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-   -   Do test levels make you a better player? (http://www.jazz2online.com/jcf/showthread.php?t=17258)

Troglobite Jan 2, 2009 10:26 PM

Quote:

Originally Posted by Ragnarok (Post 441830)
All I wanna say is tests do not make you a better player when it comes to the gamemodes that really matter. o_O Unless you're playing assault (>________>)

Who defines which gamemodes matter? Single player doesn't teach you to fight against other players. Does this mean it's useless? Multiplayer doesn't teach you how to avoid baddies. Are the skills any less skillful because of this?

Grytolle Jan 3, 2009 03:38 AM

You obviously don't live up to the high set standard of this community. You brought the paska, as did you not the timing. CTF is the only thing that matters - it's the undespitable truth. You're (-)(-)(-)(-)ing stymed if you don't realize that playing online in fact does teach you how to dodge baddies.

CrimiClown Jan 3, 2009 03:59 AM

tests r gud 4 ur reflxes

Ragnarok! Jan 3, 2009 05:54 AM

I said tests, not single player.

I'm just saying, I think test is pointless. >_>

CrimiClown Jan 3, 2009 07:19 AM

Quote:

Originally Posted by Ragnarok (Post 441884)
I said tests, not single player.

I'm just saying, I think test is pointless. >_>

Not pointless. If they were, why would there still be people playing?

cooba Jan 3, 2009 07:40 AM

Because they don't find them pointless, at a guess.

Ragnarok! Jan 3, 2009 10:33 AM

They prove you can do those little jumps and stuff, but really, what does that do for you? I mean, they're hardly enjoyable, there's little competetive aspect in it... Oh I shouldn't really be talking, someone made me make a test a few years ago. ;P

FawFul Jan 3, 2009 11:49 AM

Quote:

Originally Posted by CrimiClown (Post 441886)
Not pointless. If they were, why would there still be people playing?

There is some group off jj2ers who don't like to play other gamemodes because they're not good at it. sometimes they are not good at jj2 at all, then they keep losing.. I think for them playing tests is a lot more fun since you can't really lose in them.. only win. only some part to get trough.

But, to get trough, you actually need some skills after all to get trough, what i think it's the reason why most tests which are hosted today are pretty easy.
(those people make those tests on their own playerlevel i guess..)

and about the thread question. i think it does a little, a very little job on your skills.. however. that's only one ability: movement. thinks like gameplay wise thinking aren't really included. nor getting trained at tests. which are still 50% ability you need to be "skilled"

Nonomu198 Jan 3, 2009 11:52 AM

CTF: you can prove you can click on buttons when you see another rabbit, and some others when they shot you. Then you just press one button and sometimes the jump button to get to your base and "score a point".


I don't like tests, but I don't go around saying it's pointless. It's just as pointless proving you can pass a test as proving you can beat others in a CTF game.

Troglobite Jan 3, 2009 11:54 AM

No gamemode of Jazz will make you a better human. All modes are pointless to some extent.

Ragnarok! Jan 3, 2009 11:57 AM

You guys take what I say too seriously. Sheesh.

Really get over it, I dislike tests, and they dont make you a better player when it comes to the other gamemodes.

Sonyk Jan 3, 2009 02:07 PM

Depends on the test in question. A few tests that have you dodging projectiles or RF jumping could help you in learning the fundamentals for CTF.

Either way it's not a lot, but it could.

Raven aka StL Jan 3, 2009 08:10 PM

Furthermore a huge aspect that isn't present in tests, but is present in CTF (and some other) gametypes, is being aware of your opponent's movements. You also need timing when it comes to collecting key items (Cs>PUs>ammo).

When talking about the most 'popular' tests (aka jumping past warps along solid tiles). They do in fact train small, quick movements which might help you in some places, such as coming up from the right warp area in semi with speed.
Either way, tests involving RF climbing can sometimes give finite training for reaching some high places in certain levels of other gametypes (like the bases in semi).

The somewhat rare 'RF jumping' tests might help you train horizontal movement speed in levels where RFs are present. This could also be of help in certain races with open, horizontal parts (and is necessary to use the shortcut in Rag's Mystic Isles -race with Spaz, at least).

Tests where you need to avoid or manipulate springs, require (jazz-> <- spaz) morphs, seek the right path through a maze (especially the ones that aren't visible) or that involve other such typical test 'skills', won't help you become a better CTF player.

The bottomline is that certain tests can make you better at certain elements that are often rarely present (or at least rarely useful) in CTF or other gametypes.

CrimiClown Jan 4, 2009 03:48 AM

I'd like to present this piece of evidence:
Article

And rather, this quote:
Quote:

Originally Posted by The Wrath
The A1 players are the top performers – they can complete tests in record times, they nearly can dop any extra abilty perfectly – and their tactics are toned up to the maximum.

Playing tests a lot can make you an A1 player.


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