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I wouldn't know, never got to play it, and it seems the website has been dead for a while.
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We need Razz Arena: Source
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I kinda liked it. I got stuck on the last level cause I couldn't figure out how to jump high enough. I thought it was too different for it too count.
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Well, if you still want to know, in JJGBA if you start using your ear copter while still jumping up, you'll go higher. But I'm pretty sure this trick is neccessary as early as on Icebox3...
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What's worse is that it's required right at the beginning of that Icebox3 stage and the game never clues you in on its ability to give you height.
I ought to dig out the cartridge and see if I can finally pass it this time. |
Yeah, I had to consult GameFAQs to figure that out, and even then it's annoying to pull it off.
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I found the controls for JJA pretty good. They're a little harder to control than the usual JJ1 and JJ2 controls. Compare it to Mario's original 2D controls, his movement wasn't 'static' at all and you seriously had to play the game for a while to make your jumps predictable. I feel the same for JJA, after playing through the game for a few times, it got a lot easier and I rarely fall into pits anymore. You'll also know when to use what weapon, and how to avoid as much enemy shots as possible.
Oh and for the multiplayer, has anyone else but me played CTF in this? I only found one other person at school who also bought JJA back in the days, and we decided to do a multi-pak game for a while. I don't remember everything, but the worst part were the maps. They were basically just all the single player maps with enemies removed and CTF bases at the beginning and the exit. It works, but the SP level design is totally not suited for CTF, so you'd imagine that only few SP maps were suited for CTF. Still milti-pak gameplay is better optimized than the 'buggy' single-pak downloader (client). Perhaps we can try to do some matches with this, just for fun. I remember that there was a netplay add-on for the popular Visual Boy Advance emulator. Most of us own the original JJA cardridge so emulating it on PC for multiplayer wouldn't be a problem. |
I played the singlepak multiplayer a few times, which was fun enough (especially with carrot grenades), but never found someone who also owned the game.
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I've only played multipak multiplayer against myself shortly after a multi-visualboy advance program was released. I've played the singlepak one a good number of times, and my opinion of it is essentially the same as Stijn's.
Would love to get some JJA online games going. |
Are there really any GBA emulators that actually support internet play and not just LAN? I know the link cable transmits data at 1MB/S synchronously... I could see latency getting in the way of that.
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Yes, Hamachi is the answer. And yes, poor connections will 'damage' the emu's overall framerate somehow. I don't think it causes serious trouble with todays connection speeds though..
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The last time I tried Hamachi with VBALink, I couldn't get anything to work despite being in close geographic proximity (1/2 mile). It may have improved since then, but I'm not sure.
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