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Eh huh, if someone knows the source-code, compression, or whatever thing. PM or email me it, if you can't contact Alberto.
Whatever little bit of information you know can probably help, pm or email me what you know. |
JJ Tubear failed to claim a page, so I am. MY PAGE!
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I don't find any fun in claiming a page anymore.
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O_o Well, that's okay. It's a mindless obsession, like Pokemon.
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Correct, that was a mindless obssession, like pageclaiming. YuGiOh is a mindless obssession.
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X( *blasts JJ Tublear with Ratchet and Clank's Lava Gun*
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:lol: :rollseyes:
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You didn't do your smiley correctly.
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Dawg, post something useful in this topic-that relates to the topic, instead of useless comments.
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Would this help?
(snippets from this thread over at the Un4seen forums) "In fact J2B support was worked on for ModPlug's engine, however Olivier either gave up because of the encryption or just plainly couldn't care. All that remains is a blank header file which is STILL distributed with libmodplug. So currently there's no plugin capable of playing the J2B-format." "The only real difference probably is the "encryption", which IIRC correctly was merely a custom-header and some compression thrown over the file." "J2B format contains a custom module format based on the RIFF chunked format, compressed using the deflate algorithm." (and the best bit...) "Maybe someone still wants to figure out the RIFF AM module format. Here's some basic info on the J2B format... DWORD id; // "MUSE" DWORD magic; // DE AD BE AF (huhuhuh, nice spelling) DWORD filelen; // length of the entire file DWORD csum; // checksum? doesn't appear to be CRC32 of decompressed data, maybe CRC32 of compressed data? DWORD clen; // length of the compressed data DWORD ulen; // length of the decompressed data BYTE data[]; // clen bytes worth of compressed data; use zlib uncompress() to extract ulen bytes Once you have that decompressed... good luck reverse engineering the underlying format. It might not be so hard, considering the existence of mod2j2b." So now we know a bit more - it's compressed, and non-standard inside. |
We do not care about this sux thread anymore. Also, don't revive them.
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Oh, so you don't want me to carry on with my reverse-engineering or whatever of the format? Fine by me - I just won't release any source code or players then.
Just so you know what I've found out so far: I've managed to work out the rough structure of the file, and also most of how instrument data is stored for a standard .MOD file. On the to-do list is to work out the pattern structures, and of course decode the file for other formats. |
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long time ago i had a jj2 cdrom with an old version on it, back then all the game music where in module format witch can be played and edited. i remember playing them in winamp all day.
so if anny one has that old version?... (it was the version where the electric gun was kinda like a purple blaster) |
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Nice work. Good luck.
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