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-   -   Open-source game (http://www.jazz2online.com/jcf/showthread.php?t=16696)

Torkell Apr 21, 2007 08:21 AM

Quote:

Originally Posted by ShadeJackrabbit (Post 402039)
(-INSERT LINK TO WINE-)
Besides, if it's done in C or equivalent, or python, you can just recompile it in linux using diffferent packages. Or, make a build using wine.

Depends on the choice of graphics and sound interfaces. I'd suggest using OpenGL for the graphics, and some similarly cross-platform interface for the sound.

Erik Apr 21, 2007 10:36 AM

OpenGL + SDL keyboard/mouse wrappers + FMOD = heavenly combo

ShadeJackrabbit Apr 21, 2007 11:02 AM

Quote:

OpenGL + SDL keyboard/mouse wrappers + FMOD = heavenly combo
Agreed.

n00b Apr 21, 2007 11:03 AM

Quote:

Originally Posted by Radium (Post 402036)
I propose an Uberbob adventure game. We'd already have a plot, characters, and a number of animations.

Though a possum game would be fun too. Possum has been playing dead for too long.

Uberbob game with Possum as a main/secondary character shoehorned into the already existing plot.

ShadeJackrabbit Apr 21, 2007 11:34 AM

Yeah, that would make sense...

Radium Apr 21, 2007 11:37 AM

He could replace L33tz4n. I never liked L33tz4n much anyway. I don't think anyone did.

Erik Apr 21, 2007 11:39 AM

L33tz4n sucks

Birdie Apr 21, 2007 01:58 PM

L33tz4n is awesome.

Torkell Apr 21, 2007 02:19 PM

I dunno, I quite liked L33tz4n.

Offhand, I can't think of any ToU characters that I disliked.

ShadeJackrabbit Apr 21, 2007 02:34 PM

Same here.

Radium Apr 21, 2007 03:16 PM

She was loads of fun in battles, but I always thought her character was boring. I could've done her better if I was writing the story now.

Personally, though, if I could do it all again I'd reduce the main travelling cast to just Uberbob and Araches. Fawriel and Shuriken could show up for one island/plot arc and leave at the end like Furious and Fooruman did.

In doing ToU I learned that it's far too hard to effectively develop six characters. I wanted to keep the character's personalities, but after a while it felt like a chore; like I had to have Araches hit on Shuri every so often, or have Uberbob make a remark about fish or kleptomania. It didn't help that so many characters lacked goals in the first place (the alignment system in my 48 Hour Fangame is a subtle parody of this).

Throughout the story, the strongest interactions were consistantly between Uberbob and Araches (and one of the most fun parts to narrate was when it was from Araches' point of view but Uberbob was executing the actions). There was potential to develop their characters a lot more, since they were in some ways such opposites (Uberbob's enthusastic zeal for adventure compared to Araches' pessimistic feelings of hopelessness at the whole situation) and in other ways so similar (filled with lust and complete indifference towards most their allies' feelings). Fawriel, L33tz4n, and Shuri were all okay at first, but after a while they were just "developed out".

Characters that were central to their own plot arc, like Fooruman and Furious, were not only easier to write for but fit better into the story as a whole. Fooruman especially - you find him starving in a ditch, he does nothing but get in the way for most of the island, but ultimately helps you thwart every one of Unfooruman's defenses and saves you in the boss battle.

I could see Fawriel being with you on Pandora's Island, since - if I recall correctly - he's the one that brings up Blackraptor and really initializes the plot, and Shuriken could join for the duration of Placespot. It could also place more emphasis on the reunion at the Perfect Solstice battle: I initially wanted to have someone from each island you saved show up at that battle, but kind of ruined it when I noticed the only people you really met on Pandora and Placespot had been travelling with you the whole time.

But... no, there was definitely a lot of mistakes in character setup I made. I wouldn't advise completely ditching L33tz4n's character (it's important that SOMEONE likes Uberbob, and the game would get boring if everyone was an extrovert), but I'd probably want to chop her up and distribute her character traits to more developed characters.

FreeFull Apr 24, 2007 09:47 AM

I think an Uberbob game would be perfect. Do you? What name should we give to the game? Maybe The Uberbob Tale?

ShadeJackrabbit Apr 24, 2007 04:51 PM

Sounds good to me! What genre though? Be cool if we could script a battle system like in ToU, and have an adventure game the rest of the time.

Erik Apr 24, 2007 10:22 PM

Quote:

Originally Posted by FreeFull (Post 402340)
I think an Uberbob game would be perfect. Do you? What name should we give to the game? Maybe The Uberbob Tale?

nah

n00b Apr 25, 2007 10:56 AM

Quote:

Originally Posted by FreeFull (Post 402340)
What name should we give to the game?

SUPER Uberbob the topic the comic the movie the game: Home edition 64

Radium Apr 25, 2007 01:09 PM

... actually, is anyone actually planning to work on this, or are there simply a lot of people organizing it?

cooba Apr 25, 2007 01:18 PM

Option #2, of course.

Just like for every other open source project.

Radium Apr 25, 2007 01:25 PM

Quote:

Originally Posted by cooba (Post 402493)
Option #2, of course.

Just like for every other open source project.

hahahaha

It's funny because it's true

White Rabbit Apr 25, 2007 01:29 PM

Something that would mean less work for us and more for Radium would be an Uberbob conversion for JJ2. Using JazzSD and new tilesets, we can create a true Uberbob-experience with an already existing game![/thread derail]

Radium Apr 25, 2007 01:43 PM

Quote:

Originally Posted by White Rabbit (Post 402497)
Something that would mean less work for us and more for Radium would be an Uberbob conversion for JJ2. Using JazzSD and new tilesets, we can create a true Uberbob-experience with an already existing game![/thread derail]

In all seriousness, I was considering this at one time. I thought out how all the bosses could be remade to play completely different via sprite modification (you have to admit that Bilsy is the perfect Solstice).

An adventure game, though, like Shade said, would really fit to Uberbob better. Or at all.

Krezack Apr 25, 2007 08:44 PM

Coding is fun. Game should be in Linux.

ShadeJackrabbit Apr 26, 2007 09:12 AM

I love linux, but:

SHUT THE (-) UP ABOUT WHAT OS IT'S GONNA BE ON.

Neobeo Apr 28, 2007 01:06 AM

The idea is there. Everyone wants to see an open source game of course, but whether it will materialize is ☃.

FreeFull Apr 29, 2007 11:11 AM

Neobeo: An unicode character looking like a snowman?

It depends upon if we will actually start coding and making sprites. And it would be good to find someone to lead the project

Ricerind Sep 24, 2007 09:21 AM

ToU! We should rip-off JJ2 as much as we can without making ourselves a sue-target.

Seriously, it would be great if we could convert custom JJ2 levels and tilesets and use then in such a game.

n00b Sep 24, 2007 12:54 PM

Or how about you just play JJ2?

Erik Sep 27, 2007 09:39 AM

We should just make a ToU text game, and call it ToU OFFLINE!!

Actually, screw you guys, I'm gonna make that right now. All I need is a parser and a story.

Radium Sep 27, 2007 05:11 PM

Quote:

Originally Posted by Erik (Post 415868)
Actually, screw you guys, I'm gonna make that right now. All I need is a parser and a story.

I will love you forever )=

FreeFull Oct 11, 2007 11:56 AM

What about a {insert character name here} game that works with JJ2 levels and servers but has it's own serverlist and own special level format that allows for much more than J2L? It could have an editor that would edit J2L (maybe the level format should be editable in JCS+...). It could have Fooruman in it.

n00b Oct 11, 2007 01:43 PM

Hay guyz, Ah maed ah design document for an ub00rb0b gaem

Dermo Oct 12, 2007 03:54 PM

SIEK!1111!!!!!!1111(one)!1111!

guilt Oct 14, 2007 07:04 PM

guys, um. with things like SDL/Allegro, it should be possible to make it work on Macs, Linux and Windows boxes at the same time.

Grytolle Oct 15, 2007 02:01 AM

but we dont like heretics

Radium Oct 15, 2007 10:42 AM

Quote:

Originally Posted by guilt (Post 416876)
guys, um. with things like SDL/Allegro, it should be possible to make it work on Macs, Linux and Windows boxes at the same time.

Wait, people use macs?

DoubleGJ Oct 16, 2007 02:50 AM

They're not people, they're a statistical error.

FreeFull Oct 16, 2007 08:04 AM

Some apples use macs. No people do.

FQuist Oct 16, 2007 09:42 AM

Please stop talking about Operating Systems. :'(
Worry about those if you actually have anything going.

cooba Oct 16, 2007 09:52 AM

Open source organising sure takes long. :roll:

FreeFull Oct 17, 2007 09:47 AM

That's because no one actually started making the game.

n00b Oct 17, 2007 10:52 AM

this project would have actually gone somewhere had the first post been a link to a demo and the post read "LET'S FINISH MY GAME"

Give people a blank sheet of paper, and they'll just entertain themselves with the paper or get bored and move on to something else. If you give them legos instead, they may actually get somewhere productive.


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