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-   -   The Community Episode. (New Start) (http://www.jazz2online.com/jcf/showthread.php?t=16299)

Sacrush Dec 8, 2006 03:00 AM

The planning is that everyone makes one level. That might change though.

Too Olsen: Sounds very nice. It will give the next creator (Birdie?) much freedom.

Ðx Dec 8, 2006 03:59 AM

If Birdie does't has time or something else, can I make the next level?

Sacrush Dec 8, 2006 04:15 AM

Well, Birdie did told me that he wanted to do the third level. If he doesn't want to anymore and Olsen would't mind you doing the next level, you can.

Newspaz Dec 8, 2006 07:14 AM

I would like to sign up to please :)

Sacrush Dec 8, 2006 07:27 AM

Ofcourse! I heard you stopped with JJ2?

PurpleJazz Dec 8, 2006 11:39 AM

Quote:

Originally Posted by superjwren329
I'm just bad at making tilesets. Stories and making levels are my expertise.

I am the exact opposite of you. I'm much better at making Tilesets/Conversions than I am at making levels.

Violet CLM Dec 8, 2006 11:45 AM

...in which case, I do not want to see your levels.

Anyway, no free time until January, and afterwards, I have my own projects to work on. Count me as a probable negative (who does not recall ever signing up in the first place).

Sacrush Dec 8, 2006 01:10 PM

Ill just delete you from the list, if you want to be a part of this, I will put you back on it.

superjwren329 Dec 9, 2006 12:30 AM

Heh. If were still trying to escape, or at the final part of it, it would have to have really rockin' music. Warping out of the space-station or whatever, seeing it implode in a ball of flame or whatever...

I just want to know how I'm going to put my level(s) here and what tilesets I should use. I've got the idea for what some of the levels should look like...

Sacrush Dec 9, 2006 01:32 AM

You have to wait till it's your turn. Then you can decide which tileset it haves to use and how the story continues.

superjwren329 Dec 9, 2006 02:12 AM

I know, I was just asking what tileset you recommend I should use.

Xobim Dec 9, 2006 02:21 AM

Well, I'm interested in this concept since the beginning. But I fear that school is going to take all my free time away. If you need someone to make big bases or something similar, I might come in handy. (allthough I'd like to use a different tileset than Top3)

Sacrush Dec 9, 2006 02:27 AM

The tileset choice is something you can decide, but it has to be something which connect to the level before. Ill just add you to the list, if your out, just say so.

Olsen Dec 9, 2006 03:42 AM

[IMG]http://xs410.xs.to/xs410/06496/ceprojectscreen3.PNG[/IMG]

[IMG]http://xs410.xs.to/xs410/06496/ceprojectscreen4.PNG[/IMG]

Keep in mind I'm just working on the gameplay now, eyecandy comes later.

Sacrush Dec 9, 2006 04:12 AM

Looks alright, can't wait till everything is finished.

General Hare Dec 9, 2006 08:31 AM

*sigh*, i can't play the first level because it keeps saying the 'out of memory' error.

Xobim Dec 9, 2006 08:37 AM

Quote:

Originally Posted by Sacrush
The tileset choice is something you can decide, but it has to be something which connect to the level before. Ill just add you to the list, if your out, just say so.

Maybe it is best that I'll go when Olsen is done. Winter holidays are within three weeks, which is hopefully enough time for me to create a map.
I just need to find a tileset that looks a lot like Top3, but is different...

Birdie Dec 9, 2006 08:38 AM

I'm pretty sure that I'm going third. (which is after olsen)

Xobim Dec 9, 2006 08:59 AM

OK, #4 should suit me fine if possible, I hope...

Olsen Dec 9, 2006 10:02 AM

Edit: Okay, the gameplay's pretty much finished, now all I need is testers and finishing eyecandy..
edit2: if someone wants to do the eyecandy, no problem for me, just contact me. (That's not against the rules, is it?)
it's just because I have alot to do atm

Sacrush Dec 9, 2006 01:52 PM

Alright, I just tested the level and I think it's pretty good, but after the first warp you can't see anything anymore(it stayed white at me) but I could still finish the level since that's pretty much the end.

My MSN crashed so that's why I went offline, sorry Olsen.

Edit: I would not mind if somebody else did the eye candy but you have to find someone who is willing too.

Olsen Dec 9, 2006 01:57 PM

Ah yeah, I just fixed that bug.

Super_Jarno Dec 10, 2006 03:55 AM

Quit request!
 
As u can see, im not very active on the JCF anymore this is because i dont have very much time.
So... im sorry but i'd like to quit.

Sacrush Dec 10, 2006 07:44 AM

very well.

General Hare Dec 10, 2006 10:51 AM

Quote:

Originally Posted by General Hare
*sigh*, i can't play the first level because it keeps saying the 'out of memory' error.

I will say it again, i can't play the first level. I wrote this because there was no replies. plz don't delete.

KRSplat Dec 10, 2006 10:56 AM

It works without the music. So, open it in JCS, take out the music, and play.

Puffie40 Dec 10, 2006 11:03 AM

I also notice that the first level will play perfectly (With music) if you use 1.24. I just found that out last night when I brought the level over to my ol' 300. (Which has both 1.23 and 1.24)

General Hare Dec 10, 2006 11:21 AM

Quote:

Originally Posted by Puffie40
I also notice that the first level will play perfectly (With music) if you use 1.24.

Well lucky for me, i've got 1.24! Thanks for the tip, although on 1.23 i tried without music.

Olsen Dec 10, 2006 01:25 PM

Birdie if you want I can send you my level and you can start on your level already, so we can speed the progress up a bit.

Birdie Dec 10, 2006 03:27 PM

Sure.

Sacrush Dec 10, 2006 11:33 PM

I might forget to tell you but you should already know that the first levels are 1.23 and I would like to keep it that way. People who only have 1.24 can still join but may only use 1.23 compatible tilesets and events so I can edit the level and let it work in 1.23

DoubleGJ Dec 11, 2006 12:02 AM

I'll just repeat once more that even after j2b-ising the music file for first level is still too large to handle for 1.23, especially since the level itself uses a lot of memory-choking effects like ambient sounds almost everywhere and many animations. You can simply mute music in your Jazz2 before playing, this way the music file won't be loaded. Of course the downside is that you'll lose a lot of clima without the music, but if that's the only way, there is no choice. Or simply, get TSF because technically it's just better than 1.23 in all ways.

JanusJackrabbit Dec 11, 2006 12:02 AM

I don't understand what the trouble is with getting a copy of TSF. I have 1.20 and 1.24 and I can say the sound quality is considerably better. It crackles less for me, at least. Of course, you're free to do as you like. I'm busy working on the first level of a pack I'll probably never finish.

If you ask me, it would be cool to take this pack and make it into a mish-mosh of "let me tell the tale of Jazz Jackrabbit when he.." and allow each person to tell a story of Jazz in a different theme/plot (maybe movie themes like James Bond, or Back to the Future; the level I'm working on is Indiana Jones based if anyone is wondering).

cooba Dec 11, 2006 06:33 AM

Alternatively, the original .it file could be downsampled a little bit and then recompressed.

Puffie40 Dec 11, 2006 08:54 AM

Sacrush, I'm having second thoughts about my participation. I'm not a fast level creator, I have only moderate skills in working with JCS, and I don't think I can create a level of the quality (Or plot) others are currently working at. So, I would like to withdraw.

Sacrush Dec 11, 2006 09:15 AM

Too bad, you can still rejoin if you change your mind.

Olsen Dec 11, 2006 09:17 AM

Quote:

Originally Posted by Puffie40
Sacrush, I'm having second thoughts about my participation. I'm not a fast level creator, I have only moderate skills in working with JCS, and I don't think I can create a level of the quality (Or plot) others are currently working at. So, I would like to withdraw.

Too bad, I basically loved the way you made that level of yours I got to test...

Puffie40 Dec 11, 2006 10:26 AM

Quote:

Too bad, I basically loved the way you made that level of yours I got to test...
That was done with a few on-off sessions. I would work on it when inspiration hit (Much like my other projects :roll: ). I try to keep focused on one project at a time, and I don't want to hold this episode back.

If I feel I have enough time to do a level for the episode, I'll rejoin.

Thanks for understanding. I'll be eagerly waiting for the next level!

Marijn Dec 11, 2006 02:21 PM

You guys make it much to.. tied.

Why not dump all process, like an true open source, and everybody is just allowed to improve. That will keep it very active because people will debat what the like and what not.

Perhaps that just keep us OF the leveleditor, and just talk about it.. but it would be great if somebody just made levels. I just like to tweak stuff.

n00b Dec 11, 2006 07:41 PM

Marijn you could accept to betatest if you want to do that.
We'd get nowhere if we kept debating over a level. This isn't "Let's fight over how to make a level with a bunch of backseat driving" this is "Let's make a community episode, get it done, and have a (-) good time doing it"


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