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-   -   How to revive JJ2 (http://www.jazz2online.com/jcf/showthread.php?t=17592)

Stijn Apr 20, 2008 01:09 PM

BBoy, perhaps you should actually play the game online before making such claims, since in fact it's the other way around and MP is way more active than SP.

Bboy Type7 Apr 20, 2008 02:11 PM

Dude I've checked the servers yesterday a couple of weeks ago, there were only like 3 or 4 servers. This scheme to revive JJ2 online has been done by many people already and it's such a shallow achievement. Once you see it goes like that, it just gets old.

Nonomu198 Apr 20, 2008 02:35 PM

Quote:

Originally Posted by Bboy Type7 (Post 429760)
hahaha

BBoy is insane! Wait, maybe it would have been more effective if I qouted the other part of his post :confused:

n00b Apr 20, 2008 03:24 PM

Quote:

Originally Posted by Bboy Type7 (Post 429766)
Dude I've checked the servers yesterday a couple of weeks ago, there were only like 3 or 4 servers. This scheme to revive JJ2 online has been done by many people already and it's such a shallow achievement. Once you see it goes like that, it just gets old.

Like word up dude, because everyone gets on to play JJ2 at the same time. Those "tine zomes" concepts they be mouthin off about at the schools is just unfresh and dont exist. Checking something once at a hip, funky undiscernable date completely proves my point too. Also, being completely negative on a community's main focus when I spend 90% of the time talking about my heritage is totally boss and radical, man.

Bboy Type7 Apr 20, 2008 07:00 PM

More like trying to revive an abandonware game lol. Well JJ2 is abandonware.

Tik Apr 20, 2008 07:14 PM

As early as 1999 on the JMMB people claimed that jj2 was dead (how many times has that sentence been said over the years?) Things are still going on and there are improvements and new stuff every year. The fact that there are so-called "dead-enders" (even if they don't even play the game anymore besides during the bash) still around disproves this myth.

And besides, whether or not the game is "dead" is irrelevant. It is always good to get new people in a game, as it does refresh the life of the community.

However, the Quake related tips largely ignore other very large facets of what would help us get new players and keep them around.

One of the unique things about our little jumpin jazzrabbit bunny game is the replay value. Certainly not with the default single player, of course, but with online play (as has been discussed), but JCS also plays a very, very large role. The ability to make levels and tilesets is one of the reasons I stuck around here and continue to hang around to this day. But making levels and tilesets is one thing, but people who design them need to know that others are interested in it as well.

The point I'm trying to make? More of the active players need to be active on J2O's downloads section reviewing stuff people upload and giving useful suggestions to new players that will make them want to stay and continue to participate.

Sure, plenty of it is and will be awful. That doesn't mean they aren't welcome or should be ignored. Simply paying attention and showing them that their work is being experienced keeps them interested.

Nonomu198 Apr 21, 2008 06:00 AM

Quote:

Originally Posted by Tik (Post 429779)
The point I'm trying to make? More of the active players need to be active on J2O's downloads section reviewing stuff people upload and giving useful suggestions to new players that will make them want to stay and continue to participate..

But it's boring. This is a game, not a job ;[. Sure there are people who like it, let them review.

Bboy Type7 Apr 21, 2008 08:31 AM

Quote:

Originally Posted by Tik (Post 429779)
The point I'm trying to make? More of the active players need to be active on J2O's downloads section reviewing stuff people upload and giving useful suggestions to new players that will make them want to stay and continue to participate.

Yep, I agree. People should check out the custom levels made by our users more often. Creating custom levels/tilesets and checking out others' work is the best part of the game. This is where the true qualities of the game come out. Review comments, critiques, etc.

reason why not many people play JJ2 online and it's pretty dead because this game is not a multiplayer online game. It's just some single player platform game with TCP/IP feature. You shouldn't view these as online games or multiplayer online games. These games are just for the joy of making you entertained.

Stijn Apr 21, 2008 09:31 AM

imo you should visit ye olde clue shoppe

cooba Apr 21, 2008 09:34 AM

ye olde gay bar

n00b Apr 21, 2008 11:02 AM

Jazz isn't a multiplayer game? What are these five fleshed out modes in the section "Party Mode" for? Do I just load them up and play them by myself? How am I supposed to race with just one person?

Bboy Type7 Apr 21, 2008 11:52 AM

Plenty of oldskool games have network, IPX and TCP/IP features. They were just additions to the game to make it more complete. yea they kinda have multiplayer online play. not really though. get it?

You also have to remember these games are just arcade games. They have to have a variety of cool features to keep the player entertained.

EvilMike Apr 21, 2008 12:07 PM

bboy is a jj2 expert and a jcs master

you should not doubt him! shame on you all

Stijn Apr 21, 2008 12:08 PM

Yeah because if a game has multiplayer support and that part of the game is still roughly as popular as 9 years ago that means the game has no multiplayer.

What the hell. JJ2 Multiplayer still has a steady amount of players. New levels for it come out weekly. Recently a patch was released that was primarily focused on multiplayer. The amount of battle levels (one of the many multiplayer game modes) uploaded to J2O alone is more than the amount of single player levels uploaded to J2O in total. It is clear to everyone but a complete moron that the multiplayer part of JJ2 is more active than the singleplayer part.

But sure, JJ2 doesn't really have multiplayer. Whatever floats your boat.

Puffie40 Apr 21, 2008 12:58 PM

Quote:

Current Anniversary Bash status: JJ2 has no multiplayer, i mean it kinda has multiplayer support. not really though. get it?
Oh no. You ruined it! :mad:

So when logic blows your hysteria-proclaimation out of the water, you claim JJ2 has no multiplayer? Real good argument, genius.

Nonomu198 Apr 21, 2008 01:46 PM

Well, one thing is right. More people play JJ2 singleplayer. Most don't even care about the multiplayer. I do not know anyone in real life playing JJ2 online (except me), but I do know some people who play it, and a LOT of people who used to play it. Most never heared of the multiplayer and the rest didn't try it.


But really what Bboy said is crap.

Speeza Apr 21, 2008 02:24 PM

Quote:

Originally Posted by Bboy Type7 (Post 429760)
JJ2 multiplayer online is dead. The single player is still alive. cooba, what do you really mean it's "dead"? Hmm? The number of people don't play online much or people just don't play the game anymore? Explain. People who play JJ2 single player are a lot. People who play JJ2 online are less.

I'll repeat again, JJ2 isn't exposed to online play. Sure it's got online play, would you think many people who own it would play it online? Think about your reasoning again. I mean people who search for multiplayer games won't find JJ2 as multiplayer, they just find it as single player. However, Jazz Jackrabbit series itself is eternal. I like the GBA version and JJ1 more than JJ2. People still play to that.

Quake was meant for multiplayer because it had lot of features similar to Unreal, HL, etc. Being FPS games, it's meant for online. Sonic Online would be pretty much be the gayest game unless it's 3d hahaha XD.

I so agree with this. But a lot of people won't acept it. JJ1 pwns ;D

Bboy Type7 Apr 21, 2008 02:42 PM

Naw you guys don't have to agree with me. This is was what I know. Feel free to bash it :) lol

snzspeed Apr 22, 2008 01:01 PM

Multiplayer and JCS are the main reasons why jj2 is still "alive"

without JCS i would never have even tried out this game..

Bboy Type7 Apr 22, 2008 04:13 PM

Quote:

Originally Posted by Speeza (Post 429828)
I so agree with this. But a lot of people won't acept it. JJ1 pwns ;D

Yea JJ1 pwns. Totally agree with that. For instance, JJ1 has a couple racing levels as bonuses to the game, doesn't mean JJ1 is a racing game. Same with JJ2, it has that party mode option doesn't mean it's a true multiplayer online game. Unless there would be a new Jazz game out called Jazz Jackrabbit Online, then hell yea it'll be multiplayer online. Same goes if you're a firefighter doesn't always mean you're a hero. Get it? That's my point yall. Stop dreaming damn it! lol

However, I'm glad JJ2 did have some multiplayer addons. Kinda unofficial, but still some hope :). I hope this helps.

KRSplat Apr 22, 2008 04:31 PM

The thing is, there are a lot of people who play JJ2 (solely) as an online multiplayer game. There are tournaments regularly for JJ2 as an online multiplayer game. These facts are indisputable.

Also, all firefighters are heros to me. They risk their lives for the safety of others; what more could you ask?

n00b Apr 22, 2008 05:03 PM

The thing is, the bonus levels in JJ1 make up a minimal portion of the game. The Multiplayer portion of JJ2 has a presence just as large as the Single Player portion, and is made substantially larger when you factor in user-made levels; I believe Stijn said that the ammount of uploaded battle levels alone far outweigh the single player uploads. Now factor into that CTF, Races, Hotels, Treasure, and a host of other custom gametypes and the SP portion of JJ2 looks more like UT2004's single player campaign.

Even if you try to refute this with half-baked logic and unrelated analogies about jobs, you can't deny the fact that the multiplayer portion of JJ2 receives the most attention and you'd have to be a complete and utter idiot to not call it a multiplayer game or to deny the fact that it has a thriving multiplayer scene made up of various subcultures (The hardcore CTF fanatics, Clanwar Afficinados, the Polish etc.) that all play the game throughout the day seven days a week. Plus, I have been loosely keeping track of Quake and JJ2 players on various times of the day and on average, JJ2 had more online players. How is it JJ2, a game you have to audacity to call "Singal Playr Only LOLZ" with no widespread popularity, that sold terribly, beating a game that is considered by many as an important milestone in competitive FPS gaming?

More people would start taking you seriously if you back up what you're saying with cold, hard evidence instead of this baseless, illogical fluff. Of if you actually took part in the Game-related part of the community instead of showing up making claims that barely anyone who actually plays the game agrees with.

Odin Apr 22, 2008 06:00 PM

Quote:

Originally Posted by n00b (Post 429882)
words

Quod erat demonstrandum.

Puffie40 Apr 23, 2008 12:42 AM

Quote:

Stop dreaming damn it!
Oh yes. We are all immature for even considering playing with a rabbit game. Someone kept saying that on this community a few years back. Who was it...?

Quote:

Plenty of oldskool games have network, IPX and TCP/IP features. They were just additions to the game to make it more complete.
Then Descent, Descent 2, Descent 3, Descent Freespace, Duke Nukem 3D, Doom, Doom 2, Quake, Quake 2, Unreal, Starcraft, Warcraft, Mechwarrior 2, Mechwarrior 3, Mechwarrior 4 and any other game with a immense single-player plot has a multiplayer feature, but is "Single player only". You will, Liek, rly regret it if you ply multiplayer??

How about this: A game that is "Single Player only" DOES NOT HAVE NETWORK, IPX AND TCP/IP CODING IN THE FIRST PLACE!!


Quote:

Of if you actually took part in the Game-related part of the community instead of showing up making claims that barely anyone who actually plays the game agrees with.
Quote:

BBoy, perhaps you should actually play the game online before making such claims, since in fact it's the other way around and MP is way more active than SP.
And another bullet hits the mark.

n00b Apr 23, 2008 02:32 AM

I think, by far, out of all of Puffie's examples, Starcraft is probably the best example to use.

Nonomu198 Apr 23, 2008 06:30 AM

Counter Strike iz only far one playr dude!

Eigus Apr 23, 2008 07:20 AM

Quote:

Originally Posted by KRSplat (Post 429880)
The thing is, there are a lot of people who play JJ2 (solely) as an online multiplayer game.

...

Also, all firefighters are heros to me. They risk their lives for the safety of others; what more could you ask?

1. like me

2. they are heros to me too

Also sorry, but epic fail at bboy's last post here :( :r :(

Nonomu198 Apr 23, 2008 11:13 AM

Quote:

Originally Posted by Eigus (Post 429902)
Also sorry, but epic fail at bboy's last post here :( :r :(

Almost all of his posts are like this, what are you talking about

(also forgat to mention, they ARE heros)

plunK Apr 25, 2008 07:52 PM

I am quite impressed by Jazz2 (My favourite Game ever) is holding up.

22 people on at once is great, seeing as Unreal Tournament 3 had 103 people last time I played, and its fairly new. Along with that, the number of people who like this game is greater than you think. I am the only person I know who participates in Jazz community and such, but I know 10+ other people addicted to this game, Just from conversations with random people.

EvilMike Apr 25, 2008 10:49 PM

You should direct them to this website! There's a lot of stuff you can get for this game even if you're not into online play. Maybe they will even wind up making their own levels. JCS has to be one of the easiest editors I have ever used.


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