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And what about my other problems? |
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Another question:
Is there any way to create a switch (trigger) that can open and close something like a door? Like this: You hit a switch box and a door or wall will go open, then it respawns and when you hit it again the door wil close (hit can also be stomping). If there isnt, I would suggest this would be implanted in the new JJ2+. |
Switching Trigger Zones? Just put the switch thing on 1.
Unless you mean something else |
Trigger zones?
The thing i heard about them is they only work for the player, not for every player in the server and i need them to work for every player thats in the server. |
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Oh, he means global trigger zones. Right, yeah, there's no such thing... yet
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there is a switch for Host / client and a switch for red/blue. you just need to place them in the bottom right corner. 1 or 2 tiles next to the Pit event 255. just the trigger zone event itself. rag :P.
oh nvm.. you want them to work for all at once.. |
I dont know about the global trigger and what you mean with the switch you explain, but for example:
Block (Scenario 12) Trigger crate/switch/area/anything (12) When I stomp on the crate the block should be gone and another crate spawns again (if its not an area). Then if I stomp that crate the block should return. Or there should be two trigger area's that turn it on/off (for all players in multiplayer). |
well let me make things clear for you.. you can't switch triggers to 0 (off) with a trigger crate.
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And there isnt another thing I can use instead of the crate?
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Global: Affects the whole sever.
Local: Affects only the person who activates the trigger. Trigger crates can only set triggers to 1 (on). They are global. Trigger zones can set triggers to 0 (off) or 1 (on), or toggle between them. They are local. This is an annoying limitation, but there's no real way to get around it. |
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yet
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i am pretty sure event numbers or Area's can be connected with commands like triggers.
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A new question:
Is there any way to let a destuctable/bomb scenary respawn? So that a destructed block goes back so you can destroy it again? If there is not a way for this is there any way to implent this in my jcs.ini or something else? I really need this :) |
Could work, considering when playing treasure or whatnot on splitscreen, the blocks automatically respawn, strangely.
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