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-   -   JJ2+ v6.6h (last updated 1 September, 2026) (http://www.jazz2online.com/jcf/showthread.php?t=19489)

Jelly Jam Mar 30, 2015 12:06 PM

Quote:

Originally Posted by Primpy (Post 486820)
Oh damn, I never thought of mixing two weapons! That would be just damn awesome! Also, if that would be real, the Super Toaster would match perfectly with "Hell Freezes Over" level.

I think this can be done with AngelScript. I think.

Okay, NOW i'm confused.
Is the super toaster supposed to show the new stuff you could do with angelscript or is it a more detailed toaster sprite???

Stijn Mar 30, 2015 12:08 PM

The former.

(Or the latter through the former, depending on how you look at it)

Jelly Jam Mar 30, 2015 11:32 PM

Also, am I the only one who noticed that the lightning over the rabbit's gun is diffirent?
It has the same color as the purple part of his spaz's fur. ;)

Love & Thunder Mar 31, 2015 05:51 AM

So, I imagine that mutators are essentially just renamed J2AS files that work -- and are designed -- for online play?

Stijn Mar 31, 2015 05:52 AM

I suppose the main difference is that they aren't tied to a particular level file but are designed to alter gameplay regardless of the level being played.

Violet CLM Mar 31, 2015 07:21 AM

And may be enabled or disabled at will, even in servers hosted by people other than the mutator's author. It sounds like a small change but it's really not. Something like this, for instance, makes much more sense as a mutator than a level script, since it essentially replaces (but enhances) /evilice. You start writing new gamemodes, or replacing external programs like test managers, or just generally giving JJ2+ new options that are actually easier to implement in AS than in C++ because they require client-side participation. It's very exciting.

XxMoNsTeRXM Mar 31, 2015 08:33 AM

Quote:

Originally Posted by Violet CLM (Post 486827)
And may be enabled or disabled at will, even in servers hosted by people other than the mutator's author. It sounds like a small change but it's really not. Something like this, for instance, makes much more sense as a mutator than a level script, since it essentially replaces (but enhances) /evilice. You start writing new gamemodes, or replacing external programs like test managers, or just generally giving JJ2+ new options that are actually easier to implement in AS than in C++ because they require client-side participation. It's very exciting.

YAY :)

AvalancheMaster Apr 1, 2015 12:25 AM

So, Violet send me an early version of the next release. Biggest surprise he hasn't reveal yet: the game is now in full 3D, and uses Unreal 4.

Also, all the default tracks have been replaced with 90's underground drum and bass, and death metal. A lot of death metal.

Hope I don't get into a lot of trouble for some April 1st fun.

Jelly Jam Apr 1, 2015 02:16 AM

Quote:

Originally Posted by AvalancheMaster (Post 486829)
So, Violet send me an early version of the next release. Biggest surprise he hasn't reveal yet: the game is now in full 3D, and uses Unreal 4.

APRIL FOOLS :+
it would be cool tho

AvalancheMaster Apr 1, 2015 04:33 AM

Quote:

Originally Posted by XxMoNsTeRXM (Post 486831)
Do you think I could've trust you, it's almost impossible to transform JJ2 in 3D, also it will require a lot of time, and the picture he showed clearly reveals that is not 3D, and also why would he give it to you, there are other people that have it. -_-

Damn, dude, just took a more light-hearted approach. Didn't want to promise anything that might've been realistic. :/

XxMoNsTeRXM Apr 1, 2015 04:35 AM

Quote:

Originally Posted by AvalancheMaster (Post 486832)
Damn, dude, just took a more light-hearted approach. Didn't want to promise anything that might've been realistic. :/

Ok... I am trying to tell you, that your joke was not good :)

"Also why will it give it to you", I tried to reffer how could you make him give it to you.

Sorry, I was a bit angry when I wrote that :)

And yes, that would be cool, but it's not that easy to make a 2D game into a 3D game, you should remake the entire game for that.

AvalancheMaster Apr 1, 2015 05:23 AM

Quote:

Originally Posted by XxMoNsTeRXM (Post 486833)
Ok... I am trying to tell you, that your joke was not good :)

"Also why will it give it to you", I tried to reffer how could you make him give it to you.

Sorry, I was a bit angry when I wrote that :)

And yes, that would be cool, but it's not that easy to make a 2D game into a 3D game, you should remake the entire game for that.

Of course you should, April's Fools jokes are always ridiculous: panda fast food delivery in World of Warcraft from Blizzard, UBER offering boat services, Google announcing Gmail, with 1gb of free data storage...

Love & Thunder Apr 1, 2015 10:22 AM

About mutators: Sounds great! I look forward to it. :)

About AvalancheMaster's April Fool's joke: That was quite entertaining IMO.

cooba Apr 1, 2015 11:45 AM

Quote:

Originally Posted by AvalancheMaster (Post 486831)
it's almost impossible to transform JJ2 in 3D

Loving the 'almost'.

Primpy Apr 1, 2015 12:47 PM

Quote:

Originally Posted by cooba (Post 486836)
Loving the 'almost'.

Let him believe in that 0.000000000000001% chance of making JJ2 a 3D game.

Jelly Jam Apr 1, 2015 02:32 PM

Yey keeping the tradition of this thread being an off-topic conversation.

Stijn Apr 1, 2015 02:55 PM

Continue that tradition and face a ban.

AvalancheMaster Apr 1, 2015 09:54 PM

On-topic; can we expect the support of external .j2a files? Maybe not with this release but I totally can see JJ1's sprites being implemented in the game. Enemies, pick-ups and whatnot.

It'd be a pain to do it, though.

Violet CLM Apr 1, 2015 11:06 PM

Making a .j2a out of all the JJ1 sprites does sound like a tedious process.

AvalancheMaster Apr 1, 2015 11:51 PM

Quote:

Originally Posted by Violet CLM (Post 486841)
Making a .j2a out of all the JJ1 sprites does sound like a tedious process.

The question is: would it be hard? If it's only time-consuming, other community members (including myself) can always help. :)

Love & Thunder Apr 2, 2015 07:44 AM

Alternatively, support for JJ1's animation files(SPRITE.XXX, PLAYER.XXX, etc) could be fun.

Primpy Apr 2, 2015 08:46 AM

Quote:

Originally Posted by Robo4900 (Post 486845)
Alternatively, support for JJ1's animation files(SPRITE.XXX, PLAYER.XXX, etc) could be fun.

I concur. This could be pretty nice ;)

cooba Apr 2, 2015 08:59 AM

Are you all so quick to forget?
 
Quote:

Originally Posted by Violet CLM (Post 483481)
Jazz 1 Diamondus


Primpy Apr 2, 2015 09:16 AM

To be honest, I thought that's like a JJ1+.
Sweet!

Love & Thunder Apr 2, 2015 10:57 AM

I thought that that screenshot was either a tileset thing, or an anims thing, and I'd completely forgotten about it. XD

Looking forward to it. And, thanks to JJ1MOD, if JJ1 sprites are supported, that's custom sprites in there too. :)

AvalancheMaster Apr 2, 2015 11:35 AM

Quote:

Originally Posted by cooba (Post 486847)

The question is whether or not you can mix JJ2 and JJ1 anims.

For me that would be the dealbreaker.

Not that I won't accept a "lesser" deal as well. Heck, my Jazz2.exe is already the plusified version...

Violet CLM Apr 2, 2015 11:46 PM

Here is your final teaser screenshot:



(Don't pay too much attention to the Updated dates. Most stuff gets discussion split among GitHub, Skype, and JJ2 ingame chat.)

AvalancheMaster Apr 3, 2015 12:09 AM

Quote:

Originally Posted by Violet CLM (Post 486853)
Here is your final teaser screenshot:



(Don't pay too much attention to the Updated dates. Most stuff gets discussion split among GitHub, Skype, and JJ2 ingame chat.)

The key word here is "final". :)

Jelly Jam Apr 3, 2015 12:47 AM

Quote:

Originally Posted by Violet CLM (Post 486853)

My sixth sense tells me there's gonna be a release sooner or later 8D

SAMI Apr 3, 2015 01:45 AM

I kinda feel like it will take atleast 2 more months for the next release of plus. Will 5.0 work perfectly in full screen in Windows 8/10? Is that solution you guys were talking about got implemented in this version?

XxMoNsTeRXM Apr 3, 2015 03:16 AM

Quote:

Originally Posted by Violet CLM (Post 486853)
Here is your final teaser screenshot:



(Don't pay too much attention to the Updated dates. Most stuff gets discussion split among GitHub, Skype, and JJ2 ingame chat.)

I think he's gonna release it really really soon, because the "final" word seems to say that the release is gonna happen soon.

Primpy Apr 3, 2015 10:52 AM

Quote:

Originally Posted by Violet CLM (Post 486853)
Here is your final teaser screenshot:



(Don't pay too much attention to the Updated dates. Most stuff gets discussion split among GitHub, Skype, and JJ2 ingame chat.)

I'm more hyped than a soda can after an earthquake!

Violet CLM Apr 3, 2015 11:00 AM

"final," by itself, has nothing to say about release schedule. The point is that there are no open coding issues.

Slaz Apr 3, 2015 11:58 AM

Updating the documentation is kind of time consuming too (since 5.0 appears to bring mandatory new features, all in need of a user-friendly wall of text to be explained). :p

szmol96 Apr 3, 2015 01:37 PM

Hello guys! Have I missed something? I doubt it, because i have read everything new since i haven't looked at J2O (it was tiring and hard work for my eyes). But correct me if I'm wrong. Also seeing that there will be mutators, I'm getting more and more excited about the release. With this update, the game will feel a bit like Unreal Tournament 2004 (well, at least from my point of view).

Primpy Apr 5, 2015 03:14 AM

If almost everything is done, what are we waiting for? :D

szmol96 Apr 5, 2015 03:22 AM

Probably the development team is testing before release, and fix bugs if necessary.

cooba Apr 5, 2015 03:24 AM

Quote:

Originally Posted by Primpy (Post 486871)
If almost everything is done, what are we waiting for? :D

For you to get banned for spamming again

Violet CLM Apr 5, 2015 03:26 AM

Simple answer: "almost everything" is not the same as "everything." In fact, it's less.

szmol96 Apr 5, 2015 03:43 AM

I forgot to ask, but will be there any new AS related features?


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