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another question: jumping: you prefer the jumping you saw in jj1 (your speed remaions the same all the time) or the jumping you saw in jj2 (you slow down then speed up while falling) |
jj2 jumping style. Just so you know, all of the memory used by jj2 without further allocation for things like music, the level, and the tileset, is larger than four mb.
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Oh the PSP has 32 mb ram so it could run jj2. And the new PSP Slim has 64 mb of ram.
Anyway jj2 WOULD in fact work for NDS. I mean look at Mario 64 and the amount of ram that uses up but yet the textures and sound modules were compressed and able to be loaded in the Nintendo DS. So no doubt JJ2 COULD be built for DS. Would they? Doubtful. I have a DS and so far i have not been very happy with the graphics on the thing. When you're comparing something like Mario Kart to PSP's Twisted Metal: Head On their's no comparison. It's just the DS is cheaper and was better advertised. |
I got the PSP. I'm wondering if I should set my PC up so I can remotely control it with my PSP (and therefore play JJ2 on PSP). Oh, and I would set my firewall so that my PC can be controlled only with the PSP, you know, just in case.
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If you're really going through with this Sedthh, I suggest axing the Soldat control scheme. Sure it works with the DS' touch screen, but not very well in the context of JJ2. The only enemy that really requires precises aiming are the bees and those really don't show up often enough in the SP campaign.
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that's right but then again I would put in harder enemies than just turtles wandering around
also aiming at things like buttons and triggers while runing across the level should be a fun thing to do if you get to aim really quickly from one direction to another while avoiding enemies, wouldn't that give you a small adrenaline rush? |
{sarcasm}I'm really glad that the forums have become so cynical...{/sarcasm}
Well, being an owner of a DS, this sounds like an interesting idea. I hope you somehow manage to pull this off. Now I'll just wait for the rabid packs of forumers to smack me down for trying to say something nice. |
Hey, I never said *I* wasn't cynical, but that doesn't mean that I have to start chanting for a project's downfall. I never said it was likely to finish, but it seems most people are grouping "I hope" with "is it possible." I usually do this too, and that's just my practicality. I have no clue how this is going to work, and I don't particularly care either, but when nobody is being supportive, I think someone should be. Thus, that's where I enter.
All I mean is that I wish there were more people who AREN'T cynical, including me. Now you're a very cynical person and I respect that, but I'm often surprised at how you lash out at almost anything. Even if you feel superior for some reason n00b, that means you should help people, not try to hurt them. Now, you can either play nicely, and actually not be such as jerk, or you can start a long off-topic discussion. -Sincerest regards, ShadeJackrabbit P.S. And stop attacking every (-) post I make. It's really ticking me off. |
Oh dear god, SHUT UP.
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I love you all
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We love you too
(conditionally) |
Everything is conditional.
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Also, I should point out that this has nothing to do with Jazz on the DS, I love you all, and this is awesome if it sees completion. |
n00b, seriously: Shut up.
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He wanted to use MP3's for the music in his game. He wanted people to do the unnecessary grunt work of riping the sprites, etc. He has no previous experience, or even any knowledge of the hardware he claims to want to develop on. And on a side note, the DS is doing much better than the PSP because of available software and it's unique input options. ;P |
Stop it, you both, will ya :rolleyes:
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well I didn't feel like writing but this was a bit too much, so I gonna have to break this happy and peaceful meaningless flamewar between n00b and random people - sorry about it
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Now if any of these misunderstandings have been caused by my lose usage of context and lack of grammar, have my apologies for having a mother-language different from yours |
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Also, I would like you to quote the post where I said a JJ2-esque game couldn't be done on the DS. If anything, I would have said YOU couldn't make the game on the DS. 2.) You didn't want MP3's/MODs because you wanted to convert them, you wanted them because PALib has the ability to play MOD (and I assume mp3 now). If you wanted to convert them, you would've just used the .it version which you could easily obtain, and likely the same to rip the samples from. And just for the hell of it, what would you have been converting the MP3's to? That's pretty interesting. Stijn: removed personal attack |
ahat, criticism is fine, personal attacks are not. A less aggressive tone please or you'll get a warning.
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well you are right with the mod part, palib did support them but that's all
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This forum, however, has rules which forbid blatant personal insults such as the one ahat made.
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sedthh, would you please answer the questions I have in my reply to your larger post?
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And no I am not planning to use a rampack. Seriously I am 100% sure I will at least release a beta of this game, but I do not know when. My exams and xmas is near. If I can just ask for one thing: please, if you do not want to post any advices or ideas on the project, then just ignore this thread. I do not want to read about how retarded and incompetent I am every day until I finish the game. You can all release your anger at me if I fail at this project later, I promise. so lets get back on-topic shall we |
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You didn't really answer my questions, though.
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Idea: mid episode cutscenes akin to jj1 to explain how a lab leads to colonial times etc., unless someone already mentioned it and I didnt notice.
I will now open myself for attack mentioning said opening in some poorly constructed joke, and then become quite whiny when someone takes me up on my offer. Ready? Go. |
Uhm, just a question... Have there been ANY work done on the "port"?
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