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Yeah, I know. So there's no other way than to wait for Epic games to release JJ2 HD. Only thing I'm actually waiting for Plus is widescreen mode which I guess quite impossible too.
Edit: Ah, creating radar via angle script might be possible but having it as a plus feature would be great. Only if it meets the following conditions though: 1. It should show only your team mates. Showing opponents position would just hamper the games fun and intensity. 2. It should be able to differentiate each of your team mates. Like players icon on the radar should be based on his/her main fur colour. 3. Apart from these. The flag holder should be greatly differentiated. Maybe flagholder's icon should be big in size. And in case the flag holder has 1 or 2 hearts, his or her icon should start blinking. It should blink more fast if he or she is near death. 4. It should show where the flag is dropped. ( Read the next paragraph to know what I meant with this one). And I think there should be an optional mode in CTF. Like the flag holder can drop the flag and his team mate can pick it up. But if the opponent players are able to touch it first, the flag will return to base again. This dropping should also happen if the flagholder dies. And the flag can be retrived in the same way. But to make it not too much easy, there should be an option to retrive the flag in a limited time. So that it cant always be picked up so easily. Also what about an option to use life bar instead of Hearts. And life will also decrease based on where the player got hit. Like if it hits your hand or legs, life will decrease less. But you will almost die with headshots or completely die with power up headshots. Except for seekers as its not quite posible. |
Since there wasn't a JDC for long, perhaps replace the 'go to Jazz Duelist Challange' option with 'Go to the JazzJackrabbit Community Forums'? :>
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What about fixing lori's fast fire and HUD gun? Its still Jazz's gun which screws the whole thing up. And yes, JDC link should be replaced I guess.
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just no
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I'd like to mention I was working on a Lori fastfire sprite. It looks a bit off-model to me so I may tweak it again. I'll likely get back to it soon, hopefully in time for 5.0, but I can't guarantee it. I also intend to add Lori continue sprites, which I'm nearly done with. |
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Also, ya planning to make a Lori gun powerup box as well? :) EDIT: This ain't really a suggestion or a bug report, but, is someone from the plus team already drawing more letters from JJ2? I started drawing some today, I completed only these ones (so far ;p). [IMG]http://i.imgur.com/YeZKZBc.png[/IMG] Yeah i just copied stuff from other letters, but still. I'm planning to make bigger sizes and more missing letters, but I'm just checking if someone is already doing this, so I don't do this for nothing. |
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Really, I made the letters Ź and Ś when they were already in JJ2! lol... From the other letters you mentined, Â and Î were always avalible in JJ2, although, I'm not sure about Ă, imma check it out. |
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Unrelated, but could you give me the sprite sheet of the letters? |
First off I would like to apoligise to the admins since this post of mine is unreleated.
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And why the hell would you need the sheet anyway? It's just an MSpaint image, anyone could make this! I started yesterday, and i barely have time to work on it. But if you all really want to see what I'm doing so far, I'm not going to stop you! [IMG]http://i.imgur.com/AY0kMBQ.png[/IMG] |
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Does Windows 10 have the same issue as it was in Windows 8? If yes, is there any possibility in the next version of plus to fix this problem without removing vsync? |
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And Violet said he and Jerry looked into it without success, but that SE had a possible solution in the works that might or might not make it in time for 5.0. ;-) |
Well, thats a pretty bad news!! Even if it can be fixed in JJ2+ in next or later versions, there are still a lot of direct draw games that will have problems with it. I guess I'll be sticking with windows 7 after all. Its a shame that Microsoft didn't fix it and there's hardly any possibility that microsoft will ever fix it.
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I suggest making the animations that work only when you're running slow to work when you're running fast too! The landing animation, perhaps.
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Done. :)
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I figure most players don't/very rarely play Lori, or still only use 1.23, so...
[IMG]https://cloud.githubusercontent.com/assets/5502946/6094790/b7ddef3a-af32-11e4-9e46-2485d1da9f49.gif[/IMG][IMG]https://cloud.githubusercontent.com/assets/5502946/6094791/bc27e3ca-af32-11e4-9cd0-2d2fcb3eb638.gif[/IMG][IMG]https://cloud.githubusercontent.com/assets/5502946/6094793/bf444f30-af32-11e4-8993-92fb57d514ee.gif[/IMG] [IMG]http://www.imagesup.net/?di=1614234186604[/IMG] You can stop complaining about her sharing sprites now. :lori: On a serious note, I had fun making them, for the most part. And intended to add them in the first place. |
Yay finally. Thanks a lot. Appreciate it a lot :{)
Btw, lol. Did lori had no sprites in the continue scene? Never knew that. Good job. |
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I was thinking to be implemented in game character Razz
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[IMG]http://www.jazz2online.com/j3f/Razz.jpg[/IMG] |
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The 1.23 library is full of unused animations, such as ledge grabing, shooting up while in the air, looking up while on a vine (you can just shoot up while on a vine, you can't directly look up when you're on it). If there's a way to make these animations work, AND the way they were attended to work, that'd be really awesome! Why add a brand new character for nothing? lol Anyway, if there was a way to add these moves to a far later plus version, maybe you could add the moves i mentioned from the 1.23 library to the TSF library, and someone could draw the lori animations for those moves. Wait, what am I saying? This is too much to ask for. |
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But yeah, I agree with ya. |
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Well, is there any way to make the 'look up while on a vine' thingy work? |
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In the case of Spaz, he could try to grab a ledge if you press jump when he's out of doublejumps
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and so the electro blaster is overpowered when using mouseaim, hence spaz is overpowered when using the ledge grabbing. Well I imagine it would be awesome in single player IMO. |
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