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Suggestion, an arrow or two to tell the direction of the warp? Like W-->--Wt
It would help showing if the events aren't visible (and make it clearer with multiple warps and warp targets near each other) |
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Also some other new stuff, like layer-panning. http://www.jazz2online.com/downloads/6796/webjcs/ |
How to used flipped tiles for destruct/stomp/collaps/trigger scenery
Not only flipped tiles but also flipped animations! This only works with WebJCS. The result: [IMG]http://i.imgur.com/MvGlW.png[/IMG] Behind the scenes: [IMG]http://i.imgur.com/0aHWs.png[/IMG] If you want flipped animations for your destruct/etc-scenery, just edit Anim 1. To place animations as frames, place the cursor where you usually would, hold Ctrl and click the animation you want to use. Hold F to make it flipped. In future versions of WebJCS i will probably do so you don't have to put that extra tile (Anim 1) manually. For now, you can place it ANYWHERE in the level, for example behind some layer 3 scenery. Screenshots of WebJCS running on Windows XP and Ubuntu 11.04 (click for larger version): [IMG]http://i.imgur.com/HCEoz.png[/IMG] [IMG]http://i.imgur.com/tgCyH.png[/IMG] |
Sounds like you might know something about how to prevent nested animations from crashing TSF? Care to share?
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I think it's (or not) a bug, but if you Save the map when trying to use Tile Cache (e.g. for Triggers in background) it won't really work.
Are you planning to add a feature to make Tile Cache stuff easier (Such as you can place Triggers in layer 8 and it automaticly places the Tile Cache tiles.)? Also what about adding a shortcut for changing the tiletype to normal (e.g. making fog and want to remake it back to normal, then you have to spam rightclick, so what about holding e.g. shift+n to change all back to normal)? |
First level made with WebJCS collaboration released!
http://www.jazz2online.com/downloads...sinine-armory/ Thanks to Sean and MSD. |
I made a short demo of WebJCS on youtube:
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Undo and redo functions are now working! Expect a new version soon!
Only stuff drawn in the layers view can be undone/redone. Undo is also disabled for collaborations, gets tricky with multiple people drawing (on maybe same spot). Edit: Made a G+ page for WebJCS, see it here: https://plus.google.com/107569713951933401034 |
WebJCS 1.2 released, download here: http://www.jazz2online.com/downloads/6796/webjcs/
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WebJCS 1.2.1 released:
Fixed a major bug related to undo/redo. Animations, tile types and level properties now gets synced while editing in realtime. New hotkeys for Run, Save As and Open. I can't override Ctrl+N, so it's Alt+N. Well, 5th post in a row :P |
C-c-c-c-c-c-c-combo breaker!
Love how it's all gone so far, and I will be posting up a review once the final version is released! One thing to note: I run JJ2 and my normal JCS from a pendrive, and so the path for JJ2 is not consistent. I tried setting the JJ2 path in settings.ini to have two possibilities since they will be the most occuring ones: 1=F:\Applications\Jazz 1.23\Jazz2\ 2=G:\Applications\Jazz 1.23\Jazz2\ I then ran WebJCS, but the tilesets didn't show up. Since the drive letter of my pendrive at the time was G:\, I quit and swapped the paths around in settings.ini so that G:\ got scanned first. The tilesets still didn't show up. Once I removed the F:\ drive from settings.ini though, it worked. Maybe add a clause for missing paths? It should be worth noting at the time that F:\ is a FAT32 partition to swap files between Mac and Windows, and that no Applications folder exists there, much less a Jazz folder. |
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Here's something I'm making for next version (you can't see it, but the lizards are animated). I made a PHP script to create a simplified JSON version of Anims.j2a, with only the images. JavaScript then renders the data. Thx Neobeo! [IMG]http://i.imgur.com/3smIE.png[/IMG] |
Now all that's left to do is to run the JJ2 engine in the parallax view \o/.
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Yeah, let's wait for it to be released!
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It's looking alright but can you perhaps make that optional?
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How do you find out at what position to draw the object sprite? And what happens with events like the Bolly Boss?
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As for multi-sprite/multi-anim events such as Bolly Boss, CTF Base etc. I will have to make special cases. Also, some animations require palette index changing, such as gems to make gems all colors. |
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There aren't that many springs in levels. Couldn't you do something per-spring?
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But KDE crashes with save + run when I stop JJ2...
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[IMG]http://i.imgur.com/9dDVP.png[/IMG] With these animations, when compressing all files, it grows above J2O's 2Mb limit, so I'll probably start host it on my site again. Soon. Also, the multisprites Bolly Boss, Floating Lizard and CTF Base all look pixel perfect! All poles work! Moths gets correct type. Ceiling springs. Gems not in weird colors! |
Psst, your red springs are floating two or three pixels too high.
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Well, if you can figure out how to render a flipped horizontal spring, you can probably figure out how to display a regular spring at the bottom of its tile.
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Most objects have their sprite drawn at (15, 15). There are a small number of exceptions. In partcular, for springs:
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What the hell? 1.23 source code? You have it?
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No, he's just stating what it does. No one in this community has the source code, if we had we'd immediately share it.
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Problem, JRU?
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Shut up about the source code in the WebJCS thread please
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[IMG]http://i.imgur.com/5S5Gf.png[/IMG] |
You can now preview different ambient light levels in the Parallax View!
Steady and pulze lights works at the moment. Flicker is harder, but i could just put a less luminating circle for them You can change the preview-level by dragging the slider on the parallax's toolbar. Screenshot: [IMG]http://i.imgur.com/ZP9Ao.png[/IMG] (ignore the 5 in top left corner, just debugging how many lights that are visible) |
Woo @ the level!
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Now all that's left... is the release.
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Me, Cirno and Sir. Ementaler made a screencast of realtime level collaboration in WebJCS! Enjoy!
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