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-   -   NeoAntiCrash (http://www.jazz2online.com/jcf/showthread.php?t=15215)

Ricerind May 9, 2006 12:07 PM

So far for me, NeoAC has blocked several ASD and renamer attacks, I call that a success!

Hare May 10, 2006 12:14 AM

I was on Monolith's battle server tonight and was able to change the score limit. Just playing around with project controller 4. Didn't actually think it'd work (don't wory, I changed it right back). You might want to lock the score limit somehow too. Some n00b could decide that they don't like losing and set it to 9999.

Project controller 4 is a little too powerful IMHO. There should be a kind of limiter so some functions only work if the server enables players to use them. Like, something that makes the client's copy of Project Controller 4 to ask the server's copy if something is allowed before preforming the task. But thats a bit offtopic.

BTW, thanx for the security tool, Monolith. :)

FQuist May 10, 2006 01:38 AM

I don't think there's any worry, Hare. You set the roast limit client-side. These changes should not effect the server, since there's no reason Jazz 2 should send packets to the server telling it to change the roast limit. Same with things like next level and max players, etc

Grytolle May 10, 2006 02:20 AM

Indeed, you just messed things up for yourself.

Hare May 10, 2006 05:27 PM

Yeah, I was really surprised when I saw the roast limit change. I wouldn't think they'd send that kinda data from a client. Thanks for the insight.

Jerrythabest May 11, 2006 03:54 AM

still, it could be a way to win the game, just set it to 1 and with one point you're done!

FQuist May 11, 2006 05:20 AM

No. You only win when you get to the server-side score.

Jerrythabest May 12, 2006 03:48 AM

then, that feature is kinda pointless for clients

Grytolle May 12, 2006 04:13 AM

Hello there Mr. Obvious

Cpp May 12, 2006 06:40 AM

Quote:

Originally Posted by Jerrythabest
then, that feature is kinda pointless for clients

It IS supposed to be.
Thank you.

Jerrythabest May 12, 2006 09:17 AM

=D whee I just got called a name and got thanked for.. well, I dunno for what. Maybe understanding something, indeed, obvious.

Monolith May 15, 2006 08:28 AM

Version 1.3 is available.
http://www.jazz2online.com/J2Ov2/dow...p?levelID=4107

Vegito May 15, 2006 09:26 AM

You win.
I wasn't able to crash myself, Jam wasnt able to crash me either.
Just one more suggestion :P add "Capture the flag" "Blue/red team scored a point" and roast messages in the logger =( that would be good for jj2wc3 ;o

Jerrythabest May 15, 2006 11:22 AM

whow that was the best idea I've ever seen :O

jam May 15, 2006 12:00 PM

It is probably crashable through UDP.

Grytolle May 15, 2006 12:04 PM

You can still crash it via UDP :P?

ChaosRR May 16, 2006 03:43 AM

I got NeoAC, but when I run it, it closes immediatly...
I have unzipped things, and moved them to my Jazz2 folder.
But still, not working.

What is the problem?

Falcury May 16, 2006 05:04 AM

I have the same problem.
Just run it using a command prompt (run-> cmd) and it'll work fine.

Monolith May 16, 2006 07:01 PM

If it closes immediately, that means it encountered an error just as it started. Make sure you have JJ2 running before you run NeoAC. To keep the window open, you can either create a shortcut to the exe with the option to keep the window open, or run it from the command prompt. If there is an error, it should show what that error was. If it's an error you don't understand, post it here and I'll look at it.

Monolith May 28, 2006 04:58 PM

Version 1.4 is available. Download here. Mainly for anyone using Win 95/98/Me.

Monolith Jun 8, 2006 05:35 PM

Sorry Gry, I said I was going to upload this earlier. Version 1.5 is now available for download. Teamchat should no longer be broken.

Grytolle Jun 8, 2006 08:41 PM

Yaya, thanks a lot :)

cooba Jun 15, 2006 08:53 AM

This is not a big problem, but I think that the respawn built-in NeoAC sometimes prevents people from getting full ammo by kicking a powerup.

Grytolle Jun 15, 2006 10:31 AM

That seems very unlikely...
...the version detection in NeoAC seems a bit uhm, too good... it doesn't work with Dizzy's patch.

EvilMike Jun 15, 2006 03:19 PM

Quote:

Originally Posted by Cooba
This is not a big problem, but I think that the respawn built-in NeoAC sometimes prevents people from getting full ammo by kicking a powerup.

That happens with or without neoAC. Whatever increase you may perceive of this problem is almost certainly illusory.

Monolith Jul 30, 2006 10:14 PM

Version 1.6

* Possible fixes/improvements when dealing with the local player.
* Removed the [NeoAC] messages that were showing in the game.
* NeoAC now searches for a window with the DDWndClass class name if it cannot find Jazz2.exe running (in case the executable was renamed).

Grytolle Jul 31, 2006 02:26 AM

Sounds good.

Jerrythabest Jul 31, 2006 11:38 AM

why removed the messages?

Monolith Jul 31, 2006 07:41 PM

The messages weren't really all that useful, they got cut off, and they're in the normal output anyway.

Cpp Aug 1, 2006 12:58 AM

You could make it so that the messages appear over multiple lines when they are too long to fit into a single line - the way "Console" works. :Z

Monolith Aug 1, 2006 03:32 AM

Along with not being all that useful, output to the game was distracting. Breaking it up into multiple lines would just make it worse.

Grytolle Aug 1, 2006 03:43 AM

Yes good work removing it. You could consider letting the output go to the spywindow if you like.

Jerrythabest Aug 1, 2006 03:44 AM

or directly to the recycle bin, IMO :lol:

Grytolle Aug 1, 2006 03:46 AM

If they go to the spywindow you could just close it and the program would still be running... foo.

Jerrythabest Aug 1, 2006 03:49 AM

oh yeah:P not that I ever use the spy window, but I dont care about those messages anyway. Do what ye like!


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