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Shiverz CC Jan 20, 2004 08:08 AM

Ok new updates and some more information on the game for both the demo and full version.

Demo - I made the sprite for Lori in the demo which is just the one of her standing because you only get to play as Jazz & Eva. Also the co-op level which I have tried with my sister is ok on TGF you cant split the scrollings so I couldn't do split screen so it is if Eva goes off screen she appears next to Jazz again and says "Phew!".

Full - All of the Spaz sprite is finished and I have started Spaz's level which I think is medium for a difficulty because you die when you fall in the mud holes. Also in the Multiplayer option which hasnt been finished yet their is going to be three gamemodes "Co-Op" , "Battle" , "Stars".

Its gonna take a while so I will make the Multiplayer a totally seperate game to the singleplayer. This way I can easily do it and when it comes to be downloadable you can download seperate files which are smaller. Anyways im trying to keep the programming for the game simple so Im using simple programming in the event editor its not rubbish though just to keep it easy for me and quicker for you

Co-Op - Choose a level from the list to say where you start from or play from the start and work your way through. Jazz , Spaz , Lori , Eva

Battle - This is undecided I don't know if i will use this but. You choose a level to battle on. Jazz , Spaz , Lori , Eva , Devan , Daven

Stars - How can collect the most stars you'll have to see. Jazz , Spaz , Lori , Eva

These are the three gamemodes but battle may be changed. Thats all for the updates

Violet CLM Jan 20, 2004 10:36 AM

It is possible to do splitscreen in TGF, it's just a lot easier to do it in MMF.

Shiverz CC Jan 20, 2004 11:16 AM

Quote:

Originally Posted by Unknown Rabbit
It is possible to do splitscreen in TGF, it's just a lot easier to do it in MMF.

It is ??? Hmm well could someone show me a tutorial or tell me as this would help alot

Violet CLM Jan 20, 2004 12:42 PM

http://www.clickteam.com/CTforum/sho...=&view=&sb=&o=
That's one... not necessarily the best. There are others, of course. Just search a little.

Sun Fun Dude Jan 20, 2004 03:20 PM

www.tigerworks.co.uk I'm nt sure if they have a splitscreen thing but they have the best examples and totourials for TGF and MMF

Violet CLM Jan 20, 2004 03:50 PM

I'm pretty sure Tigerworks doesn't have a splitscreen thing. I'll try to make a really simple splitscreen example for you, hopefully it'll be ready later today.

Violet CLM Jan 20, 2004 04:17 PM

Ok, here's a really simple way of doing splitscreen in TGF. It's laggy, and because I used the default platform movement you can only control one character at a time, but it does pretend to work. Run Split1.exe, not Split2.

ftp://ftp.tachyonlabs.com/pub/users/...plitscreen.zip

Hint: Use MMF instead. Or at least a custom platform movement. Both are waaay better for....
...well, anything.

Sun Fun Dude Jan 20, 2004 04:24 PM

Quote:

Originally Posted by Unknown Rabbit
Ok, here's a really simple way of doing splitscreen in TGF. It's laggy, and because I used the default platform movement you can only control one character at a time, but it does pretend to work. Run Split1.exe, not Split2.

ftp://ftp.tachyonlabs.com/pub/users/...plitscreen.zip

Hint: Use MMF instead. Or at least a custom platform movement. Both are waaay better for....
...well, anything.

Listen to Unknown Rabbit, there is wisdom in those words! Well even if you can't afford MMF atleast use a custom movement please or the game may tunr out :r

Violet CLM Jan 20, 2004 04:38 PM

There is, of course, a price discount if you already own TGF.

...on the subject of the game, it looks ok, but you might want to do a bit more work on shading.

Sun Fun Dude Jan 20, 2004 04:53 PM

Well if you need help with walking animations just ask!

Shiverz CC Jan 21, 2004 09:33 AM

I need gfwctrl.gox

Violet CLM Jan 21, 2004 12:13 PM

...you don't have the Window Control object? I could have sworn that came with TGF... I know it comes with C&C and MMF.

As such, I don't know if it's legal to just upload. Search for it a bit or something.

Sun Fun Dude Jan 21, 2004 04:39 PM

Quote:

Originally Posted by Shiverz CC
I need gfwctrl.gox

Um there are many extension archives but I'm not sure you can get THAT perticualar gox. Hmmmmm as Unknown Rabbit said search for it.

Shiverz CC Jan 22, 2004 08:04 AM

Unfortunetly with all this tutorials its 8 way movement and is vertical. I know there is a turtorial on a Sonic Fan games site but it is MMF only. I was looking for a platform movement horizontal one. Im still looking for the gox file

Sun Fun Dude Jan 23, 2004 10:31 PM

Quote:

Originally Posted by Shiverz CC
Unfortunetly with all this tutorials its 8 way movement and is vertical. I know there is a turtorial on a Sonic Fan games site but it is MMF only. I was looking for a platform movement horizontal one. Im still looking for the gox file

I programed a platform movement in TGF didn't need any gox's. Dowload it here: http://home.graffiti.net/sunfungames...net/engine.gam (just right click and save target as) You can use it hope it helps :D

Violet CLM Jan 23, 2004 10:53 PM

Whoa. Waaaaaay buggy. I would suggest using detectors and Static movement instead.

(On a side note, your jumping is straight up and down and gives no sense of gravity.)

Sun Fun Dude Jan 23, 2004 11:59 PM

Quote:

Originally Posted by Unknown Rabbit
Whoa. Waaaaaay buggy. I would suggest using detectors and Static movement instead.

(On a side note, your jumping is straight up and down and gives no sense of gravity.)

Yea I know that engine is pretty crap. I am working on a new one, that one was just an example to show a platform movement doesn't need plugins.

Shiverz CC Jan 24, 2004 06:02 AM

Im not sure yet but here is a prediction for when the demo will come out it's not certain as I may return to it to add a little bit more anyways here is the prediction 25/02/04. I have finished the levels for the demo 1 sp and 1 mp but I may update it to make it better. Anyways don't ask when the full thing will be out because that will take a lot of work because Im only 25% through SP and still have to make 6 levels each for 3 multiplay modes so thats 18 levels + 20 the game will turn out to have 38 + levels :eek: its quite hard for me but I'm trying this is my biggest project its even bigger than my Sonic fan game :)

cooba Jan 25, 2004 02:53 AM

Quote:

Originally Posted by Piccolo
Idea: A level inside a living creature. Hmmmmmm, tasty.

Yea, it would be cool. Like "Center of Evil" by himself.

Anyway, make a lev where players are able to move Devan. E.g. escape from castle which is going to blow up. Yum, yum.

Shiverz CC Jan 27, 2004 11:12 AM

Well the MP mode contains Devan as a character if more people request it I will make a SP lvl or more for Devan or it may be an idea for JJA 2 if I make it

Shiverz CC Jan 30, 2004 01:50 PM

The date may be sooner
 
Well I have updated the Game and graphically changed it. I have updated alot of the background the text and mostly buttons and stuff. The demo looks very nice of course it be realeased as versions so It will get better. Bugs and things will be fixed as people report them and so it will turn out like

JJA V1.0
JJA V1.1

Then finally

JJA V10.0 Final Demo

But it may be less then that because its a small demo

Updates : Well as I have said I have changed the graphics and they look better. The full version is coming along pretty well but is getting hard because the story line is them now thrown out of the window and landing on Devans Cat :P Yes in this game devan has a cat. Hopefully it will consist of you riding a cat to a certain area then jumping on cars and stuff to get back to Devan who has grown big again. Yet again why not squash them.

Sun Fun Dude Feb 1, 2004 11:12 PM

Well cool! Remember Tigerworks can be very, very helpful with many effects and cool things in TGF and MMF :D

Shiverz CC Feb 4, 2004 09:30 AM

News - I havn't updated the game lately but here is some updates just for you

Full Version

1. Change the menu graphics to the same as the demo
2. Start making Lori full animations
3. Start making Daven
4. Enhance the Devan flying mobile
5. Change all level icons to better ones
6. Maybe update the graphics in the levels
7. Start Devan's Cat level
8. Think of a new type of boss level
9. Make a new bad guy maybe a flea or something
10. Add in more extra lives (Theres not many)

Demo Version

1. Check it over
2. Add anything else to make it better
3. Upload it to a webpage for people to play
4. Look at comments and update the demo
5. Go back to No.1

Sun Fun Dude Feb 4, 2004 09:13 PM

Quote:

Originally Posted by Shiverz CC
News - I havn't updated the game lately but here is some updates just for you

Full Version

1. Change the menu graphics to the same as the demo
2. Start making Lori full animations
3. Start making Daven
4. Enhance the Devan flying mobile
5. Change all level icons to better ones
6. Maybe update the graphics in the levels
7. Start Devan's Cat level
8. Think of a new type of boss level
9. Make a new bad guy maybe a flea or something
10. Add in more extra lives (Theres not many)

Demo Version

1. Check it over
2. Add anything else to make it better
3. Upload it to a webpage for people to play
4. Look at comments and update the demo
5. Go back to No.1

Sounds like the game is going pretty cool! Hope to see the demo soon ;)

Shiverz CC Feb 5, 2004 08:35 AM

Does anyone know of any sites which are as easy to use as geocities but not as rubbish as I don't really have any HTML skills and I just want to make a quick site for updates and screenies

Sun Fun Dude Feb 5, 2004 08:42 PM

Quote:

Originally Posted by Shiverz CC
Does anyone know of any sites which are as easy to use as geocities but not as rubbish as I don't really have any HTML skills and I just want to make a quick site for updates and screenies

Well use something like Open Office or Dreamweaver to make your site (very simple tools) and upload it somewhere like Geocitites, Tripod, Angle Fire or what ever.

Shiverz CC Feb 5, 2004 11:59 PM

Quote:

Originally Posted by Sun Fun Dude
Well use something like Open Office or Dreamweaver to make your site (very simple tools) and upload it somewhere like Geocitites, Tripod, Angle Fire or what ever.

Thanks Sun Fun Dude

Sun Fun Dude Feb 6, 2004 12:07 AM

Quote:

Originally Posted by Shiverz CC
Thanks Sun Fun Dude

Hey glad to help :) Can't wait to try the game out! Good luck! Just ask if you need further assistance with game or site development.

DoubleGJ Feb 6, 2004 04:42 AM

I've noticed that Sun Fun Dude has some sort of a-must-reply. ;) Anyway, looks like I'll be able to get my paws on JJA soon! Keep up the good work!

Sun Fun Dude Feb 6, 2004 04:54 AM

Quote:

Originally Posted by JSZ Jazz
I've noticed that Sun Fun Dude has some sort of a-must-reply. ;) Anyway, looks like I'll be able to get my paws on JJA soon! Keep up the good work!

Hey, I also use the same tools (well I use MMF) so I'm always glad to help ;)

Shiverz CC Feb 6, 2004 09:58 AM

I guess we are the game makers in this community oh yeah and ET but he doesnt come on here does he ?

Anyways i was wondering if it was possible to make it so like JJ2 you can change fur colour and stuff like that on TGF

Violet CLM Feb 6, 2004 01:17 PM

Bah. I wouldn't be too surprised if I was better than either of you. (ET, of course, has only gotten better since JSR)

Anyway, TGF, no, not unless you make different active objects for each color. MMF supports color changes, though.

Sun Fun Dude Feb 7, 2004 01:04 AM

Quote:

Originally Posted by Unknown Rabbit
Bah. I wouldn't be too surprised if I was better than either of you. (ET, of course, has only gotten better since JSR)

Bah. I wouldn't be too surprised if you were wrong ;-)

Quote:

Originally Posted by Shiverz CC
I guess we are the game makers in this community oh yeah and ET but he doesnt come on here does he ?

Anyways i was wondering if it was possible to make it so like JJ2 you can change fur colour and stuff like that on TGF

Well if you make the player and his sprite seperate objects this would be possible but that takes a bit of work so email me if you want to know how.

Radium Feb 7, 2004 07:49 AM

Quote:

Originally Posted by Shiverz CC
I guess we are the game makers in this community

Are we forgetting me and the RF Wars? Personally, I like Game Maker more. It's faster, easier, and more stable. Most TGF games I play lack a sort of "unity". Paint drawn sprites, solid backgrounds, poor sound effects, no music, and difficult controls. Of course, this could be blamed on the programmer =P. I'm still looking forward to this game, and hope it gets farther than my last two attempts at a JJ2 fangame... er... three attempts.

DoubleGJ Feb 7, 2004 09:22 AM

And the best is programming yourself. :)

Violet CLM Feb 7, 2004 01:27 PM

Quote:

Originally Posted by Sun Fun Dude
Bah. I wouldn't be too surprised if you were wrong ;-)

Bah. When I need help, nobody is even able to answer my questions. This clearly shows that I am advanced.

Sun Fun Dude Feb 8, 2004 01:54 AM

Quote:

Originally Posted by Unknown Rabbit
Bah. When I need help, nobody is even able to answer my questions. This clearly shows that I am advanced.

Bah I haven't asked for any help so you don't know how skilled I am anyway.

DoubleGJ Feb 8, 2004 04:12 AM

Hey, stop it please! It doesn't matter how skilled you are, but what are your ambitions!

JazzJon Feb 11, 2004 09:26 PM

Ermm...not trying to be be mean or anything but...that Jazz sprite needs lots of changes. By the way keep up the good effort. :-)

Shiverz CC Feb 12, 2004 08:30 AM

Im happy with all my sprites... hmmm let me re phrase that

Im happy with Jazz , Spaz , Eva , Lori

Devan is a sprite which I will work on after the game has all its levels completed because it looks weird


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