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-   -   I was just thinking... (http://www.jazz2online.com/jcf/showthread.php?t=2346)

piet Apr 26, 2004 09:40 PM

ok...
 
that are all the worlds i need for now.

first we need to make the game work in the origonal quake3 levels, than we will make or owns...

Risp_old Apr 27, 2004 03:58 AM

What weapons will be implemented?

DoubleGJ Apr 27, 2004 07:11 AM

Incubus

Climate: Dry, no atmosphere, temperature around 16C.
Landscape: Labirynth
Description: Someone saw the "Cube" movie? Well, this planet is cube-shaped. It consists of lots of similar rooms, where each has a different trap...

cooba Apr 27, 2004 07:48 AM

I missed "Coobe" movie. Blame me ;(((((((((

Anyway, I don't think that it would be good planet.

cooba Apr 27, 2004 08:04 AM

Flamenia

Climate : High temperature, dry, harsh atmosphere
Landscape : Mostly vast deserts which somehow burns 0.o

On this forsaken world Jazz's feet are having a living hell! However, the fiery wastelands aren't just typical planet, they are holding the secret of trans-
-dimensional travel! To spill the secret, Jazz have only to find...


Fortrezz

Climate : N/A (location is a fortress)
Landscape : N/A (the same as above)

Here, the mystery of dimension travelling is hidden! But Devan knew it and the
temple is going to blow up as quick as it is possible! Will you survive through
hundreds traps set up by dimensional monks and their pets to disable the bombs
before last chance to get Devan will vaporize?

piet Apr 27, 2004 08:50 AM

weapons...
 
i think the 3 way rockets and the bouncer are good ones and the blaster of cource

Odin Apr 27, 2004 10:45 AM

Violet: NO WAY!! I LOVE YOU MAN! YOU'RE COOL!!

Ok, weapon ideas:

Missile

The Missile takes some time to load, and the ammo is sparse, and when you shoot one, you go flying back! However, the missile is a dangerous weapon to your enemies, as it is fast and does significant damage.

Whizies

Whizies are like the Electro Blaster in JJ2, but they now have new powers. For instance, now they can bounce off certain enemies!

Flamethrower

Flamethrowers are powerful. They're great for close-up attacks.

Freezees (With the long E sound between the Z and S)

Freeze your enemies fast for quick protection. The closer the target is, the more effective the freezee is.

Chain Bombs

These bombs can be chained together. Press fire to drop one, then another, then another. When an enemy comes, the chain bomb explodes, setting off, you guessed it, a chain reaction exploding the bombs. switch to another weapon and shoot a chain bomb to set it off manually.

The intresting thing about the bouncers is that now that theres now 3 deminsions, so the bouncy ball will bounce differently. I'd love to see it work.

-ThO

piet Apr 27, 2004 09:40 PM

Quote:

Originally Posted by RoW_Odin314
Violet: NO WAY!! I LOVE YOU MAN! YOU'RE COOL!!

Ok, weapon ideas:

Missile

The Missile takes some time to load, and the ammo is sparse, and when you shoot one, you go flying back! However, the missile is a dangerous weapon to your enemies, as it is fast and does significant damage.

Whizies

Whizies are like the Electro Blaster in JJ2, but they now have new powers. For instance, now they can bounce off certain enemies!

Flamethrower

Flamethrowers are powerful. They're great for close-up attacks.

Freezees (With the long E sound between the Z and S)

Freeze your enemies fast for quick protection. The closer the target is, the more effective the freezee is.

Chain Bombs

These bombs can be chained together. Press fire to drop one, then another, then another. When an enemy comes, the chain bomb explodes, setting off, you guessed it, a chain reaction exploding the bombs. switch to another weapon and shoot a chain bomb to set it off manually.

The intresting thing about the bouncers is that now that theres now 3 deminsions, so the bouncy ball will bounce differently. I'd love to see it work.

-ThO


cool weapons!

ok we now have:


a model of jazz (allmost)
level ideas
weapon ideas


we need:

lurn to edit the source code of quake3
finish the model (problems with the tags in milkshape)
skins and textures.
the map making
menu images

DoubleGJ Apr 28, 2004 09:19 AM

MY ideas for weapons (how to implement in 3D):
Blaster: the blaster should have a rechargable battery (gains energy from air), but shooting a lot will be slowly draining it. Wait a while if the battery drains.
BBT Launcher AKA Bouncer: This weapon should be rapid-fire. Of course it would be good if bullets were bouncing randomly.
Frostbiter: Like in DN3D, it would be cool if Jazz could smash frozen enemies into pieces... Also, something probably hard to do - to make frostbiter freeze water in the environment.
Seeker: The seeker would be much better if it didn't hunt down all enemies around, but the player had to lock on the target and then fire a rocket that will seek it.
RF rockets: This idea I took from UT games - depending how long you keep the fire key down, the more rockets you'll shoot (up to 3).
Toaster: Just a flame thrower, what more could be said? Think of the one in RTCW for example. Or JJA, where enemies are running around burning. Robots would be immune to toaster of course...
TNT: The player would have to hold the fire key to adjust the timer and then unpress it so he will leave the TNT.
Pepperspray: This weapon would be something like shotgun from Quake games or Flak Cannon from Unreal games. Just come close and make swiss cheese out of your enemy.
Electroblaster: This weapon would cause electrifying enemies, also causing a chain reaction when there are few enemies close to each other. It would have immiediate impact and rapid-fire (continous, like toaster). But some enemies would be immune to electroblaster with help of special suits.
Slimer: This weapon would blast acidious slime, that would slow down enemies and cause them to slowly burn. It would be also capable of setting sticky traps, weaker than TNT, but more useful.
UWoCD (Ultimate Weapon of Certain Doom): A big rocket launcher that is very heavy and rare. One shot with a quite slow rocket, and we have a nuclear explosion.

Violet CLM Apr 28, 2004 12:28 PM

You do know that you can smash frozen enemies into pieces in JJ2, right?

Risp_old Apr 28, 2004 03:27 PM

What will the plot be?

DoubleGJ Apr 30, 2004 05:11 AM

Quote:

Originally Posted by Unknown Rabbit
You do know that you can smash frozen enemies into pieces in JJ2, right?

Yes, but it's surely harder to program in 3D.

piet May 1, 2004 06:07 AM

yes!!!!!
 
[IMG]http://www.eckhart.a.la/jazz2/downloads/razz3d/schreenshots/skin.jpg[/IMG]

the model of jazz now has a skin :)

now only the animating and we have got ourselves a nice Jazz Jackrabbit for Quake III Arena !!!

cooba May 1, 2004 07:00 AM

Is it possible to make SP in multiplayer game?

piet May 1, 2004 10:01 AM

sorry...
 
Quote:

Originally Posted by Agent Cooba
Is it possible to make SP in multiplayer game?

if you mean single player i don't thing i am going to do that.

it will be to mutch work for me, and i am making an mod for quake.
so try think of the game if it where quake3 arena.

deathmatch CTF etc.

but you can play against bots if you like ;)

cooba May 1, 2004 10:05 AM

GAH
 
I have some idea for bot, I just have to finish it.

And if you can, make it harder than original Q3. My pal finished it in three days using Xaero >(

shaney May 1, 2004 10:07 AM

VJS is accepting emails with piets RJR project
 
email to shaney02002@yahoo.co.uk and VJS Vocal Jazz Studios wil look at them and wil try to see if they work i know and believe in 2 years piet wil release thew share version of RazzJackRabbit

piet May 1, 2004 10:09 AM

hehe
 
Quote:

Originally Posted by shaney
email to shaney02002@yahoo.co.uk and VJS Vocal Jazz Studios wil look at them and wil try to see if they work i know and believe in 2 years piet wil release thew share version of RazzJackRabbit

if i have de kernal ready (the modifications).
others can make levels and edit the models i "made".

if that works we can do it more quicker!

Odin May 1, 2004 01:08 PM

Peice of advice: don't treat shaney as a normal member. The admins don't think he deserves it.

I'm still here to help. I can make Web pages. Just tell me what to include in them and I might make them. I'm lazy.

-ThO

Derby: Severe filter bypass removal. Never bypass the filter again.

piet May 2, 2004 08:32 AM

err..
 
well i kinda am a websedigner myself so i will make the site myself.
you can help with managing the site. ideas about the site are welcome to.

ok that was about your post, now something else.

i need drawers that can make nice images of razz jazz... for the site, maybe i am asking to mutch if i say i like the way Dean Dodrill draws them. :cool:

Odin May 2, 2004 08:45 AM

But your website is dutch only, reaching only about 10% of the JCF. I can program a website in english, reaching 90% of the JCF (The other 10% being the Jazz music bots that stop here :P ). Then again, i'll take a long time to churn out a page because, as mentioned, I am a lazy---

-Gets whacked in the head by Debby Derby-

Derby: NEEIGHHH!!!!!

ThO: Nice horsey....nice horsey.....AAARRRGGGHHHHH!!!

-ThO

piet May 2, 2004 08:50 AM

Quote:

Originally Posted by RoW_Odin314
But your website is dutch only, reaching only about 10% of the JCF. I can program a website in english, reaching 90% of the JCF (The other 10% being the Jazz music bots that stop here :P ). Then again, i'll take a long time to churn out a page because, as mentioned, I am a lazy---

-Gets whacked in the head by Debby Derby-

Derby: NEEIGHHH!!!!!

ThO: Nice horsey....nice horsey.....AAARRRGGGHHHHH!!!

-ThO

well the page of my clan is in dutch becouse the clan is dutch ;)
but if i make the site for the game it will be English.

i will makeup a small news page and a download dump section for screenshots and stuff, a forum will come later on.

but tnnx for reminding me of the other 90% of the JCF :D

DoubleGJ May 2, 2004 12:39 PM

I can draw good, it's just that I offered music help already. I have lots of other work, so either I change the way I'm helping or just stay this way.

piet May 3, 2004 01:58 AM

ok
 
well there aren't a lot of folks here that can draw good i think, and i have a friend that can do the music stuff, but the music will wait untill the game is ready for it.

but i can use the drawings for the site :)

piet May 3, 2004 02:04 AM

woops
 
haha i was not thinking strait when i wanted to call the game Razz Jackrabbit.
becouse razz's last name is nog Jackrabbit.

someone has or know an other last name for razz, tell me.

we just coult name it something like: Razz Rackrabbit ?

Violet CLM May 3, 2004 11:30 AM

About time one of you agreed with me.

piet May 3, 2004 11:44 AM

website
 
Quote:

Originally Posted by Unknown Rabbit
About time one of you agreed with me.

http://www.eckhart.a.la/jazz2/razz/

i have made a cool layout for the website :)

now we only need a completed game and we are done ;)

DoubleGJ May 3, 2004 01:25 PM

In Devil Dash, I gave Razz a last name "Carrotiz". It's no inspiration or borrowing, just my own idea.

piet May 3, 2004 01:29 PM

yea
 
sounds great!
BTW: what do you think of the webpage?

Risp_old May 3, 2004 01:39 PM

I think you need to drop the 'h' in 'schreenshots'.

piet May 3, 2004 01:42 PM

:) haha i see

Monolith May 3, 2004 06:40 PM

On the website, if you're going to use relative positioning, use it so it doesn't cover other things up.

piet May 3, 2004 09:56 PM

what?
 
Quote:

Originally Posted by Monolith
On the website, if you're going to use relative positioning, use it so it doesn't cover other things up.

if you mean the Logo it was mented to be

piet May 4, 2004 12:30 PM

site ready
 
http://www.eckhart.da.ru/jazz2/razz/

the game site is now online, you can get info about the progress of the game there.

oh and i welcome jelle (mastamind) to the Razz Arena team.
he will be helping with modding the quake3 source code.

do you want to join the team to? just drop a reply at my site.

piet May 5, 2004 12:53 AM

ideas
 
i have an idea for a nice weapon, lets put some aiming power on the blaster, an weapan upgrade! a... sniper.

good idea?

!Tman! Jul 31, 2004 07:06 PM

Will this involve lvling up like diablo

ShadeJackrabbit Apr 2, 2005 03:46 PM

Razz's Name Ideas
For Razz's last name we should use a type of rabbit.

Cottontail... too cute.
Hare... makes no sense
Bunny... Doesn't sound good.

Unless of course we mix together one of the above with something else like...

Jumpbunny.
Hareraiser. (Personnal Favourite. Raise, as in, "raise this building to the ground")
Hijackrabbit... sounds like the cops are after him.

Violet CLM Apr 2, 2005 04:13 PM

This game's discussion has been moved to a topic in the Fangames forum. And Razz's name is Razz a ma Tazz.

DarkJazz23 Apr 23, 2005 04:52 AM

Admin@Epicgames.com , I say no more.

LittleFreak Apr 23, 2005 05:54 AM

DarkJazz, they do NOT care about Jazz.


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