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I think the laser gun is a dumb and horrible idea to my interests and should actually be modified to become a revolver or some type. Put that in the next update.
[IMG]http://i92.photobucket.com/albums/l30/drmooismyname/BadBunny.gif[/IMG] Make him look like that. |
Make the level download also contain the music.
Maybe a bad and laggy idea. |
A possible suggestion: Add a command that allows you to change the amount of food needed for obtaining sugar rush? Could be fun/handy.
Possibly allow sugar rush to have immunity in an on/off setting too like it does in SP? |
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Anyway I 100% support that Idea! Here is a picture of what was on my mind:p If that would be done... WOOOT :D [IMG]http://i499.photobucket.com/albums/rr354/peterdejas3/sugarrushideeen.jpg[/IMG] |
...No.
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Above, is a clear example, the dude who posted clearly put in a lot of effort, and while some ideas stated may seem silly, you have to be a moron about it, but I guess that's in your nature. You're just an idiot aren't you? What else? Since you're a fool, you enjoy posting on JCF to discourage others? Every post I've seen from you has always been annoying to one person or the other, and you're of no help to the J2O community. You don't even play the game, and if you do, you're probably crap at it. Not that this matters, the real subject is that you're a brain-dead moron. I'm eager to see your stupid response to this too, because you're clearly a piece of (-)(-)(-)(-) that noone likes. I think people can back me up when I say, you really need to learn when to shut the (-)(-)(-)(-) up. |
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Besides, TechnoPauluz's idea is actually pretty good, even if the image is a little hacked together. Seeing when other people have a sugar rush if they have invincibility on would only be fair, and effects like glowing (though probably hard to implement) would be pretty neat and useful.
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But anyway... good to see that there are other well thinking people that like the idea! |
Ok I admit I should've given further explanation as to why I was against that idea. And I do have my reasons. Either way, I was laughing so hard when I saw Hunter's post. I like a challenge. So let us blow this way up. Way, way, way up.
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Man. I came back from vacation and saw that there were new posts about JJ2+ and hoped to see new interesting ideas about the future of Jazz.
But no, it's actually a flamewar. I'm disappointed in you all. |
Grytolle made something very much like that, it's never been integrated into jj2+ for whatever reason though.
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it was gry-style coding: working but unstable
it'd require quite some effort to bugfix and integrate it in jj2+, so blur is postponing it! ...also I dont remember any sorting functions |
That's actually a fair idea. I'd support the adding of something like that (or similar) in JJ2+.
I can't quite condone Rag's massive post of flaming pwnage, but seriously Dermo... you have saddened me. Have a video, and realize that it's talking about you. Except you're not funny. [Warning: Video contains adult language] |
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But I like how one person voices an opinion and everybody who has been pretty laid back before all of the suddenly agrees with it. That's quite sheepish of the community. With that, I would like to state that the reason I don't like the idea is because a flashing name would get quite annoying. I hate it when people mess with my name on a server because it's a destruction of originality and creativity. |
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Just check out the Games In Progress list i and Grytolle made. I implented the sorting by name/private/version/gamemode/players/uptime feature a time ago to it, the ping got no sorting because it's dynamic. You can also press my signature image to find the GIP. Hope you like it! ;) |
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Aside from the 80% CPU usage (pretty fast, but no dual core CPU here) it's pretty darn fantastic indeed. Imagine this inside JJ2 (which uses 100% CPU anyway) :D
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[IMG]http://i499.photobucket.com/albums/rr354/peterdejas3/untitled.jpg[/IMG] Quote:
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EDIT: updated It would also be nice if you could see who is spectator (JJ2+), but it's impossible with this code |
Hmmm... it appears to me the CPU usage of that GiP script could be reduced significantly if all those timers (2 per server plus one for the refresh if I'm correct... that makes 17 at the moment) were merged into just one that calls 3 functions:
-one to reduce the refresh timer (and perform the refresh at -1 of course) -one to loop through the servers and increase their uptimes with one second -one to loop through the servers to ping them Which, I admit, isn't a simple, but still a very easy-to-perform change in the JS code as you've got all the functional code already there. Anyway, this thread is about JJ2+, so I'll shut up about this here... fortunately vBulletin has a PM feature. One final note: as I've stated in numerous threads already, the JJ2 GiP list could definitely use a complete overhaul, preferably with co-operation of the listservers. EDIT: And why would you loop twice through the servers? You could even merge the last two points on my list into one =D |
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And it's very good to hear they're working on it :) |
I've noticed that when a player is swapped to a different team after passing a trigger zone, the trigger can stay open for them. It seems to me that this could cause problems in various gamemodes. Perhaps switching teams should also reset one's triggers? Although I don't know if this would cause other problems if trigger crates were involved and everyone was supposed to have a trigger on.
Also, does Plus currently allow for a player to be affected by a teammate's tnt? |
You could do that all manually... Though probably youre thinking automatically;
/ptrigger (playernumber) all off [will turn off all triggers on designated player] /friendlyfire on [works with plusonly, but at the same time, not only TNT will affect team mates then] |
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And thanks for /friendlyfire on |
Automatically resetting all of client's triggers has the potential to cause even more problems. I created special trigger zones (see section in readme) specifically to address trigger issues, particularly those dealing with team-based triggers and clients automatically inheriting the server's triggers.
Players changing teams isn't an issue in most levels using team-based triggers since the player will typically pass by the correct trigger zone after respawning. I would assume this a common practice since even if you use what was commonly called the JAIL2 concept (see the Advanced section in this article) to get around clients always inheriting the server's triggers, you would probably want to make the level so that a player with bad triggers receives the correct ones after spawning for the second time. If any level you encounter doesn't do this, you may want to tell the author to make the change. |
Hey how about an
/allspaz on|off /alljazz on|off It may already exist although I couldn't find it in the command list. |
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On another note, I did also find a problem that would be worth fixing. [IMG]http://www.majhost.com/gallery/troglobite/JazzDarkForest/plus.png[/IMG] While testing, I opened two windows and joined my own server. The level had a Jazz/Spaz morph in it. They morphed just fine, but then I killed one while he was still morphed into Jazz. When he respawned, he looked like Spaz again to himself, but on the other screen, he still seemed to be Jazz. Although it didn't affect the gameplay, it was a bit confusing to see Spaz hovering and Jazz uppercutting sideways. |
Bug confirmed. I ran into that while experimenting for the JJ2 Machinima too.
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I like it that way actually it's rather funny.
That's why I join 1.23 servers with TEC then play as Lori. The animations are so weird for the other players it's cool. |
That's as old as a common bug gets.
It's no big deal, so no-one has bothered to lift a finger to fix it. Although there might be some programs that do. |
*lifts a finger to have it fixed*
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JJ2+ allows you to join 1.23 servers when running 1.24 (or vice versa) as long as it's enabled in the server. You shouldn't get any sprite problems from this, since JJ2+ fixed that problem a long time ago. However, if you use some program like TEC to join the server, it will probably give sprite bugs. That's TEC's problem. |
I got the problem simply by joining the server and doing some morphing... so what you are saying there isn't correct.
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he wants it to be synchronized so all the clients look the same to each other. So Jazz doesn't look like Spaz to another player and vice versa. Personally, though, I don't see what the big deal is.
As for EvilMike, i like that unique look I get when I join with TEC |
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