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OpenGL + SDL keyboard/mouse wrappers + FMOD = heavenly combo
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Yeah, that would make sense...
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He could replace L33tz4n. I never liked L33tz4n much anyway. I don't think anyone did.
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L33tz4n sucks
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L33tz4n is awesome.
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I dunno, I quite liked L33tz4n.
Offhand, I can't think of any ToU characters that I disliked. |
Same here.
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She was loads of fun in battles, but I always thought her character was boring. I could've done her better if I was writing the story now.
Personally, though, if I could do it all again I'd reduce the main travelling cast to just Uberbob and Araches. Fawriel and Shuriken could show up for one island/plot arc and leave at the end like Furious and Fooruman did. In doing ToU I learned that it's far too hard to effectively develop six characters. I wanted to keep the character's personalities, but after a while it felt like a chore; like I had to have Araches hit on Shuri every so often, or have Uberbob make a remark about fish or kleptomania. It didn't help that so many characters lacked goals in the first place (the alignment system in my 48 Hour Fangame is a subtle parody of this). Throughout the story, the strongest interactions were consistantly between Uberbob and Araches (and one of the most fun parts to narrate was when it was from Araches' point of view but Uberbob was executing the actions). There was potential to develop their characters a lot more, since they were in some ways such opposites (Uberbob's enthusastic zeal for adventure compared to Araches' pessimistic feelings of hopelessness at the whole situation) and in other ways so similar (filled with lust and complete indifference towards most their allies' feelings). Fawriel, L33tz4n, and Shuri were all okay at first, but after a while they were just "developed out". Characters that were central to their own plot arc, like Fooruman and Furious, were not only easier to write for but fit better into the story as a whole. Fooruman especially - you find him starving in a ditch, he does nothing but get in the way for most of the island, but ultimately helps you thwart every one of Unfooruman's defenses and saves you in the boss battle. I could see Fawriel being with you on Pandora's Island, since - if I recall correctly - he's the one that brings up Blackraptor and really initializes the plot, and Shuriken could join for the duration of Placespot. It could also place more emphasis on the reunion at the Perfect Solstice battle: I initially wanted to have someone from each island you saved show up at that battle, but kind of ruined it when I noticed the only people you really met on Pandora and Placespot had been travelling with you the whole time. But... no, there was definitely a lot of mistakes in character setup I made. I wouldn't advise completely ditching L33tz4n's character (it's important that SOMEONE likes Uberbob, and the game would get boring if everyone was an extrovert), but I'd probably want to chop her up and distribute her character traits to more developed characters. |
I think an Uberbob game would be perfect. Do you? What name should we give to the game? Maybe The Uberbob Tale?
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Sounds good to me! What genre though? Be cool if we could script a battle system like in ToU, and have an adventure game the rest of the time.
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... actually, is anyone actually planning to work on this, or are there simply a lot of people organizing it?
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Option #2, of course.
Just like for every other open source project. |
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Something that would mean less work for us and more for Radium would be an Uberbob conversion for JJ2. Using JazzSD and new tilesets, we can create a true Uberbob-experience with an already existing game![/thread derail]
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An adventure game, though, like Shade said, would really fit to Uberbob better. Or at all. |
Coding is fun. Game should be in Linux.
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I love linux, but:
SHUT THE (-) UP ABOUT WHAT OS IT'S GONNA BE ON. |
The idea is there. Everyone wants to see an open source game of course, but whether it will materialize is ☃.
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Neobeo: An unicode character looking like a snowman?
It depends upon if we will actually start coding and making sprites. And it would be good to find someone to lead the project |
ToU! We should rip-off JJ2 as much as we can without making ourselves a sue-target.
Seriously, it would be great if we could convert custom JJ2 levels and tilesets and use then in such a game. |
Or how about you just play JJ2?
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We should just make a ToU text game, and call it ToU OFFLINE!!
Actually, screw you guys, I'm gonna make that right now. All I need is a parser and a story. |
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What about a {insert character name here} game that works with JJ2 levels and servers but has it's own serverlist and own special level format that allows for much more than J2L? It could have an editor that would edit J2L (maybe the level format should be editable in JCS+...). It could have Fooruman in it.
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SIEK!1111!!!!!!1111(one)!1111!
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guys, um. with things like SDL/Allegro, it should be possible to make it work on Macs, Linux and Windows boxes at the same time.
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but we dont like heretics
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They're not people, they're a statistical error.
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Some apples use macs. No people do.
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Please stop talking about Operating Systems. :'(
Worry about those if you actually have anything going. |
Open source organising sure takes long. :roll:
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That's because no one actually started making the game.
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this project would have actually gone somewhere had the first post been a link to a demo and the post read "LET'S FINISH MY GAME"
Give people a blank sheet of paper, and they'll just entertain themselves with the paper or get bored and move on to something else. If you give them legos instead, they may actually get somewhere productive. |
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