, creating floating mountain ranges and whatnot. You'd also experience some other visual problems, seeing things you aren't supposed to see (I place all sorts of junk out of the playable area in my levels, such as trigger systems, cutscenes, and so on). This wouldn't be such a problem with widescreen support. But changing the resolution to something like 1280x1024 would look horrible. |
Full screen sucks :(
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It looks great in screenshots, so release.
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What screenshots?
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why would sprites look squished?
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You mean one pixel would become, for example, four pixels? Maybe. But then again, that's the whole purpose of increasing the resolution I suppose :)
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Cooba, if all sprites were squished, BN would've already told.
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Perhaps BN's playing windowed mode then? :7
...which reminds me. Why hasn't anyone asked BN for screens? |
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