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-   -   JJ2+ bug reports (http://www.jazz2online.com/jcf/showthread.php?t=19803)

Treylina Feb 3, 2015 09:16 AM

I'm pretty sure the spamkicker is part of JJ2+, not the bot. Likely chances, it was turned off in your server.

Violet CLM Feb 3, 2015 12:03 PM

The "$playername is READY!" text is sent by the server, not by the client/s, and JJ2+ does not object to it no matter how many splitscreeners there are. Blame Camel.

Kyr0 Feb 3, 2015 03:17 PM

only 2 solutions, to disable kick function from the bot or disable split screens from Camel Duels due to the login system

Grytolle Feb 4, 2015 04:47 AM

I've adjusted the Camel bot a bit so that it's a bit more tolerant towards using /ready. You should be able to use /ready 3 times in a row as a 2-player splitscreener now, so I'm guessing it'll work once if it's 4 players.

Loon Feb 6, 2015 06:18 AM

I have found a bug.
When you buttstomp ammo barrels, all the ammo you have at that very specific moment will come out of the barrel. But if you shoot the barrel with TNT and then explodes, only the bouncer ammo will come out of the barrel.
I did this a couple of times, but I didn't find any other ammo than Bouncer.
Should this be fixed?

Jelly Jam Feb 24, 2015 08:58 AM

Pallete Shift
 
I would post a screenshot of this but I think people should try this theirselfs.
This ain't really a bug about the plus addon, but I think it's yet another JJ2 bug that needs to be fixed.

1. Open a level with a catepilar in it. Catepilars are those guys who smoke the smoke rings that make you dizzy (right?).
2. Switch to 8-bit mode.
3. Run into his smoke ring, and when colors start flashing, immidiately change to 16-bit.
4. Enjoy your color change.

SAMI Feb 24, 2015 09:27 AM

Yes, I knew it. I've tested the shareware version in 16-bit color and you know what happened? The screen hue changes when you eat the smokes. But in Full version it doesn't !! Also, I've tested what Jelly Bean said. The palette changes.

Love & Thunder Feb 25, 2015 07:27 AM

Wow. I never knew that, and I've been playing this game since pretty much when it came out. XD

Primpy Feb 26, 2015 12:10 PM

Quote:

Originally Posted by SAMI (Post 486452)
Also, I've tested what Jelly Bean said.

Jelly Bean. :lol:

Quote:

Originally Posted by Robo4900 (Post 486458)
Wow. I never knew that, and I've been playing this game since pretty much when it came out. XD

Some bugs are easy to find, some bugs aren't. In this case, the bug was pretty well hidden.

Thanks to Jelly Jam for finding out this interesting bug! :)

Treylina Feb 26, 2015 01:49 PM

I knew about it a couple of months ago, but never cared enough to report it, because the chance of someone switching back into 16 bit mode while being in the smoke rings is very unlikely.

Violet CLM Feb 26, 2015 02:38 PM

At least twelve and a quarter years, personally. But it continues to not be a JJ2+ bug.

Toni_ Mar 16, 2015 07:52 AM

Not sure if those bugs are already fixed or mentioned before, but check chat and user list

http://www.dodaj.rs/f/V/h7/422dGUj4/jazz0003.png

http://www.dodaj.rs/f/2S/ye/45nHTEZe/jazz0005.png

Treylina Mar 16, 2015 10:37 AM

That bug happens when a player spectates with a coloured name during a non-team game that allows coloured names, then the gamemode is changed to a team game, then the player unspecs.

It's fixed in 5.0.

Jelly Jam Mar 17, 2015 02:59 AM

Well... Doesn't Camel have the power to change the colors of the teams (like orange, gray)?

cooba Mar 17, 2015 03:07 AM

No

Slaz Mar 17, 2015 11:42 PM

Quote:

Originally Posted by Jelly Jam (Post 486688)
Well... Doesn't Camel have the power to change the colors of the teams (like orange, gray)?

You might've seen tilesets that change team colors by having Jazz2 palette alterations for red and blue gradients, a few like that exist. The only other way Camels could've done it is by AS for individual levels, but that doesn't make sense.

Jelly Jam Mar 18, 2015 03:00 AM

Quote:

Originally Posted by Slaz (Post 486694)
You might've seen tilesets that change team colors by having Jazz2 palette alterations for red and blue gradients, a few like that exist. The only other way Camels could've done it is by AS for individual levels, but that doesn't make sense.

This is not what I meant.
But W/E

Kyro Mar 18, 2015 02:12 PM

Quote:

Originally Posted by cooba (Post 486689)
No

We have the power to change player nick color with a command.

cooba Mar 18, 2015 02:38 PM

I have the power to say "not for long"

Toni_ Mar 18, 2015 02:50 PM

^ so powerful.

I think it could be useful to be able to change player's nick color.

XxMoNsTeRXM Mar 19, 2015 04:33 AM

Quote:

Originally Posted by cooba (Post 486700)
I have the power to say "not for long"

That's the greatest power I heard, that means in 5.0 we'll be able to add more teams in a ctf game, or change team colors ?

Seren Mar 19, 2015 04:36 AM

I thought cooba literally said the opposite of that, i.e. that you no longer will be.

Stijn Mar 19, 2015 04:43 AM

Why not, though?

StrikerTheHedgefox Mar 27, 2015 07:31 AM

Hello! I'm new to these forums, but have been a veteran player of JJ2 since 1999.

I found a rather serious bug in JJ2+ that doesn't occur in the normal EXE. If you play the first episode (Formerly a Prince) in Easy Mode, which brings up the Training Stage... if you complete the stage, the game will crash, saying that it cannot find the file "Castle1.lev.j2l".

I'm using JJ2+ Beta 4.3, with The Secret Files.

Treylina Mar 27, 2015 08:27 PM

Quote:

Originally Posted by StrikerTheHedgefox (Post 486773)
Hello! I'm new to these forums, but have been a veteran player of JJ2 since 1999.

I found a rather serious bug in JJ2+ that doesn't occur in the normal EXE. If you play the first episode (Formerly a Prince) in Easy Mode, which brings up the Training Stage... if you complete the stage, the game will crash, saying that it cannot find the file "Castle1.lev.j2l".

I'm using JJ2+ Beta 4.3, with The Secret Files.

Anyway, it's not a JJ2 bug, it's a level bug. It's because the next level is set to castle1.lev. The level creator just forgot to edit the set next level when the level format got changed. You can fix it in JCS by opening trainer.j2l, click "Tools" at the top, then click level properties, setting next level to castle1 (take the .lev out of it), then click OK. Problem fixed.

EDIT: Okay, apparently this worked in vanilla. Alright then...but there's still plus breaking town2.

Violet CLM Mar 27, 2015 09:25 PM

Trey, I would think that not being able to progress past the first level of the game when trying a mod for the first time would count as a serious issue, yes. Sure, it's a weird next level setting, but vanilla JJ2 can handle it just fine and JJ2+ can't.

Primpy Mar 27, 2015 11:23 PM

I actually encountered this bug too but I thought it's a bug that only myself has (damn my English). Anyway, as Treylina said, it can be easily fixed using JCS.

Still no estimated time until the new version is released?

What a warm welcoming from Trey!

StrikerTheHedgefox Mar 28, 2015 08:00 AM

Quote:

Originally Posted by Violet CLM (Post 486777)
Trey, I would think that not being able to progress past the first level of the game when trying a mod for the first time would count as a serious issue, yes. Sure, it's a weird next level setting, but vanilla JJ2 can handle it just fine and JJ2+ can't.

I would count it as a serious issue too, considering it makes playing through the first episode on the easy skill level impossible. (I'm capable of playing on higher difficulties no problem, it's just that for newcomers, or someone who just wants a leisurely run through it, can't do it.)

Treylina Mar 28, 2015 08:55 AM

Quote:

Originally Posted by Violet CLM (Post 486777)
Trey, I would think that not being able to progress past the first level of the game when trying a mod for the first time would count as a serious issue, yes. Sure, it's a weird next level setting, but vanilla JJ2 can handle it just fine and JJ2+ can't.

Ah, I had no idea it worked fine on vanilla. My bad. Though I'd imagine most of the players who only want to play the official episodes on easy, likely have never heard of plus, nor are interested in it.

However, plus did break another default level. In town2, if you take the tube secret, you get flown across the level with no control, because the tube used an additional unknown setting, but then became the setting for noclip in plus. This can be fixed easily in JCS too, though.

StrikerTheHedgefox Mar 30, 2015 04:56 AM

Quote:

Originally Posted by Treylina (Post 486785)
However, plus did break another default level. In town2, if you take the tube secret, you get flown across the level with no control, because the tube used an additional unknown setting, but then became the setting for noclip in plus. This can be fixed easily in JCS too, though.

If you could send me a screenshot of the area in the map where I need to change it, I'll do so.

EDIT: NVM, I think I found it. [img]http://puu.sh/gV99S/3ef02d40d5.png[/img]

Love & Thunder Mar 30, 2015 08:37 AM

Perhaps the original setting was to destroy destruct scenery.
One possible fix would be to include a .j2as file in Plus for that level.

Primpy Apr 7, 2015 06:03 AM

Maybe it's a little bit too early for bug reporting, but when activating copter ears by holding the jump button you can't shoot x(

EDIT: Found another bug: While using "jjgrav" (reversed gravity) and hanging on a rope you can't shoot.

Seren Apr 7, 2015 09:12 AM

In other words, that's a hardware issue on your side. I suggested a solution but JCF won't accept such blasphemous thing as friendly, selfless advice.

Stijn Apr 7, 2015 09:26 AM

What SE apparently means to say is that it seems like your keyboard does not support pressing multiple buttons at once (at least not those you are trying to press simultaneously).

XxMoNsTeRXM Apr 8, 2015 10:58 AM

there's a glitch in 5.0, if you do jjt on the final episode, and you have either slow or fast mode, the menu will be in the mode you did on the final episode.

Violet CLM Apr 8, 2015 11:35 AM

Thanks! I thought I found every possible avenue of escape for the JJT effect but I forgot those special next level settings.

Superjazz Apr 11, 2015 03:13 AM

[IMG]http://i.imgur.com/MT7Y8ai.png[/IMG]

This one shows 2 minor bugs. First one being that scores that happen at the very last fraction of the game, before the game stops with nomovement on, will not update to the clients. I tried reproducing this bug as a server first, but I noticed that it's only clientside. So things still update to playlogs, etc.

The second bug being the last 3 letters disappearing from a scoring player's name on the HUD and in the chat. I just noticed that every time I scored, my name would miss those 3 letters for a fraction of a second, but since nomovement is turned on, at the end of the game it never restores. This also seems to be a clientside bug, since my name was stable while playing as the server.

So, doing nomovement off after will restore the name, and update the score. Not kinda big deals, although it may be problematic when players need to take screenshots when the game finishes, where the names are broken and there might be problems deciding whether the last score should count or not. Also the bugs appear alike to all clients, whether they are spectating or not.

master sven Apr 11, 2015 12:14 PM

I play JJ2 with dutch language settings.
When I kill someone it shows me: You roosterde ****
If you don't wanna do some translating I suggest you change those texts to english completely, because atm its half english and half dutch.

cooba Apr 11, 2015 12:15 PM

We want all text exclusive to JJ2+ to be translate-able, but it's going to take some time to implement.

XxMoNsTeRXM Apr 12, 2015 01:22 AM

Pole bugs:

You can understand the bug here:
[img]http://i.imgur.com/bducRWT.png[/img]

And here sometimes when you use springs you can go through any part of the pole:
[img]http://i.imgur.com/c6biMvr.png[/img]


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