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What is this "cloud" function exactly?
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Essentially we want clients to only know things they're supposed to know, i.e. things in their own screen and their own health. So if the server doesn't tell them other players' healths and other players' locations (other than the ones they can see), that should effectively prevent the "cloud"?
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No, as the clouds are only visible within your screen :) Basically if you see someone standing ready to recapture with a cloud around him, you leave him be, otherwise you hit him and run away again. You could also see that the enemy flag has low health and scream GO RTS! and then kill him off. And you would never fall it when a flag carrier camps at the carrot with 3 hearts just in order to get hit on purpose and take C (in order to get rid of the C and to hurt opponents)
Like I said, this is really minor compared to the actual radar function of the program, but it's still quite a problem |
Cloud only works for the client, not for others in your screen in the first place. The most helpful things of radar are indeed the radar itself and being able to see everyones health. Cloud will just remind you that you're low health basically.
There is one thing about not sending positions to players I wonder about.. What about the arrow to the flag/flagcarrier? I guess that'll break? |
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I've got stupid idea. Let's force everyone to play with fullscreen with some kind of stupid program maybe, only for ladders etc.
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Ktos, indeed, it's a stupid idea. How do you expect me to play on 23" monitor in fullscreen? Shall I be on the distance of 3m or something for such a game? It's hard for me. I always play on windowed mode.
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50" here. gg.
Anyway, back ontopic. Is there anything I could do without modifying jj2 itself? I mean, most of the serverside solutions (if we go for a server-side solution) depend on Jazz2 performing non-default behaviour. I could learn to modify jj2, but in that time someone more experienced in that are could come up with a solution. |
Let's all move to 1.20 :happyface:
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Here is my quick, untested attempt at a fix (v1.23 / v1.23+):
Patch Jazz2.exe at position 0x885C5 from "76" to "EB". Patch Jazz2.exe at position 0x887B9 from "1C" to "00". Patch Jazz2.exe at position 0x887FF from "8A 51 3E" to "B2 07 90". What this hopefully does is: The first two patches prevents the server from sending any information to a client about other players that are not within his screen (given by |dx| < 640 and |dy| < 480). The third patch tells the client that all other players have 7 hearts of health. Would be nice if someone (preferably with the aforementioned cheating program) could test this. |
As someone who can't host and besides doesn't have the radar program, I can't test this directly, but it sounds like that doesn't address Vegito's concern that arrows in CTF could no longer point to the flag carrier?
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"You must spread some Reputation around before giving it to Neobeo again"
Well, unfortunately I deleted Radar2 because it's a semi-spyware. It can harm my computer, and I have a lot of documents for what I don't have any backup. Also, a program what does the patching should be there, since a lot of people doesn't know how to do that editing, including me. And everytime I want to reinstall JJ2 I must look for this thread to find what to do. @Violet, at least he found way to prevent sending information about players positions and real health (well, someone could have 7h if /smhealth is 7, but we don't care, don't we?) from server to client. Thanks him for that. I hope he finds the way to prevent freezed arrow, too! |
I could test it or send the program to either of you 2 to test it. Someone would have to give me a patched jazz2+.exe otherwise (1.23 is ok).
Either way, it is a good start to solve this problem. We'll have to find solutions for the rest too I guess :). |
Well, Veg said to me... it works! I mean, that patch fixes the main problem, and it is not sending info to the clients. Nice job Neobeo, once again!
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No I didn't say it works? It doesn't work in fact. DZ and I tried it. How can you say that when I didn't say it xd. I said we were gonna test/see if it works. Lol.
Anyway, maybe someone else can try to edit Jazz2 that way. |
when I tested it (with artem) it did not work
radar still gave location and the health of the players |
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@NeoBeo
I am trying this now for all day but I try it in assembler by searching udpsend function and make it first check if the player is in the screen before sending |
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Neobeo :)
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It also showed health when we tested it yesterday
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I conceptualize that Referees shall verify recorded Matches only After viewing Series of Screenshots and/or process Logs from the machine running Jazz2 of each participant, inclusive of spectators.
It might could work; and might could Not. |
how about seekers that follow a player outside the window?
a seeker following a player is client sided... if the client doesnt know where the player is what will happen |
I suppose we can only find out by trying. It could result in a ton of airhits, heh
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Of course, I only tested this on v1.23 (not plus), in both battle and ctf, so it might be some plus implementation. I don't have this Radar app, but however it works it can't possibly obtain information which isn't being given. |
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I pity the ones that are using these kind of tools to win their game. Does it REALLY make you happy in the end? What do you gain with it? These kind of tools wreck online play. You should contact anti-cheat makers for help. (Punkbusted for example). Also these kind of people should be banned forever on tournaments and community webpages.
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And also, if they get banned, they will make more cheats and spread them on MSN/anywhere else, and their revenge would be extremely hard for JJ2 to survive.
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@Just a Random User
that is why there is being made a program to delete all cheats |
So, if there is already a program, why don't you use it to delete all cheats?
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That sounds a bit unethical lol
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A Big Project
Well, I've been talking to Gry and Veg about it and this is what we thought out:
We need to create completely new version of JJ2. We don't have source that's why we need a lot of people knowing ASM to decompile JJ2 1.24 TSF (This is the most common used one for online). As I am not so good in low-level things like Assembler I need your help for that. Also: The code cannot be shown out of the trustee team of developers till releasing new version. The new version will include completely new league connected with JJ2 program. This may be left for me. Please write here if you want to help with that. We'd need: - Assembler programmers (Mostly to analyse the old code) - C++ programmers (WinSocket + DDraw a plus) - Interface designers - Graphic designers If we found a team that is big enough I would create the whole project and show you all. This would solve every problem with cheating. And much, much more. To know further details contact me at bigboob0@hotmail.com. |
While I'm not as uptight as Robo4900 about legality, I still wouldn't recommend outright decompiling JJ2.
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Isn't it just easier to somehow find blur somewhere and bug him to try to do something for this. He could try to block server sending info to the client about it's position and it's healths what are outside the visible block by the client aka resolution, just like nimrod said.
I appriciate nimrods work but it doesn't work for plus, it works only for normal jj2. blur would probably know how to make that, since he knows how JJ2 works, too. Well, not all functions, but a lot of them. Could someone contact blur about this? |
I've e-mailed blur.
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