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That Sluggion level looks kind of linear. (No offence to the author)
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Okay, it looks really cool. but are red springs powerful enough for that Medivo thing?
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Yah, they do the job.
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jah provide magic herbs
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Those spike balls in that Medivo level remind me of Running Rabbit...
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If there was a bit more EC it might look better.
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Which is why it aint done, just compare the lower "cave" tiles to the upper. ;P
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... Can you make good screenshots? This is not impressing at all. This is just average stuff. Atleast make screenshots of areas that look more finished than those things.
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Camou please stop complaining, I have played most levels and they look awesome. Trust me. Anyway, this is some bad attemp to make some impressive screenshots
[IMG]http://img238.imageshack.us/img238/6407/tube1bq9.th.png[/IMG] [IMG]http://img263.imageshack.us/img263/3918/tube2fi3.th.png[/IMG] |
I think it'd be pretty cool if IC could get a video of the segment in the latest Medivo screenshot, that part really got my interest.
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Yah, it looked challenging.
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yes well in jj2 espeicallt screenshots dont matter much as long as he gameplay is good which is not visivle in those screenshots
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Keep in mind this project is a 'jj2 remake' of jj1 and there can't be anything too different to be outstanding. I don't expect so. However I am not seeing anything clever done gameplay wise with the concept as of yet.
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How were we supposed to know this was a remake of JJ1? Judging the screenshots, I thought the only JJ1 connection was revisiting the planets.
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I think it's the release date too(August 1) and well, I know that gameplay is not visible on those screens. In a bit more than 6 months we will know how the gameplay is. IC members already know the levels made for it.
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I played JJ1 several times and didn't notice similarity apart from the "approaching" shots. Not everyone knows JJ1 by heart enough to recognize small outtakes of the levels instantly.
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