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Also, plus.exe now automatically uses an exclude file "plus-exclude.txt" which lists filenames to skip when adding files to the Level List or a zip file. Tell me if I missed a file in plus-exclude.txt. |
After two days of hosting with the Auto-Relist version, i got "Attempting to relist after disconnect" four times in jazz2.log.
Seems to be working perfectly. Thank you Blurr! Attempting to relist after disconnect Warning: Could not connect to List server 'list2.digiex.net' Warning: Could not connect to List server 'list1.digiex.net' Server failed to relist Attempting to relist after disconnect Warning: Could not connect to List server 'list1.digiex.net' Warning: Could not connect to List server 'list2.digiex.net' Server failed to relist Attempting to relist after disconnect Warning: Could not connect to List server 'list1.digiex.net' Warning: Could not connect to List server 'list2.digiex.net' Server failed to relist ***gameloop ended after 98986 gameticks Loading level 'All Your Base CTF' (olcallurbase.j2l) ***gameloop started*** Attempting to relist after disconnect Connected with ListServer list1.digiex.net |
That auto-relist feature is very cool. Even non-dedicated servers can sometimes fall off the list, for whatever reason.
It would be neat if there was an auto-rehost feature as well, for when JJ2 crashes. Dedicated servers would suddenly become trivial to maintain. |
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also no file is missing from exclude list. |
Will plus ever make JJ2 able to handle more then 16 connections?
Also a function to limit the number of spectators would be great. |
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And to limit spectators I think is possible ;) Also I agree with Mike with auto-rehost thing, it will be very useful for those who host a dedicated server :) I think there is allready a program to auto rehost a server like a batch file or something but is only private. |
jj2 can handle 15 connection (except the server self), and up to 32 players (including the server)
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If it is possible to change the extensions of the screenshots that are taken in game ;)
It will be better to have a screenshot with extension .jpg or .bmp than a .tga I think :rolleyes: |
png would be nice<3
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BTW png is rly good and little, and easy to use to make tilesets. |
Good job !!
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How about GIF? Then you could add a feature to capture a few frames in one screenshot.
JJ2's graphics are palette-based after all. |
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Can I have a screenie to a zombie rabbit in Battle Mode (Pestilence)?
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Version of jj2 not suported :(((. I hav secret files...
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For the record, .gif almost always reduces picture quality without any upside.
.jpg or .png would be recommendable. |
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1.24...
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I added Xmas chronicles if this matters.
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Is it possible to make the End Level event work in Multiplayer Cooperative?
And it would be nice to see some bug fixes and addons to the Race game mode? Like: -Cycling Bug Fix -Make it playable so that the winner who is not the host,to not get kicked by and UFR. -Editable number of laps. -Next to the players name there should be a lap counter(how many laps the player has made) and the position hes on(like 1st,2nd,3rd). Is it possible to make any of this? |
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PM me... |
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Do it jj2-style: when the client sends the server a packet telling him he's won!!
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When somebody shoot you you ll start blinking. When you are blinking and then you fall into the pit, then the enemy gets the point and it seems if he had killed you. I think it is very annoying.
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i find that actually brilliant. if you play 1v1 you just stand with low health at the pit and you fall in it.. = win
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Violet suggested springs should be able to use delays in Single Player mode. Is there any good reason not allow this for CTF as well?
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Watch out. Here's my opinion again.
Where 'CTF' means 'Multiplayer mode'? Then, no, not at all :) could be a nice feature. Else, yes, there is. It would be very inconsistent if this only worked on Single Player and CTF. Why not in Battle, Race, (insert long list of all other possible gametypes here)? |
No, it's an existing property of springs. See Race3.j2l. The idea is just having it be allowed in all gamemodes, rather than an arbitrary subset.
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Never mind, I'm just going to go through with it, which means any game mode will be able use springs with delays. I asked since I was concerned it might negatively affect existing CTF levels, but the change will probably have a minimal impact.
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I support allowing spring delay to work for all levels. It's a cool feature, and won't mess anything up if you expand it.
You actually have to have delay set in the spring event's properties, so it won't mess anything up unless the level is supposed to have a delayed spring in the first place. |
I found a thing: When I tryed to add 60 lvl's or so to lvl list through plus.exe it says:[IMG]http://img252.imageshack.us/img252/1295/90399759.png[/IMG]
I think is a bug or something. |
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