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-   -   Contest Judging (http://www.jazz2online.com/jcf/showthread.php?t=18362)

cooba Aug 5, 2009 12:06 PM

vote change
 
1. Sucky Level
2. Gorda
3. Depressionary Round
4. Hypercube
5. Project Pez

Superjazz Aug 5, 2009 12:20 PM

What I've noticed is that some people are certainly too used to open levels with a lot of space to hop around. 'Indoor' levels have usually more like a Love It/Hate It gameplay, rather than something everyone would like equally. I myself don't have any problems moving smoothly in a level as long as passages have at least 2 tiles of width, and the level isn't entirely tunnely. A good example of this is Atom Heart, which is apparently disliked by people who are generally clumsy in maneuvering. I didn't plan it to have a 'closed' feeling, I just created it to a scale it felt fine with. Besides, like Gry once said, you are more unlikely to get airhit in Indoor-levels, right? Isn't that quite a good thing?

Another thing that matters me(although a bit offtopic), is the overall amount of intolerance towards pits. I myself consider the pits a nice add of fun to gameplay when they are put in reasonably. I don't find myself falling into pits very often, and I don't get why falling a couple of times or even once for example in a short round of AYCR would annoy people. As well, some old players that are good in maneuvering, somehow seem to have major problems with pits also.

I totally disagree about the point that DodgeS' level would be bad/cramped/awfully flowed/crowded. I think especially the flow-part is nowadays overrated. A player doesn't sometimes need even one single jump to move smoothly around the level. Such blandness offers zero interest in terms of gameplay for me, since there's absolutely no challenge to master a level. DodgeS' level is a quite decent level(for it's size because the contest of course). It's just that it doesn't contain anything special for me. As well, there were a lot of other decent entries this time, so that's why it didn't get my vote, in case some people are wondering.

Also, a scoring system like this can very well work in a F1 Grand Prix, but a contest like this it feels a bit silly, since contestants don't receive their scores in real-time. If I were to held it myself, I would count all votes either equally, or 5-4-3-2-1.

Raven aka StL Aug 5, 2009 12:54 PM

Quote:

Originally Posted by Enigma (Post 450104)
Well, you did call the people who didn't vote for what you liked corrupt ;-;

Way to misunderstand it. :|

Ragnarok! Aug 5, 2009 01:00 PM

I just wanted to say; if this wasn't a CTF contest, Trog's level deserved the win hands down.

Quickz Aug 5, 2009 01:26 PM

1. Depressionary Road
2. Hypercube
3. Drought
4. Beta Carotine
5. SFL >9000

Also, I suggest people who only vote for f.e. 3 levels to count it as 3-5 instead of 1-3.
Anyway, whatever.

Edit: Oh, right.. 3 comes after 2, lol.

Troglobite Aug 5, 2009 06:35 PM

Quote:

Originally Posted by Ragnarok (Post 450119)
I just wanted to say; if this wasn't a CTF contest, Trog's level deserved the win hands down.

Ha, thanks. I'm fine with my level finishing low in this contest. It was fun making use of those crates and seeing if the concept was actually possible.

I'll be content knowing it will beat semi as most played level next JDC and RPS will probably become the most frequently hosted gamemode for Jazz in general.

Raven aka StL Aug 6, 2009 01:40 AM

Trog's level was certainly quite creative, but it also didn't work.

plunK Aug 6, 2009 08:24 AM

Quote:

Originally Posted by Vivando (Post 450116)
Also, a scoring system like this can very well work in a F1 Grand Prix, but a contest like this it feels a bit silly, since contestants don't receive their scores in real-time. If I were to held it myself, I would count all votes either equally, or 5-4-3-2-1.

Well I originally started the 15-10-6-3-1 system to add bigger scaling for 1st place votes. Hitch earlier proposed the 5-4-3-2-1 idea. I implemented it and because the 15-10-6-3-1 is sclaed properly, it actually made no difference in any of the places, it had an identical placing list.

Quote:

Originally Posted by Ragnarok (Post 450119)
I just wanted to say; if this wasn't a CTF contest, Trog's level deserved the win hands down.

Trog's was quite creative and nifty, but i think people were afraid to vote it in this because its not the traditional "CTF" style, and it only supports 2 players.

Quote:

Originally Posted by St. Louis (Post 450128)
Trog's level was certainly quite creative, but it also didn't work.

Local multiplayer works fine, but online play was quite tedious when we tested it. After a few tries we got it working fully and it was quite fun. I think if he expanded the level size to make for more functionality, this could fix several problems.

SPAZ18 Aug 6, 2009 09:16 AM

1. Hypercube
2. Gorda
3. Beta-Carotene
4. Sucky Level
5. Depressionary Round

Troglobite Aug 6, 2009 03:21 PM

Quote:

Originally Posted by St. Louis (Post 450128)
Trog's level was certainly quite creative, but it also didn't work.

I did notice when hosting online some crates disappeared and in case of bad lag, people could miss the other player smashing the crate preventing people from scoring when they should. Hosting with the most recent version of plus seemed to help a bit, as did a very fast connection. And I've never seen it work incorrectly when played locally.

Eigus Aug 7, 2009 01:19 AM

haven't played those much, but from first impressions:

1. Gorda
2. Hypercube
3. Depressionary Round
4. Sucky Level
5. Drought

Obi Wan Aug 7, 2009 04:54 AM

1. Beta Carrotine
2. WOOP
3. Cramped Spaceship
4. Depressionary Round
5. Project Pez

FireSworD Aug 7, 2009 08:25 PM

Just a crazy suggestion, but maybe the top 5 levels could have a spot on zeal server? - At least maybe have one level hosted at a time to be replaced by another in the future?

It seems there are quite a few interesting levels here, and the people seem to really care about the results of this. Ofcourse that also makes the number 1 spot less special but whatever.

Raven aka StL Aug 8, 2009 04:13 AM

Quote:

Originally Posted by Troglobite (Post 450147)
And I've never seen it work incorrectly when played locally.

Ofc, the only thing that matters is how it plays online.
I tried to play it with a good connection etc and paper kept beating scissors etc.
It's a clever idea for a level, though.

plunK Aug 8, 2009 09:48 AM

Poll is closed. Dodges won (again)


Quote:

Originally Posted by FireSworD (Post 450181)
Just a crazy suggestion, but maybe the top 5 levels could have a spot on zeal server? - At least maybe have one level hosted at a time to be replaced by another in the future?

It seems there are quite a few interesting levels here, and the people seem to really care about the results of this. Ofcourse that also makes the number 1 spot less special but whatever.

I'll consider this. 2nd will be included for sure seeing as Dodges won again, i'll consider that idea of doing more.

plunK Aug 9, 2009 11:33 AM

Beta Carotene and Gorda now hold spots on Zeal Alpha


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