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(oh, and new pages!) |
Nightmare is again!..
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[IMG]https://scontent-a.xx.fbcdn.net/hphotos-frc1/l/t1.0-9/1970542_1403426709927070_1915795572_n.jpg[/IMG] I bought a new computer few weeks ago(I post about it other thread : Attention everyone) So, my new OS is Windows 8 now.(and with 4GB RAM 8D) I think it'll be much(nope, VERY) more propely working JJ2+ rather than former computer. 'Yeah, It's a new computer! maybe I can enjoy JJ2+ with fullscreen very propely!' With a happiness feeling, I install JJ2 and convert JJ2+ properly yesterday. It seems no problems to run JJ2+ at the first time.. But when I play it.. it still.. working on the windows.. Well.. that's ok. it'll be solved by change the settings. So I changed fullscreen mode. Then the result?.. Running very Sloooooooooooooooooooooooooooooooooooooooooooowly. [IMG]https://scontent-a.xx.fbcdn.net/hphotos-ash3/t1.0-9/10153108_1403441439925597_2011965533_n.jpg[/IMG] yeah.. much more slower than before.. wait.. what?! why is it 'slower'? It's Windows 8! but why is it much more slower than when run it on XP?(at least, the former computer is NOT slow like this!! NEVER!! Really 'at least'!) And so sadly, TSF, JJ2 are also.. slow on fullscreen mode.. I can not understand. Is JJ2+ not supported on Windows 8 properly? or what's the problem exactly? I just want to know the reasons of this slow. (Fortunately, it does working properly on windows screen. only troubled on fullscreen mode..) Somebody Help me Please!! I don't want to stress about it anymore!! P.S. OpenMPT is now working very properly on my computer :D (fucking XP..) Oh, and I'm never use the joystick. Don't get me wrong. XD |
Yeah, Windows 8 has been known to have problems with JJ2. It's to do with the new direct X incompatibility, iirc. If I were you would not of gotten it. It's one the main reasons I'm not upgrading to 8. The plus team had been trying to fix it lately but it was more difficult than they previously thought.
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Every Windows 8 (and 8.1) user will have the same problem. It's due to an issue with the way Windows 8 handles 'DirectDraw' fullscreen mode in combination with either a double or triple video buffer. DirectDraw is considered outdated, and it's mostly just old games that are affected. That may be why Microsoft hasn't ever bothered to fix it..
Anyway, I found this workaround about a year ago, and posted it in the Windows 8 thread. It goes like this: 1: Go to the DirectX Settings. Appears to be hidden in Windows8, download this cpl component shortcut: directx.cpl 2: Make sure you open this applet with admin rights, proceed if you have. 3: Go to the DirectDraw tab and untick the checkbox Use Hardware Acceleration. 4: Make sure you do this on DirectDraw only, as disabling hardware accel on Direct3D will likely break modern games. Just don't casually tick anything else. 5: Press OK to apply settings. If you have JJ2 open, restart it to take effect. [IMG]http://s1.postimg.org/jbs338sr3/Disable_DDraw_Accel.png[/IMG] Just make sure you right-click directx.cpl and open as administrator. Also, if the applet doesn't work at all, you may need to download the DirectX 9.0c package as Windows 8 doesn't come with the full DirectX set. |
So perfectly solved! Thanks Slaz!
(I hope this is my last question.. :() |
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