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-   -   The Resurrection of Devan Shell (http://www.jazz2online.com/jcf/showthread.php?t=17603)

EvilMike May 1, 2008 04:42 PM

Quote:

Originally Posted by SPAZ18 (Post 430267)
HIGHLIGHT TO READ:
Highlight block to show spoiler: No it's not. I managed to beat him. The health meter didn't go down because there are more Bilsys down below trying to kill you and I think the health meter is being displayed for one of the others.

[Changed to spoiler tags - FQuist]

This is correct. It's an annoying jj2 bug, and makes the boss health bar completely useless, but the boss IS possible. Make sure you use the carrots. And if you have any powerups, use them. Another tactic you can use, if you are bad at stomp-blocking the fireballs, is intentionally get hit by the boss itself instead of the fireballs. This way you will lose 1 heart instead of 2, and greatly extend your life even though you are taking a lot of damage.

Of course, I should say that if you play it in hard mode, you probably would disagree with me. But even then, it's theoretically possible.

arjandevries May 1, 2008 09:49 PM

When I reached Bilsy on hard mode I shut the game down, and I used jjnxt to play on easy instead :P.

Anyway I reviewed your pack.

Raven aka StL May 1, 2008 11:18 PM

Awesome episodes, save the bosses.
And you shouldn't overly criticize packs that've taken 3 years to finish. ;P
I basically can't find anything worth criticizing.

Grytolle May 2, 2008 02:28 AM

Quote:

Originally Posted by St. Louis (Post 430289)
And you shouldn't overly criticize packs that've taken 3 years to finish. ;P

Just when I thought you couldn't get anymore of an ololgo.

Odin May 2, 2008 02:52 AM

Quote:

Originally Posted by EvilMike (Post 430280)
This is correct. It's an annoying jj2 bug, and makes the boss health bar completely useless, but the boss IS possible. Make sure you use the carrots. And if you have any powerups, use them. Another tactic you can use, if you are bad at stomp-blocking the fireballs, is intentionally get hit by the boss itself instead of the fireballs. This way you will lose 1 heart instead of 2, and greatly extend your life even though you are taking a lot of damage.

Of course, I should say that if you play it in hard mode, you probably would disagree with me. But even then, it's theoretically possible.

Oh, I just kept looking at the boss bar, noticed it not dropping at all, said "screw this" and posted the complaint. I'll try it again later.

Valco May 2, 2008 06:00 AM

Something tells me this level pack is definately going to get featured this month. All of the Devres packs are, after all.

Eigus May 2, 2008 08:35 AM

...duh, valco :mad:

cooba May 2, 2008 09:57 AM

Quote:

Originally Posted by Valco (Post 430298)
Something tells me this level pack is definately going to get featured this month. All of the Devres packs are, after all.


Unhit May 2, 2008 11:49 AM

classic image

Nonomu198 May 2, 2008 12:56 PM

should make a movies about it


edit:
Quote:

Originally Posted by IconGuy (Post 430311)
should make a movies about it

[IMG]http://forumpics/capobvious2.jpg[/IMG]
:mad:

NovaStar May 2, 2008 10:45 PM

[IMG]http://forumpics/capobvious2.jpg[/IMG]

Odin May 3, 2008 02:18 AM

I'm holding off on writing a review until I complete the level pack, but what I've seen so far is compelling me to write one right now (I'm a little past halfway). What should I do?

WhiteBlaster May 3, 2008 05:47 AM

It's a good levelpack, in my opinion.
I think the jungle level is the best one: the light is PERFECT, all is green! :-)
There's only one thing I couldn't solve: the Trigger crate behind the wall, with TriggerID=3. I tried to hit the crate near it with all I had: ElectroBlasters, Bouncers, E V E R Y T H I N G, but I only wasted guns. :confused: Please, tell me what's the right way...

Eigus May 3, 2008 09:22 AM

Quote:

Originally Posted by WhiteBlaster (Post 430344)
It's a good levelpack, in my opinion.

[IMG]http://img161.imageshack.us/img161/640/aajcu2.gif[/IMG]

only 'good' is underrating though...

Falcury May 3, 2008 11:12 AM

Quote:

Originally Posted by WhiteBlaster (Post 430344)
It's a good levelpack, in my opinion.
I think the jungle level is the best one: the light is PERFECT, all is green! :-)
There's only one thing I couldn't solve: the Trigger crate behind the wall, with TriggerID=3. I tried to hit the crate near it with all I had: ElectroBlasters, Bouncers, E V E R Y T H I N G, but I only wasted guns. :confused: Please, tell me what's the right way...

"The answer is on someone's back."
You'll notice it in the end, especially when you back and forth a few times through that part of the level.
I liked that puzzle, took me a while to figure it out. I like basically everything about the series, in fact.

The story screams "PREQUEL!" at me by the way, especially the bit about the mysterious artefacts (which reminded me of Assassin's Creed) and all the backstory in Episode Two. I have ideas...
Anyway, great work Evilmike, keep it up.

EvilMike May 3, 2008 11:52 AM

There will not be a prequel.

Falcury May 3, 2008 01:07 PM

I expected that :)
Still, you might allow others to build upon your memorable work.

Slaz May 4, 2008 02:39 AM

Quote:

Originally Posted by Eigus (Post 430356)
[IMG]http://img161.imageshack.us/img161/640/aajcu2.gif[/IMG]

only 'good' is underrating though...

Well not everyone has to be 'uber' excited about this pack, in fact, my opinion on this will be 'good' aswel as I'm somehow still a fan of the 'original' JJ2 gameplay introduced in the original episodes. So say goodbye to Captain Obvious hahaaaww!.. But yeah, overally this pack is one of the best single player ever released, of course.

Valco May 4, 2008 11:32 AM

Quote:

Originally Posted by WhiteBlaster (Post 430344)
It's a good levelpack, in my opinion.
I think the jungle level is the best one: the light is PERFECT, all is green! :-)
There's only one thing I couldn't solve: the Trigger crate behind the wall, with TriggerID=3. I tried to hit the crate near it with all I had: ElectroBlasters, Bouncers, E V E R Y T H I N G, but I only wasted guns. :confused: Please, tell me what's the right way...

Is it just me, or do most newbies overuse emphasis.

Anyways, the right way is to not use a gun to break the crates. Here's a hint: A turtle shell can break things too.

Unhit May 4, 2008 01:04 PM

Quote:

Originally Posted by Valco (Post 430417)
Is it just me, or do most newbies overuse emphasis.

most, but not all (!)

i still havent completed all classic episodes and i suck at singleplayer :/ but i bet this new one rocks (!)

EvilMike May 4, 2008 06:22 PM

Quote:

Originally Posted by Valco (Post 430417)
Is it just me, or do most newbies overuse emphasis.

Anyways, the right way is to not use a gun to break the crates. Here's a hint: A turtle shell can break things too.

The turtle shell is the correct way to do it. But it's certainly not the only way. I tested it and you CAN hit the crate with bouncers... you just need to have a good aim and a lot of patience. A sort of brute force solution for those who can't figure it out the normal way.

Valco May 4, 2008 07:49 PM

What does Devres even stand for? Assuming it's an acronym.

EvilMike May 4, 2008 08:02 PM

Gee I don't know maybe it has something to do with the title of this thread? A combination of a few of the first letters, perhaps? It's a mystery!

Slaz May 4, 2008 11:56 PM

Devan Resurrected. Not much other stuff I can think of. Sorry for solving the mystery.. :p

DoubleGJ May 5, 2008 01:52 AM

guys you impress me in a way you can't even imagine

Unhit May 5, 2008 02:49 AM

Quote:

Originally Posted by Valco (Post 430441)
What does Devres even stand for? Assuming it's an acronym.

The moment when you think there was nothing new to be discovered any more is the moment you're being surprised once again.

arjandevries May 5, 2008 05:02 AM

Haha I just checked your devresep1 levels and apparently there are some funny secret quotes in there :P.

WhiteBlaster May 14, 2008 11:02 AM

Grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr!
Is it possible that, in 2 days, you completely vivisected my post???

Ok, let's start.

Quote:

[IMG]http://img161.imageshack.us/img161/640/aajcu2.gif[/IMG]

only 'good' is underrating though...
Only because Evilmike did this levelpack, that doesn't mean that it's automatically beautiful. Even a good level creator can do bad levels or do mistakes. For example, the castle level of the first pack (devres07.j2l) had some errors (on the first release) on how it works:
  1. There is an extra live for each side of the level (on the bottom) and if you fall off, you only lose one (obviously :D ); so, you can take them and fall off, and you earn a life;
  2. Inside the castle, you can avoid searching all the crates by simply shooting an ElectroBlaster through the trigger scenery walls and hitting the save point at the other side; then, if you fall off, you restart from there (this is how I solved it the first time, I couldn't find the "White" crate... :p )
  3. In the end, in the last part of the level, you can skip walking a floor going directly up.
See?
Also, I think the last levelpack is worse than the others, because I think there isn't enough story.


Quote:

Is it just me, or do most newbies overuse emphasis.
Well, in fact, a little,a bit...
I DO
but however it was my very first post, so, please, be patient!

Grytolle May 14, 2008 12:46 PM

Good packs have basically no story (You set out to kill the bad guys!), speed (and thus no stupid puzzles).

Ragnarok! May 14, 2008 01:00 PM

Speed in an SP can be fun and it's something I intend on trying sometime, however, the levels you are able to speed through are often too easy, therefore meaning it's not often too fun. Well, storylines often make the game more fun (not to mention it makes it easier to follow or picture what the heck you might be shooting walls open for) and most of the best SP games have storylines alongside puzzles; take Zelda for example. The puzzles in this pack are not too hard to do and they require mere logic and I think they're really creative.
On what WhiteBlaster said, despite you pointing out the flaws (one of which I noticed too), that's still my favourite level in the whole of the lot of the packs. >O
Still, these are probably my favourite SP packs up to date, and err, what Gry said. I wanna see speeeeeeeeeed... Hm, I think UnknownRabbit made a really cool screenshot of a level that seemed pretty awesome. I barely remember it but I remember two rocks, a log, and a "JUMP" sign. Yah. Speeed. Fun. Yah. Yah. Uh. Ignore me. :D

Violet CLM May 14, 2008 02:34 PM

just trying to be helpful here
 
Quote:

Originally Posted by Ragnarok (Post 430696)
Still, these are probably my favourite SP packs up to date, and err, what Gry said. I wanna see speeeeeeeeeed... Hm, I think UnknownRabbit made a really cool screenshot of a level that seemed pretty awesome. I barely remember it but I remember two rocks, a log, and a "JUMP" sign. Yah. Speeed. Fun. Yah. Yah. Uh. Ignore me. :D


EvilMike May 14, 2008 04:54 PM

Quote:

Originally Posted by WhiteBlaster (Post 430694)
  1. There is an extra live for each side of the level (on the bottom) and if you fall off, you only lose one (obviously :D ); so, you can take them and fall off, and you earn a life;
  2. Inside the castle, you can avoid searching all the crates by simply shooting an ElectroBlaster through the trigger scenery walls and hitting the save point at the other side; then, if you fall off, you restart from there (this is how I solved it the first time, I couldn't find the "White" crate... :p )
  3. In the end, in the last part of the level, you can skip walking a floor going directly up.

These sorts of things usually get noticed in testing, but I decide to leave them in anyway. I don't consider it to be a bug if it helps the player. Rewarding players for being clever is a good thing, and that shortcut in level 7 is just one example. Many of the levels have tricks like that.

DoubleGJ May 14, 2008 10:43 PM

It's a really fun thing to do and should be left as it is. I put such shortcuts intentionally in my levels for speedrunning purposes.
Hey, maybe a DevRes speedrun wouldn't be a bad idea!

BTW, what's with the food falling from sky endlessly in episode 1 castle level? =P I found it easy to get there with Jazz. \o/

Falcury May 15, 2008 12:22 AM

Quote:

Originally Posted by EvilMike (Post 430701)
These sorts of things usually get noticed in testing, but I decide to leave them in anyway. I don't consider it to be a bug if it helps the player. Rewarding players for being clever is a good thing, and that shortcut in level 7 is just one example. Many of the levels have tricks like that.

Yup, in the Ruined Castle, for example, I am able to bypass the whole "getting the lizard" section quite easily. Especially with Spaz :D

Nonomu198 May 15, 2008 10:38 AM

Quote:

Originally Posted by people
SPEED

You know, you might think the community can pass the gunned sonic phase in 10 years.

n00b May 15, 2008 02:03 PM

Except custom JJ2 levels are rarely like Sonic at all.

EvilMike May 15, 2008 07:13 PM

Everyone knows JJ1 was the sonic ripoff. JJ2 is an earthworm jim ripoff. Get your facts straight.

Nonomu198 May 16, 2008 01:01 AM

Quote:

Originally Posted by EvilMike (Post 430720)
Everyone knows JJ1 was the sonic ripoff. JJ2 is an earthworm jim ripoff. Get your facts straight.

It's called the "Jazz Jackrabbit Community Forums"

Ragnarok! May 16, 2008 10:21 AM

Quote:

Originally Posted by Unknown Rabbit (Post 430700)

<3 you. When's that gonna be available? (Or is it available already? Then I'll feel like a muppet). =o

Valco May 16, 2008 04:36 PM

[IMG]http://img140.imageshack.us/img140/3722/muppetuf2.jpg[/IMG]


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